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#40021 | Link |
Registered User
Join Date: Feb 2012
Posts: 4
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Youtube now supposedly support HDR and this video is supposed to be HDR https://www.youtube.com/watch?v=tO01J-M3g0U
I downloaded the 1440p and 4k versions and run it with madvr but the video is not detected as HDR. Is the video not truly HDR or does youtube not provide the HDR video if you have an SDR screen? |
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#40022 | Link |
Registered User
Join Date: Dec 2002
Posts: 5,494
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Latest MPC-BE supports Youtube-HDR with madVR so I assume it is your player (MPC-HC/LAV?) that doesn't yet support passing the metadata to madVR. Also make sure you are actually downloading the HDR streams.
http://forum.doom9.org/showpost.php?...postcount=4055 http://forum.doom9.org/showpost.php?...&postcount=543 Last edited by sneaker_ger; 10th November 2016 at 15:53. |
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#40023 | Link |
Registered Developer
Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 9,832
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LAV will learn to read that metadata soon, maybe on the weekend. But it works differently to typical HEVC HDR10 metadata, hence why it doesn't work out-of-the-box.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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#40024 | Link | ||
Registered User
Join Date: Nov 2010
Location: Stuttgart, Germany
Posts: 17
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Quote:
Quote:
[1] https://www.youtube.com/watch?v=9WrgRpOJr0I
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DisplayCAL - Graphical front-end for Argyll CMS display calibration and characterization |
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#40025 | Link |
Registered User
Join Date: Nov 2004
Location: UK
Posts: 2,412
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For HDR upload to youtube you need as bare minimum- Rec.2020 flagging, but ideally use mkvmerge to add all detailed HDR metadata on container level and if you want to make it perfect you can also provide LUT for SDR version:
http://www.mysterybox.us/blog |
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#40026 | Link |
Registered User
Join Date: Dec 2002
Posts: 5,494
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@fhoech
The metadata is in the webm container for both of those videos but your player might not yet be suited to make use of it (as discussed above). You can use youtube-dl to download the HDR versions ("vp9.2" streams) and mkvinfo to confirm the HDR metadata is present. It's not a madVR issue. |
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#40027 | Link |
Registered User
Join Date: Mar 2009
Location: Russia
Posts: 166
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madshi
I have seen your post http://forum.doom9.org/showthread.ph...10#post1785510 and remembered one simple question I wanted to ask you (I asked many people before - all answered: I don't know) about your great renderer (imho best for 23,976Hz films - never drop frames when set 47,952Hz - and in WinXP too): is there in settings of MadVR easy way to do the picture some less saturated (as EVR or even VMR7w shows)? |
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#40028 | Link |
Registered User
Join Date: Dec 2002
Posts: 5,494
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madVR settings->devices->[your display]->color & gamma->saturation
(Not that I think madvr saturation is different from EVR. Both should be neutral by default. ![]() Last edited by sneaker_ger; 10th November 2016 at 19:59. |
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#40030 | Link | |
Registered User
Join Date: Mar 2009
Location: Russia
Posts: 166
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sneaker_ger, huhn
Thanks guys. That all desired settings (but for faster change them I want possibility to type digits from keyboard in fields directly and may be cusomize one click presets - there is many space in properties and color & gsmma tabs for that). Of course, sometimes 0-255 is better, sometimes 16-235 - depends on played video. Quote:
[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Video\{A104160B-A34F-400E-AC50-C14942E8E718}\0000] "TRDenoise"="0" "DXVA_WMV"="0" And reboot after changes. Question about HDR: do all see trees "in fire" between green trees from 11 to 21 second in Samsung_HDR_Wonderland.ts http://demo-uhd3d.com/fiche.php?cat=uhd&id=153 especially if compare with EVR? I've never seen so saturated colors in nature so I think the truth between madVR and EVR - am I wrong? Last edited by VictorLS; 10th November 2016 at 22:37. |
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#40031 | Link | |
Registered User
Join Date: Oct 2012
Posts: 5,959
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Quote:
a file that is full range without full range flag is broken and nothing else. |
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#40032 | Link |
Registered User
Join Date: May 2012
Posts: 445
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If a file is wrongly detected as full range when it should be using TV range, or if it's detected as TV range but it actually needs to be expanded twice, just use the hotkey Ctrl+Shift+Alt+I to adjust the source levels used by madVR.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
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#40034 | Link |
Registered User
Join Date: Mar 2009
Location: Russia
Posts: 166
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huhn, Ver Greeneyes
Thanks once more (it's a pity this forum havn't Thanks button). And what about my question about HDR file? sauma144 What did you mean? May be you are Formula1 fan as I am? I cross my fingers about Lewis Hamilton but not all in his hands due to broken engines across this season. |
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#40035 | Link |
Registered User
Join Date: Oct 2012
Posts: 5,959
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with the HDR problem please make a screen with the OSD(control+j).
this file has Bt 2020 colors and no display is able to display them and it is a HDR demo i wouldn't be shocked if the this file was created with wrong colors in mind but i haven't watch it. edit: and madshi doesn't answer questions right now not until "THE" weekend. which is when it's done Last edited by huhn; 11th November 2016 at 07:25. |
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#40037 | Link |
Registered User
Join Date: Oct 2012
Posts: 5,959
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people are hyped about the new scaling algorithm "NG1".
which will be released "when it's done". http://forum.doom9.org/showpost.php?...ostcount=39948 |
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#40038 | Link |
Registered User
Join Date: Oct 2016
Posts: 31
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hello folks, I need some advice you think is best to create a 3d lut with BT2020 BT 709 or use the mad in upscalink 1080p to 4K know that my projector does not have a gammut of BT2020 do you advise me to do?
thank you |
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#40040 | Link |
Registered User
Join Date: Mar 2009
Location: Russia
Posts: 166
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Thanks. As I assume will be less aliasing with "NG1", don't it?
Promised screenshot Samsung_HDR_Wonderland.png (3,2MB) http://rgho.st/6YhK6hTpN |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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