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#36681 | Link |
Registered User
Join Date: Sep 2012
Posts: 55
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something wrong with fullscreen scaling.
http://screenshotcomparison.com/comparison/164548 Tested with Zoom control disabled & Only move subtitle to inactive video area. Video is not cropped.I can decrease width with "Num4" & it looks perfect then. Why in fullscreen width is increased????hence some content in both side is lost. How to fix this. I'm using MadVR 0.9.12 with MPC-BE
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#36684 | Link |
Registered User
Join Date: Aug 2012
Posts: 12
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A more general question: Does anyone know how to fix the display number ID's?
I'd like my pc monitor to be number one, so it's ID number will STAY UNCHANGED when my second display (tv) is turned on for movie viewing. My tv is connected via HDMI to the graphics card and always hijacks the ID number one spot when turned on. The problem, however small, is that I always have to reconfigure the fullscreen options in MPC-HC because the display numbers have changed. PS: This has no negative impact on my desktop positioning or icons, because I set my pc monitor as the primary default screen in win 10. Any help would be greatly appreciated Last edited by Aikibana; 6th March 2016 at 11:34. |
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#36686 | Link |
Registered User
Join Date: Dec 2011
Posts: 1,716
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madshi, have you already taken a look at the latest super-xbr update? Seems like a big deal to me.
There are new versions of Adaptive Sharpen and SuperRes too. ![]() Edit: Latest version on Github is from February: https://github.com/bacondither/Adaptive-sharpen/ Last edited by aufkrawall; 6th March 2016 at 16:54. |
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#36687 | Link | |
Registered User
Join Date: Sep 2014
Posts: 277
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Quote:
https://github.com/libretro/common-s...-multipass.cgp You're right. It looks nice. Maybe Madshi could use it in madVR...
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Intel i5 6600, 16 GB DDR4, AMD Vega RX56 8 GB, Windows 10 x64, Kodi DS Player 17.6, MadVR (x64), LAV Filters (x64), XySubfilter .746 (x64) LG 4K OLED (65C8D), Denon X-4200 AVR, Dali Zensor 5.1 Set |
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#36688 | Link | |
Registered User
Join Date: Jun 2014
Posts: 42
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Quote:
Though the new color distance code I'm using on standard xbr might some way improve other filters (including sxbr). Instead using just luma, I found a source that presents a different way to calc distance between colors. See the source here (thanks to Sp00kyfox): http://www.compuphase.com/cmetric.htm I played a bit with that formula and modified it a bit for my needs. So, the new xBR shaders are using that and it improves color, specially in sharp red/blue transitions. I don't know if these sharp color transitions are critical in movies as they are for games, maybe cartoons could benefit. My color distance (a bit different from that source): Code:
// Originally, these are the values //#define XBR_RED_COEF 2.0 //#define XBR_GREEN_COEF 4.0 //#define XBR_BLUE_COEF 3.0 // These are better for my tastes. Other good combination is (3, 6, 1). #define XBR_RED_COEF 17.0 #define XBR_GREEN_COEF 20.0 #define XBR_BLUE_COEF 3.0 float df(float3 A, float3 B) { float rmean = (A.r+B.r)/2.0; float3 diff = A - B; float3 K = float3(XBR_RED_COEF+rmean, XBR_GREEN_COEF, XBR_BLUE_COEF-rmean); return sqrt(dot(K*diff, diff)); } Here's a comparison where it's easy to see how the new color distance algo fixes red/blue sharp transitions when compared to the standard color distance algo based only on luma: http://screenshotcomparison.com/comp...4239/picture:0 Last edited by Hyllian; 6th March 2016 at 20:29. |
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#36689 | Link |
Registered User
Join Date: Dec 2011
Posts: 1,716
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I think with the reduced ringing, super-xbr is almost as good as NNEDI3, but with much lower performance impact. NNEDI3 is still a bit better regarding aliasing (however, it also seems to remove some of the source on the other hand).
Kudos for your work! |
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#36691 | Link | |||||||
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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Are we talking about a totally separate issue here, with interlaced DVD? Or is it the same issue? It seems to be the first time you mentioned interlaced DVD... Quote:
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#36692 | Link |
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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madVR v0.90.14 released
http://madshi.net/madVR.zip Code:
* fixed: using NNEDI3 sometimes resulted in black screen or crash * fixed: 3D playback resulted in stuttering after about 1 hour of playback * fixed: non-frame-packed 3D had scaling errors when using odd window sizes * small performance improvement for non-frame-packed 3D rendering * log file now never exceeds 512MB space, old log data is discarded if needed |
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#36693 | Link | |
Registered User
Join Date: Jun 2014
Posts: 42
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Quote:
You should see if the new soft anti-ringing is good enough for madVR. |
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#36694 | Link |
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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For movies we usually have 4:2:0 color subsampling (even for cartoons!), so I suppose it wouldn't help there much. It might even harm, because it could reduce edge calculation accuracy for the luma channel, which is the most important channel. Anyway, might still be worth a try, at some point...
Yes, I'm planning to try your anti-ringing code and compare it to my own super-xbr AR code. Maybe your's is better now for super-xbr, or maybe I can combine both or something. |
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#36698 | Link | |
Registered User
Join Date: Jun 2006
Posts: 262
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Quote:
To be precise, I was able to reproduce the issue on 0.90.3 a couple of times, too, when I clicked on the time scale again too early (i. e. before the playback resumes after my previous click), but it is rarely. With 0.90.4+, the issue is always reproducible. Freeze reports: 0.90.4, 0.90.3
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#36699 | Link |
Registered User
Join Date: Feb 2016
Posts: 3
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Subtitles move problem
Hi,
I have a bug with subtiles move feature. In a movie 2:35, at a certain point of time, the subtiles are moved back to the original position(outside black bars) My options : disable scaling if image size changes by only 2 lines Moved subtiles at bottom. Detect hard coded black bar Keep bar visible forever Crop black bar Using xvsubfilter Cheers |
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#36700 | Link | ||
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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