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25th September 2012, 09:22 | #14142 | Link | ||
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25th September 2012, 11:13 | #14145 | Link |
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One reason I can think of is using the seekbar and multimedia controls in the player UI. This is where FSE falls a little flat right now. Also for some people FSE might not work 100% (dropping frames etc) not sure this is really much of an issue anymore though, but it certainly pays to have options.
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25th September 2012, 11:28 | #14147 | Link | |||||
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I disagree. FSE should actually be the fastest mode. And on my PCs (both AMD and NVidia) it most definitely is. Do you have bad colors with v0.83.4 when using Overlay mode? I don't think so, but if you have, please let me know! |
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25th September 2012, 11:41 | #14148 | Link | |
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Even with my NVIDIA GT440 DDR5 & ATI 5750 in my new computers, Windowed mode results is lower GPU load than FSE. Last edited by cyberbeing; 25th September 2012 at 11:58. |
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25th September 2012, 11:52 | #14149 | Link |
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*Fistpump* Now if I could only get people to comment on the filename being displayed too =/ At least I know your paying attention Madshi
Mmm, interested to see others results. Guys can you pause the video whilst windowed and move the window around, does the video frame track with the window? |
25th September 2012, 11:57 | #14150 | Link |
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What I said is true for the typical usage scenario. You're using very high refresh rates, IIRC? That's a different situation. With high refresh rates, FSE mode has to do more work than windowed mode, that's why you're seeing higher GPU load. But that's really not the typical usage scenario. Most people today have matching refresh rate = movie frame rate, and in that situation FSE mode is faster than windowed mode.
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25th September 2012, 12:18 | #14151 | Link |
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I'll take your word for it then, since I've only tested between 48Hz-120Hz where Overlay > Windowed > FSE in terms of speed.
I'm still a bit curious as to how it's possible that you measured Overlay be slower than FSE @24hz? Shouldn't Overlay be doing the least work out of all the rendering modes? Last edited by cyberbeing; 25th September 2012 at 12:45. |
25th September 2012, 12:50 | #14152 | Link | |
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25th September 2012, 13:23 | #14153 | Link | ||
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25th September 2012, 14:00 | #14154 | Link |
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I am having problems playing a test clip. http://hdcam.web-pda.info/
birds - 18514072.mp4 MadVR says the source filter is reporting it as 1.000FPS and playing it at 23.976Hz using MadVR auto-switching which is obviously incorrect as the video is 59.940FPS. Using EVR instead of MadVR and it plays at the correct refresh rate. Using latest LAV filters for splitting and decoding. Also if I add the line 1080p60 and play the 4.Girls.YoonYoon-1080p60fpsRef5-21Mbps.mkv test clip it plays at 60Hz when the source filter says 59.940FPS. Any ideas? |
25th September 2012, 14:24 | #14156 | Link |
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When you get around to updating 'madVR [benchmark]', will it be possible to add a modes for benchmarking the maximum achievable fps with each (Overlay/Windowed/FSE) rendering method?
Also semi-related, have you had any further thoughts about allowing high framerate (i.e. 60fps+) video to have it's own section so lighter weight settings could be specified? Or maybe add something like a temporary emergency fallback, when madVR detects performance is below a certain threshold at the beginning of playback? |
25th September 2012, 14:29 | #14157 | Link |
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bLight the Zoomplayer Developer asked me to post my madvr/Zoomplayer Error here.
I get an "Unbekannter Fehler" after switching the display mode between 1080p24, 1080p50, 1080p59. This only happens with newer Zoomplayer Versions 8.5 pre and rc1. Zoomplayer 8.16 and also MPC-HC is not affected. madvr 0.82.5 , 0.83.1 and 0.83.4 tested. All give this Error with the newer Zoomplayer Versions. The second Error (Application Error) only happens with the newer Versions 0.83.* and only sometimes. Zoomplayer Bugtracker Link to a Debug-Log while the Error was displayed: Log |
25th September 2012, 14:42 | #14158 | Link | ||||
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If you add such a tag to a file name, madVR thinks that you want to overwrite the frame rate to 60.000Hz. That's not a bug but intended behaviour. Change it to 1080p59 and the problem should go away. |
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25th September 2012, 15:01 | #14159 | Link |
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Thanks. I will report that bug to Nev. Also when playing back a 29.970FPS file that uses frame decimation to achieve 23.976fps MadVR will switch to 59.940Hz if the switch 1080p59 is used alongside any others. However if I don't use that switch in MadVR and use MPC-HC auto-switching instead (still using MadVR as the renderer) then it is decimated to the correct 23.976 (MadVR shows lots of dropped frames which I assume is correct as the video playback is smooth as silk). I tried adding 1080i29 to see if it helped but MadVR insists on switching to 59.940Hz when it should be 23.967Hz for frame decimation to work???
Or am I doing something wrong and the dropped frames are not due to frame decimation? |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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