Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion. Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules. |
20th April 2015, 05:15 | #29081 | Link | |
Broadband Junkie
Join Date: Oct 2005
Posts: 1,859
|
Quote:
I guess that means madVR may need to be a bit more aggressive with its check deciding when to regenerate the cached OpenCL kernels on AMD systems. Normally madVR does this automatically on driver upgrade, but maybe there is another factor on AMD (crossfire only?) systems. Last edited by cyberbeing; 20th April 2015 at 05:22. |
|
20th April 2015, 06:41 | #29082 | Link |
Registered User
Join Date: Dec 2012
Posts: 69
|
To expand upon that thing I noticed, where render ms appear unusually high or inconsistent with x64 madVR.. that didn't have anything to do with NNEDI3 working or not, but rather something else:
Watching an MPEG-4 video that MPC-HC decodes through software avcodec (using only Spline36/Spline36 for upscaling, Error Diffusion 1, Smooth Motion, all quality tradeoffs disabled), I noticed that CPU usage will rise slowly from 7% to 15% and render ms will likewise go from ~9ms up to ~15ms, which is much more than I've ever seen on a profile that didn't use Image Doubling. I can play 1080p content with Spline36 and not even reach ~9ms, but this 640x480 SD content is bugging out on me. It appears to be less pronounced when watched at 100% zoom, but maximizing the window will produce these effects. The ms increase is not sudden either, but will slowly climb up higher and higher. When the window is maxed and the upscaler kicks in, the values may stay low for as long as 10-20 seconds, suggesting that these extra CPU cycles and render ms aren't actually required to play the movie but come from somewhere else. This could just as well be a x64 LAV issue I assume, I just don't know. Last edited by Schwartz; 20th April 2015 at 07:21. |
20th April 2015, 08:56 | #29083 | Link | |
Registered User
Join Date: Mar 2011
Posts: 60
|
Quote:
|
|
20th April 2015, 08:58 | #29084 | Link | |
Registered User
Join Date: Nov 2012
Posts: 167
|
A little late to the party, but thanks madshi for the x64 build
Everything works as expected on my PC. Quote:
Isn't it just the power-saving features of your CPU and/or GPU kicking in? Check your CPU and GPU clocks with HWiNFO (free download) or similar software during playback to make sure. I know I sometimes get higher render times with "lower" setting because my GPU downclocks to save energy, which is not really a bad thing unless you get dropped frames. |
|
20th April 2015, 11:45 | #29087 | Link |
Registered User
Join Date: Apr 2015
Posts: 15
|
cyberbeing,
Thank you so much! I did the reg delete & execution of 64-bit MadVR & NNEDI3, as you advised. Then I went through a bunch of videos with various NNEDI3 settings, and none displayed those artefacs I previously described. Now I can perform stress tests to see just how much picture can improve with NNEDI3 enabled. |
20th April 2015, 19:45 | #29088 | Link |
Registered User
Join Date: Nov 2004
Posts: 62
|
HI! I'm getting video freezes when using MPC-HC 1.7.8 and MadVR latest build to scale to UHD. Video will play to a random point then freeze, but the audio continues to play. I try to engage task manager but all I have after a control+alt+delete is a blank screen. I try to use the control+alt+delete to shutdown the system but I get the same blank screen & no shutdown. I have to do a hard restart with the power switch.
My gear: Windows 7 64 bit 16GB RAM i7 3820 CPU X79A-GD45-PLUS Motherboard R9 280x AMD Video card I've managed to rule out MPC-HC directly causing the error as I have switched renderers to EVR CP and played several long video files. I also do not get freezes when using WMP to playback files. My Madvr settings are set to NNEDI3 32 neurons for image doubling, nothing checked for quadrupling, Lancoz for image upscaling (down from Jinc 3 taps to see if that would prevent the freeze- it didn't) bicubic for chroma. I have deblocking set to mild and I have engaged in luma the anti-ringing filter. I have gotten this error with both 32 bit and 64 bit madvr and also other builds of madvr going back several iterations. My *guess* is that I'm overpowering the GPU on the R9 280x by getting everything up to 3820x2160. I didn't know if any of you have had similar issues. |
20th April 2015, 20:07 | #29089 | Link |
Registered User
Join Date: Jan 2011
Location: France
Posts: 36
|
I don't know if this issue is related to madVR or MPC-HC but the "Save Image" function of MPC-HC is broken since 0.87.16, even with the new x64 releases.
I got the following error message: "GetDIB failed, hr=80004005". Win 7 x64 Intel HD3000 (9.17.10.4101) / [nVidia GT525M (340.52) <- not used] LAV x64 0.64.0.52-git MPC-HC x64 1.7.8.162 Last edited by XinHong; 20th April 2015 at 20:21. |
20th April 2015, 20:09 | #29090 | Link | |
Registered User
Join Date: Dec 2008
Posts: 496
|
Quote:
Just disable NNEDI3 altogether, put everything on low settings and run GPU-Z in parallel and slowly go up with the settings so you can find out the optimal settings that are still OK without overloading your system. If that still causes some weird issues report back. |
|
20th April 2015, 21:01 | #29091 | Link |
MPC-HC Developer
Join Date: May 2010
Location: Poland
Posts: 586
|
@XinHong: Works fine for me. You might want to report this in madVR thread. Probably debug log would help to diagnose the problem. In madVR folder run "activate debug mode.bat" and log will be generated on desktop.
EDIT: I thought we are in different thread. Or the post were moved... ;p Last edited by kasper93; 20th April 2015 at 23:28. |
20th April 2015, 21:38 | #29092 | Link | ||
Registered User
Join Date: Jan 2011
Location: France
Posts: 36
|
Quote:
Quote:
I can easily reproduce it but sometimes it's working. Edit : I tried several files but the error is still there. Last edited by XinHong; 20th April 2015 at 21:45. |
||
21st April 2015, 17:28 | #29094 | Link |
Registered User
Join Date: Feb 2015
Posts: 31
|
Is there a limit to the amount of vram madVR x32 (+mpc-hc shaders) can use?
I've been feeding a full over/under 3d aviysnth script (1920x2160) into the player, image doubling (luma) with MadVR, sharpening with the FineSharp shader and then weaving the top and bottom into line alternate 3d with another shader (to be used with UHD passive 3d tv @ 3840x2160). All this uses about 3.2-3.4 GB of vram and another GB or so of system ram. Am I getting close to the limit? |
21st April 2015, 18:48 | #29095 | Link |
Registered User
Join Date: Feb 2015
Posts: 4
|
Hello,
I am using madVR with PotPlayer on Windows 8.1 on my Laptop It all works very well, but one weird thing I've notice is that my laptops fan speeds up significantly when I pause a video. Then when I press play the fan will eventually slow down again. Anyone have any idea what's causing this? |
22nd April 2015, 02:31 | #29096 | Link |
Registered User
Join Date: Jan 2011
Posts: 107
|
Forgive me if this has already been asked, but can any current cards do a quadruple upscale of 1920x1080 using nnedi3 with at least 64 neurons to UHD? Also, will madVR have the capacity to do much higher multiples with nnedi3 for 720x480 content? I imagine it would have to at some point to make it worthwhile watching older, lower resolution content on such higher resolution panels. I am eying a specific 4k monitor that would be able to natively support the relevant standard frame rates without having to resort to SM if that would free-up any GPU resources to make such scaling more feasible.
Last edited by Fullmetal Encoder; 22nd April 2015 at 02:34. |
22nd April 2015, 02:42 | #29097 | Link | |
Registered User
Join Date: Oct 2012
Posts: 7,925
|
Quote:
and SM doesn't matter it's nothing compared to use stuff like 64 neurons on a 1080p source. |
|
22nd April 2015, 03:08 | #29098 | Link |
Registered User
Join Date: Jan 2011
Posts: 107
|
I suspected that SM wouldn't have enough of an impact to meaningfully affect nnedi3 scaling capability. As to the other point I guess I don't know how nnedi3 upscaling works then. Isn't 3840x2160 exactly 4 times the resolution of 1920x1080?
|
22nd April 2015, 03:25 | #29099 | Link | |
Registered User
Join Date: Feb 2002
Location: San Jose, California
Posts: 4,407
|
Quote:
I would wait if you need a GPU that can do NNEDI3 64 neuron doubling on 1080p, I think a Titan X would be able to do it but even that would be close. Why do you need NNEDI3 64 instead of 32 neurons?
__________________
madVR options explained |
|
22nd April 2015, 05:03 | #29100 | Link | |
Registered User
Join Date: Mar 2009
Posts: 3,650
|
Quote:
64 is the best choice performance/quality wise. Going beyond 64 doesn't yield you much but uses a fair bit more processing power. 32 neurons is just okay IMO, so fair call wanting 64, it's what I'd gun for. Last edited by ryrynz; 22nd April 2015 at 05:06. |
|
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
Thread Tools | Search this Thread |
Display Modes | |
|
|