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Old 5th July 2010, 17:44   #1241  |  Link
Sharktooth
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assuming the source and the destination files are in the same folders there will be also the stats too.
just add --stats and the drive:\path\filename to the custom commandline options for both presets.
that will suffice to replace the megui stats handling.

Last edited by Sharktooth; 5th July 2010 at 17:46.
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Old 5th July 2010, 18:41   #1242  |  Link
quantum5uicid3
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nvm, crf is infallible.

Last edited by quantum5uicid3; 6th July 2010 at 21:59.
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Old 6th July 2010, 16:33   #1243  |  Link
Sharktooth
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im gradually adding newer x264 options such as the new Open GOP, NAL-HRD, infinite KeyInt etc.
that may break the ACTUAL presets, but if necessary i will publish updated ones together with the new megui version (still dev version)

Last edited by Sharktooth; 6th July 2010 at 17:21.
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Old 6th July 2010, 18:15   #1244  |  Link
Sharktooth
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Megui dev version 0.3.5.2 BREAKS the x264 PRESETS.
Please BACKUP ALL YOUR x264 PRESETS BEFORE UPDATING.

Last edited by Sharktooth; 6th July 2010 at 19:07.
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Old 6th July 2010, 22:24   #1245  |  Link
Frogger13
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Quote:
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Originally Posted by Frogger13
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Originally Posted by Zathor View Post
You can find the installation instructions here:
http://forum.doom9.org/showthread.ph...97#post1390397
Thanks for the Information, but I keep getting following error:



AviSynth64 is installed and working. MeGUI64 is in the same path as MeGUI32. But also if I put the x64 files in a separate Directory, the error is the same.

Edit: Installed .NET Framework is incremental .NET Framework 3.5 (http://www.microsoft.com/downloads/d...displaylang=en) + hotfixes
MeGUI x64 must be installed in a different directory than MeGUI x86. But this is not the source of the error. It seems that you need to install a Visual C++ x64 Redistributable Package (there are several ones and newer ones do not include the older packages)
Well I tried and installed VC++ Redist 2005, 2005 SP1, 2008, 2008 SP1 and 2010... But I still get the Same error...

System is Xp x64 and MeGUIx64 has its own directory now...

BTW I'm wondering why there are no x64 builds of the DLLs?! Am I missing something
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Old 6th July 2010, 22:36   #1246  |  Link
FraGTaLiTy
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Quote:
Originally Posted by Sharktooth View Post
Megui dev version 0.3.5.2 BREAKS the x264 PRESETS.
Please BACKUP ALL YOUR x264 PRESETS BEFORE UPDATING.
Is there a way to fix this? It won't let me re=add my presets.
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Old 7th July 2010, 00:19   #1247  |  Link
doc_dvxm
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I've updated it without backup and all x264 presets have been lost.....

Now I'am starting tests with new version with new self generated "Unrestricted (DXVA) Very High Profile" for x264.

OS: Win 7 32 Bit Ultimate.

Everythings look fine...

Last edited by doc_dvxm; 7th July 2010 at 00:30.
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Old 7th July 2010, 01:03   #1248  |  Link
Sharktooth
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Is there a way to fix this? It won't let me re=add my presets.
yes: http://forum.doom9.org/showthread.ph...79#post1415179
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Old 7th July 2010, 01:04   #1249  |  Link
Sharktooth
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Originally Posted by doc_dvxm View Post
I've updated it without backup and all x264 presets have been lost.....

Now I'am starting tests with new version with new self generated "Unrestricted (DXVA) Very High Profile" for x264.

OS: Win 7 32 Bit Ultimate.

Everythings look fine...
same answer as above. megui automatically made a backup folder with your old presets.
read this post if you need your old presets: http://forum.doom9.org/showthread.ph...79#post1415179
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Old 7th July 2010, 10:30   #1250  |  Link
quantum5uicid3
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sorry but imho the change in the profiles was a regression, why break them now? the same problem exists as before, device compatibility isn't maintained when changing the speed --preset and now there's going to be a hundred questions about why i lost my profiles.
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Old 7th July 2010, 10:42   #1251  |  Link
doc_dvxm
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Originally Posted by Sharktooth View Post
same answer as above. megui automatically made a backup folder with your old presets.
read this post if you need your old presets: http://forum.doom9.org/showthread.ph...79#post1415179



Thanx.. Fixed.
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Old 7th July 2010, 11:18   #1252  |  Link
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Very good work, developpers. I wonder why you wait so long to add the bits*pixels ratio in the bitrate calculator. Anyway you did and you will continue doing an incredible work for people like me who wants to control anything while encoding videos (I used to encode with Gordian Knot few years ago), update feature is amazing (I replace stable url by developpement url in the settings, I like to have newest and fresh tools to encode my videos) many thanks !
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Old 7th July 2010, 11:23   #1253  |  Link
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I wonder why you wait so long to add the bits*pixels ratio in the bitrate calculator.
I guess since it's completely useless it wasn't priority.
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Old 9th July 2010, 03:58   #1254  |  Link
Sharktooth
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new megui dev build:

Code:
0.3.5.3
  - (sharktooth) [x264ConfigurationPanel] Trigger GenericUpdate() on macroblockOptions.SelectIndex change to keep coherency between macroblock options checkboxes and commandline generation
  - (sharktooth) [x264] Added --pic-struct support
  - (sharktooth) [x264] Added --fake-interlaced support
  - (zathor) [x264] old nal-hrd profile values will be migrated
it adds compatibility with 0.3.5.1 and older presets
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Old 9th July 2010, 04:15   #1255  |  Link
Sharktooth
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for a stupid copy&paste mistake please re-download the 0.3.5.3 update otherwise the newly added x264 settings wont be saved into your presets...
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Old 12th July 2010, 03:02   #1256  |  Link
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I'm probably stupid but update does not work for me. It does the update and restarts but it's still the old version (0.3.1.1058) and it asks me to update again. Also, I got LOTS of silly profile import errors and had to hit LOTS of cancel buttons.

Seems like this should be easy. Just think what Joe Six-Pack will experience if I can't figure it out. Usually I'm pretty good at this computer gig.

Last edited by Guest; 12th July 2010 at 03:04.
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Old 12th July 2010, 06:11   #1257  |  Link
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Delete all the MeGUI-core files in your update cache and try again.

there was a check put in place to see if the updates downloaded correctly, if it wasn't the user would be prompted to download it again after MeGUI was restarted
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Old 12th July 2010, 07:27   #1258  |  Link
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Despite the fact that I have "Use CUVID Server" unchecked, MeGUI still uses it whenever I open a .dgi file with the AVS Script Creator. It wouldn't be such a big deal except that in the latest build of DGindexNV, Graft has fixed the memory leak that allows him to deep-six the CUVID server forever, which he has now done. So this behavior of the AVS script creator could become a problem in the future.

Also, MeGUI x64 probably shouldn't have the --open-gop bluray option until an x64 build of x264 r1666 is available, no?
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Old 12th July 2010, 09:23   #1259  |  Link
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Would there be any chance of getting WebM encoding support at some point? It would be nice since the new standard could get quite popular, quite quickly. Especially with its YouTube adoption.
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Old 12th July 2010, 15:14   #1260  |  Link
Sharktooth
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@Lyle_JP: i didnt develop the dgindexnv support, so i cant answer right now. i need to check the code. x264 r1666 x64 is in the megui update server... what are you talking about?

@RyaNJ: probably yes.
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