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14th December 2017, 10:15 | #5782 | Link | |
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Quote:
Would you be so kind as to enlighten me? I am not unhappy with the performance of x265, a combination of 10bit, CRF17, no-sao and preset slow looks transparent to me. However, I am very interested in the option you are talking about and I would like to do some comparisons myself, so please share! Edit: I searched for even older posts from you than I did before and stumbled over this: https://forum.doom9.org/showthread.p...61#post1800261 Is that what you are talking about? Using --tune grain? If that is the case, I agree that --tune grain can work wonders, I used to encode with that option too. However, while I am convinced of the --tune grain results when using --preset medium, I found that --tune grain added to --preset slow (or slower presets than slow) does too much. This may sound weird, but it looked to me as if it then introduces noise/grain where there is none in the source. I assume that the high --psy-rdoq (10) might be the root cause for what I consider artificial noise/grain. Last edited by jd17; 14th December 2017 at 10:46. |
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14th December 2017, 12:07 | #5783 | Link | |
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Quote:
The slower the preset, the more "overboard" the detail retention gets (ridiculously so at veryslow). Also, the new lambda tables seem to have made the phantom grain effect more pronounced. That's why you always need to think in opposites with --tune grain: go faster with lower bitrates, and let the special algorithms for stable quantization & high-frequency bias do the work of traditional slower presets and higher bitrates. Having to use 3rd party sites to host these dissuades a lot of people, I reckon. Including myself, who's already wasted too much time on frame-grab comparisons that are now auto-deleted. Now, if doom9 had it's own flick-tool feature... |
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14th December 2017, 13:04 | #5784 | Link | |
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Quote:
After my trials, I pretty much concluded that I get very comparable results by either going medium/grain or slow/no-sao, both with CRF17. While the medium/grain version is quicker to encode, the resulting bitrate is considerably higher. This is why I use the before mentioned slow/no-sao now. I have not seen the negative effects of --no-sao Stephen R. Savage refers to. Not even at close inspection during my trials. Accordingly, I too would like to see a sample demonstrating the phenomenon. |
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14th December 2017, 14:42 | #5785 | Link |
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x265 v2.6+14-f09f3b4a2115 (GCC 7.2.0, 32 & 64-bit 8/10/12bit Multilib Windows Binaries)
Code:
https://bitbucket.org/multicoreware/x265/commits/branch/default |
14th December 2017, 16:06 | #5786 | Link |
German doom9/Gleitz SuMo
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x265 2.6+14-f09f3b4a2115
New options: Code:
--fullhelp Show all options and exit --gop-lookahead <integer> Extends gop boundary if a scenecut is found within this from keyint boundary. Default 0 I wonder ... how much GOP lookahead would you consider sensible, in relation to min and max keyframe intervals. Last edited by LigH; 14th December 2017 at 16:38. |
14th December 2017, 22:34 | #5787 | Link | |
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Quote:
And just to confirm, I have calculated (roughly) 10GB/hr is a bit rate of 22.755mbps.... bad output of x265 1080p at 22.755mbps??? I dont think so. Last edited by divxmaster; 14th December 2017 at 22:50. |
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16th December 2017, 10:38 | #5789 | Link | |
Artem S. Tashkinov
Join Date: Dec 2006
Posts: 345
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Quote:
If you have issues with the codec, please create a new thread and post your sources and encoding settings, so that we could all decide whether what you're trying to convey is true or not, and if there's something we or you have overlooked. As mentioned earlier, 10GB/hr translates to 10*1024*1024*1024*8/3600/1024/1024 = 22.755Mb/sec which will be 100% transparent (unless you want a lossless compression) using x264. |
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17th December 2017, 14:53 | #5791 | Link |
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Out of interest, there was earlier some discussion that --qcomp 0.8 would be better than the default 0.6. Has anyone made any recent tests, especially with --tune grain?
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18th December 2017, 15:11 | #5794 | Link |
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x265 v2.6+15-57eaef9abfd8 (GCC 7.2.0, 32 & 64-bit 8/10/12bit Multilib Windows Binaries)
Code:
https://bitbucket.org/multicoreware/x265/commits/branch/default |
18th December 2017, 17:43 | #5795 | Link |
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I found --qcomp 0.8 to work perfectly for my needs, but I use --rc-grain since I don't want to change my --qpstep to 1. I use the higher qcomp since x264 days. I lean towards less fluctuation in quantizer compression so I change a few of the settings to reflect that, such as"--qpmin 4 --qpmax 44 --qpstep 4 --qcomp 0.8 --rc-lookahead 30 --rc-grain"
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19th December 2017, 00:19 | #5796 | Link |
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I found a discrepancy between documentation and source about qg-size, docs sayz [maxCUSize], source 32, maybe it's related to f0b9b9e?
also dc5d584 set it to 32 for "commandlines with medium and all slower presets", but as fast and faster doesn't change it againg, actually it's 32 for all presets
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21st December 2017, 16:25 | #5797 | Link |
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x265 v2.6+17-7a6d244c922b (GCC 7.2.0, 32 & 64-bit 8/10/12bit Multilib Windows Binaries)
Code:
https://bitbucket.org/multicoreware/x265/commits/branch/default |
25th December 2017, 19:21 | #5799 | Link |
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This might have been posted, but if I wanted to re-encode some youtube-HDR files to make them compatible with my set, how do I translate the HDR metadata?
ffprobe gives this: Code:
Content Light Level Metadata, MaxCLL=2000, MaxFALL=300 Mastering Display Metadata, has_primaries:1 has_luminance:1 r(0.6800,0.3200) g(0.2649,0.6900) b(0.1500 0.0600) wp(0.3127, 0.3290) min_luminance=0.009900,max_luminance=2000.000000 Code:
Stream #0:0(eng): Video: vp9 (Profile 2), yuv420p10le(tv, bt709/bt2020/smpte2084), 3840x2160, SAR 1:1 DAR 16:9, 60 fps, 60 tbr, 1k tbn, 1k tbc (default) Code:
--master-display "G(2649,6900)B(1500,0600)R(6800,3200)WP(3127,3290)L(99,20000000)" --max-cll 2000,300 --range limited --colorprim bt2020 --colormatrix bt709 --transfer smpte2084 |
26th December 2017, 13:38 | #5800 | Link |
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x265 v2.6+22-ff02513b92c0 (GCC 7.2.0, 32 & 64-bit 8/10/12bit Multilib Windows Binaries)
Code:
https://bitbucket.org/multicoreware/x265/commits/branch/default |
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