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17th July 2016, 22:08 | #38801 | Link |
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so in .22 it should be working with simple upscaling without (supersampling) 1280x720 to 1366x768?
in this case not working only working with supersampling...
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17th July 2016, 22:16 | #38802 | Link | ||
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100% luminance 0% saturation: http://i.imgur.com/GP9KSYC.jpg 0% luminance 100% saturation: http://i.imgur.com/6e5DiMB.jpg either setting produces wrong clouds I guess you're right, at least sony demo stays withing 4000 nits. too bad there are so few hdr demos that you can play with madvr that are publicly available |
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17th July 2016, 22:20 | #38803 | Link | |
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Posts: 99
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Any chance the old upscale refinement procedure could return as a trade quality for performance option (if there's a meaningful reason for that PQ-wise in the first place)? Interestingly, for 720p -> 1080p upscales with SR2, I'm getting identical (practically to the millisecond) processing times for: a) SSIM 2D on v.20 b) SSIM 1D on versions after .20 I currently lack the time to do any meaningful comparisons, but I'd be curious to know theoretically at least which one should provide the better PQ. I've settled on SSIM 1D for now because it's a bit more efficient than Jinc. Last edited by Uoppi; 17th July 2016 at 22:24. |
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17th July 2016, 22:51 | #38804 | Link | |
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This scene looked best at 50/50, so I think this method is too scene dependent. lantern |
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17th July 2016, 22:57 | #38805 | Link | |
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Posts: 315
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It's weird. When I'm in Windowed mode and focused on the potplayer window it lowers the Queues . When I'm not in focus it goes back to full .... LoL Every time I click outside the video on desktop or something else and back on the video, the Queue changes and goes back again. After I did it couple of times the Queue are actually fine now. but it still changes to low - bad to high - good if I keep clicking like before. Last edited by x7007; 17th July 2016 at 23:01. |
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18th July 2016, 04:47 | #38807 | Link |
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I agree, madVR relies on the metadata and selected peak luminance value.
This Chess demo unfortunately is not a good source for testing. Out of the two free demos we have, both are a total mess in terms of encoding and metadata.
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18th July 2016, 06:15 | #38808 | Link | |
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Thanks I didn't have D3D11 checked now It seams to work perfect now. Yes I always do clean installation of drivers. Any settings suggestion you would shear I'm very new to this and there is over 1000 pages I should add that I'm on 1440p 144hz mostly playing mp4 1080p |
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18th July 2016, 09:28 | #38809 | Link |
QB the Slayer
Join Date: Feb 2011
Location: Toronto
Posts: 697
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I have a couple of observations to report. First, the "ShowRenderSteps" trick is very cool, would be nice if the list continued in a second column so we can see everything, but it is what it is. Second, the "ShowRenderSteps" is actually more demanding than regular OSD... pushes my 720p profile way over the edge, more than likely due the many more lines of info that need to be drawn, again it is what it is and not a big deal.
Now to the important info to report, My setup: 1280x720 ==> 1024x768 1) Upscaling Refinements definitely were not being used in version 0.90.20... I had never noticed since I never really tested them, I had just copied a previous profile where upscaling refinement was actually being used when I created the 720p profiles. So it is good to know that what I thought was a spectacular image had nothing to do with US Refinements. 2) SSIM Downscaling is NOT being used in version 0.90.23 and this is very noticeable, Bicubic150 AR is OK, but I truly do prefer SSIM2D-100 w/AR-Relaxed Here are some screen shots: v0.90.23 v0.90.20 So I am going to stick with v0.90.20, but not for the reason I had originally thought (the "performance" hit)... broken downscaling is the real reason to stick with the older version. QB
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18th July 2016, 20:01 | #38811 | Link | |
QB the Slayer
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QB
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18th July 2016, 20:14 | #38812 | Link | |
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18th July 2016, 20:30 | #38813 | Link |
QB the Slayer
Join Date: Feb 2011
Location: Toronto
Posts: 697
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Addition to my report from above:
SSIM downscaling in v0.90.23 does work for a full downscale (i.e. 1920x1080 ==> 1024x768)... last night I had forgot to check that scenario. So again it seems that mixed scaling is to blame QB
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19th July 2016, 20:35 | #38815 | Link | |
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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19th July 2016, 20:58 | #38816 | Link |
Visual Novel Dev.
Join Date: Nov 2015
Location: Bucharest
Posts: 200
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I've been using madVR with no Dithering at all for the past two months. It's better this way with anime.
When dithering is active, the background moves around a lot and is distracting, it gives a sense of flickering / a sense that there is something wrong with the screen. At any rate, the dithering algorithms are great by themselves, it's just not that great with anime. In other order of thoughts, seems the newest version of madVR works great for me!
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19th July 2016, 21:02 | #38817 | Link |
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I ordered a GTX1060 today. Will add it to my comparison end of this week...
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19th July 2016, 22:45 | #38819 | Link | |
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Dithering is very important for anime! Doesn't the banding bother you without it?
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madVR options explained |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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