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23rd September 2013, 20:34 | #20101 | Link | |||
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If you don't use reclock (or setup precisely timed custom refresh rates) I don't think you should use MadVR's refresh rate changer. All the changer does is change between different resolutions or refresh rates as they are defined in Windows. You can get the same effect my manually changing the resolution or refresh rate. Quote:
Agree, but no need for the 72 (it should really be as close to 71.928 Hz as you can get, if not using Reclock). Last edited by Asmodian; 23rd September 2013 at 20:42. |
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23rd September 2013, 21:24 | #20102 | Link |
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Yes, my monitor is quiet old... very old, to be precise.
I use ReClock. So I believe it's important to define if 72 Hz is fair or not. Cause if ReClock will be guided by nominal 72 Hz and there will be 60 Hz actually it won't do its job good, right? Another question that is still open is about CRT TV. If it supports 50 Hz and 60 Hz, there will be, as I undestand, two options for PAL video:
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24th September 2013, 01:07 | #20103 | Link |
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Reclock detects the current monitor refresh rate so 72 Hz is fine if your monitor doesn't do anything weird when at 72 Hz, only you can tell if it does or not.
I am not sure what this is asking "Cause if ReClock will be guided by nominal 72 Hz and there will be 60 Hz actually it won't do its job good, right?". 1 or 2 is a matter of taste, do you want to slow down PAL or use refresh rate changing? There really is no correct answer for PAL, some content has been sped up so slowing it down could be good but some content was recorded at 25 fps so maybe you do not want to slow it down. Neither 25 or 24 go into 60 well though so maybe use option 1 and keep smooth motion on for 24 fps content. You could also try 48fps (600p48,600p50,600p60) if your TV supports it. Does smooth motion look smooth to you? On my screens smooth motion works well enough I leave it on the "if judder" setting and keep every screen at the fastest Hz it supports. Recently I even stopped using Reclock without noticing the loss (I couldn't get it to work in Windows 8.1). |
24th September 2013, 08:17 | #20105 | Link |
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Is there any known advantages of 48hz over 72hz or vice versa?
It would be nice if the ufo test could be set to output 24, 25 and 30 fps at the given refresh rate.
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24th September 2013, 08:46 | #20106 | Link |
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Refresh Rate Multitool works great when you wanna ensure that your display doesn't internally resync to 60Hz.
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24th September 2013, 15:49 | #20107 | Link | ||
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To be honest, I see no difference at all whether I enable this checkbox or not. Tried with 60 Hz and 72 Hz. I tried this link, as well as Refresh Rate Multitool. UFOs move not smooth enough regardless of monitor frequency, even at 60 Hz. All bars blink good enough, even at 75 Hz.
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24th September 2013, 16:35 | #20108 | Link | ||||||||||||||||
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madVR relies on the refresh rate detection. It won't work properly if that fails to work. Must be a problem with the GPU drivers. Quote:
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In any case, there's not much I can do here. Smooth motion FRC works by frame blending. And as you reported yourself, it works well enough it making motion smooth. I can't really improve it, unless I totally change the algorithm to not use frame blending. But then you could switch to SVP right away. Quote:
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Ask specific questions, then you'll get a proper answer. E.g. if you have a case of stuttering, then look at the OSD to see if any queues are empty, if the refresh rate is correct or not etc... Quote:
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What makes you say that? Any hints of problems in the madVR OSD? Dropped frames? Empty queues? Have you been using FSE mode? Maybe your display doesn't handle 75Hz properly, but converts it internally to 60Hz by dropping some frames? Just guessing, of course. Can't do anything else, due to the lack of detailed information. |
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24th September 2013, 17:02 | #20109 | Link | |
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I'll see if i can make a sample, but it might be a while, going on vacation soon.
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24th September 2013, 19:14 | #20110 | Link | |||
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Not for watching video (unless using a refresh rate other than 24 fps, then the faster the better of course) but I really notice the drop from 60 or 72 to 48 Hz in the rest of Windows, the desktop, mouse movement, etc. |
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24th September 2013, 19:36 | #20111 | Link | |
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I can't pass the test you gave link to: "poor performance" (isn't C2D 6400 @ 3.33 MHz enough? ).
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24th September 2013, 20:24 | #20113 | Link | |
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They do? Well, their developer support does not seem to. I've posted a bug report many many months ago (CUDA related) and although they've reproduced the bug ages ago, they haven't done anything about it yet, and even stopped replying... |
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24th September 2013, 20:38 | #20114 | Link | |
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edit: Isn't the C2D E6400 a 2.13 GHz chip? Nice overclock. That chip is from Q3 2006 so it might be showing its age now. My E8400 is probably faster, and I am always mad at this system for being so slow. Last edited by Asmodian; 24th September 2013 at 20:51. |
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24th September 2013, 21:03 | #20116 | Link |
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I tried to play a DVD which videostream is 29.970 fps (as ReClock reports). List of display modes is
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1280x1024p60, 1280x1024p70, 1280x1024p72, 1280x1024p75
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24th September 2013, 23:01 | #20117 | Link | |
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Anyway, all VR's are broken with the GTX660 XP drivers so either they give up on XP altogether or they fix them. Simple enough as around 50% of the computers in the world still run this caveman OS and they own the XP market as AMD gave up a while ago. |
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24th September 2013, 23:23 | #20118 | Link | |
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Please stop deflecting and whining about what other people/companies should do, as it is very clear looking at your situation that you are the one who should be doing something (i.e. upgrade). NVidia is making a perfectly sensible business decision here, and they would probably be laughing if they were to read your post. |
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25th September 2013, 23:51 | #20119 | Link |
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w00t, got a reply..let's see if they'll care about fixing the darn thing now
some ppl already complained about the same issue on their forum but they might not have filled an official bug report: Nvidia GTX 660 and MadVR Vsync issue in Windows XP |
26th September 2013, 01:01 | #20120 | Link |
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Gotta agree with bryonhowley, it's amazing that people still expect support for a 12 year old OS. Can't see nVidia taking much time to look into it so it'll probably go unresolved unless it's a really simple fix.
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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