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5th November 2005, 15:00 | #801 | Link | |
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5th November 2005, 15:03 | #802 | Link | |
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I haven't looked at if x264.exe is stuck too, i'll look at that next time it happends. I'll give the commandline a shot too soon. But another thing i noticed is that it doesnt happen on short encodes (like if the encoding takes less than 5 mins) just on longer ones where (for me) the first pass takes 1 hr and the 2nd bout 1.5 ~ 2 hrs
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5th November 2005, 15:20 | #803 | Link | |
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Quote:
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5th November 2005, 19:25 | #804 | Link |
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I have updated x264 but the problem stayed the same. And when a job remains stuck, x264.exe is still running too. the 1-2 job got stuck too >_<
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5th November 2005, 19:27 | #805 | Link |
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now run the job from the commandline please... I have a suspicion but the lack of reports plus my own experience seem to contradict it.
also, it would be useful to run a job that gets stuck (long one) and one that doesn't on the commandline and post the entire output here for both cases so that I can see the difference.
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6th November 2005, 15:12 | #807 | Link |
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Umm, unless I'm very much mistaken (which is always possible! ), it looks like there's a bug in the way MeGUI constructs the commandline for BeSweet using Nero AAC. I was trying to work out why my delay compensation wasn't happening when I noticed that the commandline was:
Code:
"...\BeSweet\BeSweet.exe" -core( -input "stuff.mpa" -output "stuff.mp4" -logfile stuff.besweet.log ) -bsn( -2ch -vbr_normal -codecquality_high -aacprofile_lc -ota( -d -80 -g max ) [Edit]This is using version 0.2.3.1 of meGUI, whcih is otherwise excellent. Here's the relevant portion of the log (had to copy it from the tab, for some reason nothing is saved in my logs directory): Code:
---------------------------------------------------------------------------------------------------------- Next job job1 is an audio job. besweet commandline: "C:\Program Files\GordianKnot\BeSweet\BeSweet.exe" -core( -input "C:\New Folder\stuff T01 DELAY 0ms.mpa" -output "C:\New Folder\stuff T01 DELAY 80ms.mp4" -logfile C:\New Folder\stuff T01 DELAY 80ms.besweet.log ) -bsn( -2ch -vbr_normal -codecquality_high -aacprofile_lc -ota( -d 80 -g max ) successfully set up audio encoder and callbacks for job job1 ---------------------------------------------------------------------------------------------------------- Log for job job1 besweet: "C:\Program Files\GordianKnot\BeSweet\BeSweet.exe" -core( -input "C:\New Folder\stuff T01 DELAY 0ms.mpa" -output "C:\New Folder\stuff T01 DELAY 80ms.mp4" -logfile C:\New Folder\stuff T01 DELAY 80ms.besweet.log ) -bsn( -2ch -vbr_normal -codecquality_high -aacprofile_lc -ota( -d 80 -g max ) BeSweet v1.5b31 by DSPguru. -------------------------- [00:00:00:000] Initializing... [00:00:00:000] -- Initializing... Last edited by charleski; 6th November 2005 at 15:23. |
6th November 2005, 15:41 | #808 | Link |
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@charleski: it's all fixed in the "b" release.
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7th November 2005, 10:45 | #811 | Link | |
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I copy/pasted the 1st pass CLI that MeGUI uses, so i didnt expect any problems... but as you see, there were. there only was a 1.4 MB kaleidscope.stats.temp file in the x264 directory while normally the stats files would be around 3 MB Code:
C:\x264>x264.exe --pass 1 --bitrate 690 --stats ".stats" --keyint 240 --bframes 2 --subme 1 --weightb --analyse none --qpmax 27 --ratetol 90 --qcomp 0.9 --me di a --sar 1:1 --progress --no-psnr --output NUL "D:\encoding\raws\kaleidoscope\Kal eidoscope.avs" avis [info]: 640x480 @ 23.98 fps (34407 frames) x264 [info]: no need for a SAR x264 [info]: using cpu capabilities MMX MMXEXT SSE 3DNow! encoded frames: 16172/34407 (47.0%), 13.45 fps, eta 0:22:35 C:\x264>x264.exe --pass 2 --bitrate 690 --stats ".stats" --keyint 240 --ref 4 -- mixed-refs --bframes 2 --subme 7 --weightb --analyse all --8x8dct --qpmax 27 -- ratetol 90 --qcomp 0.9 --me umh --sar 1:1 --progress --no-psnr --output "D:\encoding\raws\kaleidoscope\Kaleidoscope.mp4" "D:\encoding\raws\kaleidoscope\Kaleidos cope.avs" avis [info]: 640x480 @ 23.98 fps (34407 frames) x264 [info]: no need for a SAR x264 [error]: ratecontrol_init: can't open stats file x264_encoder_open failed
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7th November 2005, 13:03 | #812 | Link |
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the "--stats ".stats"" looks strange, try writing a real filename in there
btw x264's statsfiles have the extension .log normally
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7th November 2005, 14:16 | #813 | Link |
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i actually restarted the encode before going to school and replaced '.stats.' with 'kaleidoscope.stats' and it continued with the 2nd pass (i wrote the jobs in a batch file)
Output for 1st pass was: Code:
C:\x264>x264.exe --pass 1 --bitrate 690 --stats "kaleidoscope.stats" --keyint 24 0 --bframes 2 --subme 1 --weightb --analyse none --qpmax 27 --ratetol 90 --qcomp 0.9 --me dia --sar 1:1 --progress --no-psnr --output NUL "D:\encoding\raws\kale idoscope\Kaleidoscope.avs" avis [info]: 640x480 @ 23.98 fps (34407 frames) x264 [info]: no need for a SAR x264 [info]: using cpu capabilities MMX MMXEXT SSE 3DNow! x264 [info]: slice I:255 Avg QP:22.46 size: 21314 0:00:00 x264 [info]: slice P:15888 Avg QP:24.64 size: 5559 x264 [info]: slice B:18264 Avg QP:26.18 size: 997 x264 [info]: mb I I16..4: 44.2% 0.0% 55.8% x264 [info]: mb P I16..4: 11.4% 0.0% 0.0% P16..4: 35.6% 0.0% 0.0% 0.0% 0 .0% skip:53.0% x264 [info]: mb B I16..4: 0.6% 0.0% 0.0% B16..8: 11.6% 0.0% 0.0% direct: 4.9% skip:82.8% x264 [info]: kb/s:624.2
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7th November 2005, 14:39 | #814 | Link |
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just a note: --subme 7 was broken on certain builds and made x264.exe crash or lock.
please use the new rev365 build OR use --subme 6.
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7th November 2005, 17:06 | #815 | Link |
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Output from 2nd pass (using build from 6-11-2005 from x264.nl)
the x264.exe is not even closing now... o.O it doesnt appear to be doing anything either Code:
C:\x264>x264.exe --pass 2 --bitrate 690 --stats "kaleidoscope.stats" --keyint 24 0 --ref 4 --mixed-refs --bframes 2 --subme 7 --weightb --analyse all --8x8dct - -qpmax 27 --ratetol 90 --qcomp 0.9 --me umh --sar 1:1 --progress --no-psnr --out put "D:\encoding\raws\kaleidoscope\Kaleidoscope.mp4" "D:\encoding\raws\kaleidosc ope\Kaleidoscope.avs" avis [info]: 640x480 @ 23.98 fps (34407 frames) x264 [info]: no need for a SAR x264 [info]: using cpu capabilities MMX MMXEXT SSE 3DNow! mp4 [info]: initial delay 262144 (scale 6285217) x264 [info]: slice I:255 Avg QP:19.89 size: 253130:00:00 x264 [info]: slice P:15888 Avg QP:22.00 size: 6063 x264 [info]: slice B:18264 Avg QP:24.14 size: 1158 x264 [info]: mb I I16..4: 31.6% 29.7% 38.7% x264 [info]: mb P I16..4: 6.3% 3.1% 3.9% P16..4: 26.9% 8.5% 4.7% 0.4% 0 .2% skip:46.1% x264 [info]: mb B I16..4: 0.4% 0.3% 0.2% B16..8: 14.0% 0.9% 1.7% direct: 2.1% skip:80.4% x264 [info]: 8x8 transform intra:24.3% inter:28.0% x264 [info]: ref P 79.0% 9.8% 7.2% 4.0% x264 [info]: ref B 82.1% 8.7% 5.8% 3.4% x264 [info]: kb/s:690.9 encoded 34407 frames, 1.74 fps, 690.93 kb/s
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7th November 2005, 17:18 | #816 | Link |
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subcool, try to search for "nicefps" in this forum. there was (is?) a problem with strange framerates fixeable with nicefps and other methods (like changefps())
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7th November 2005, 17:21 | #817 | Link |
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.... ensure your commandline contains options not supported by SVN builds... --subme 7 for example........
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7th November 2005, 20:27 | #818 | Link |
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Bug?!
MeGUI version 0.2.3.1 Test case: settings uncheck the "Open progress window" When I try to encode HUFFYUV .avi file into XVID the megui.exe process takes most of the CPU instead mencoder (mencoder.exe 40% CPU, megui.exe 60% CPU). Encoding is horribly slow. When I check the Open progress window then mencoder.exe use 99% CPU, megui.exe 1% CPU. It might be a bug!? |
7th November 2005, 20:40 | #819 | Link |
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I'm encoding right now without progress window. mencoder takes 50%, megui 0% (it's a dual core so only using 50% is normal.. XviD doesn't contain any SMP optimizations).
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7th November 2005, 21:22 | #820 | Link |
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Hmmm, now it works fine too when I restarted megui.
I put 7 jobs in queue to encode huffyuv -> xvid 1 1st pass 20 fps (.avi length 45 min) 1 2nd pass 10 fps 2 1st pass 25 fps (.avi length 130 min) 2 2nd pass 10 fps 3 1st pass 14 fps (.avi length 45 min) 3 2nd pass 6 fps 4 1st pass 7 fps (.avi length 21 min) 4 2nd pass 4 fps 5 1st pass 4 fps (.avi length 3 min) 5 2nd pass 2 fps 6 1st pass 3 fps (.avi length 5 min) 6 2nd pass 3 fps Then I found out megui.exe procces takes more then 60% of CPU time and I abort the 7th job. After restarting megui. 7 1st pass 23 fps (.avi length 22 min) 7 2nd pass 11 fps I have never experienced such behavour with previous version of megui althought I put 20 jobs or more in queue. |
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