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Old 27th August 2008, 12:46   #1341  |  Link
amango
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Is it possible to use another decoder like CoreAVC for DGAVCDec (instead of ffmpeg)? (so this paff files will decode correctly)
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Old 27th August 2008, 12:56   #1342  |  Link
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@amango: no.
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Old 27th August 2008, 15:26   #1343  |  Link
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I would imagine that PAFF handling is not too far off now. The newer nightly builds of VLC seem to be handling the content relatively well.
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Old 27th August 2008, 21:49   #1344  |  Link
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Originally Posted by boombastic View Post
I extracted the video and audio part from a bluray already on my hard disk. The video is ok, but the .pcm audio isn't playable by Media player Classic and VirtualDubMod cannot import.
How can i use it?Many thanks!!
Have you read the DGAVCIndex manual section called "Audio Demux" where it tells you how to convert the raw PCM to a playable WAV file?

If so and it is still not working, post an unprocessed source stream sample.
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Old 27th August 2008, 21:50   #1345  |  Link
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Any update?
When I have news I will post about it.
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Old 29th August 2008, 13:55   #1346  |  Link
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Vista64 discussion moved to its own thread.

http://forum.doom9.org/showthread.php?t=140701
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Old 29th August 2008, 19:20   #1347  |  Link
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neuron2, can You please update libavcodec.dll to new version from ffmpeg? Maybe some of us will be lucky, and at least some decoding problems is fixed in latest ffmpeg

Thank You
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Old 29th August 2008, 21:29   #1348  |  Link
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Sorry, no. The changes I need to do are extensive. I'm waiting for a final version that is really fixed, because I have no way to be sure things won't change again before that happens. Michael tells me he's still fixing PAFF bugs, so we'll all just have to wait until he's finished.

In the meantime, I'm working on GPU decoding support.
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Old 29th August 2008, 21:31   #1349  |  Link
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In the meantime, I'm working on GPU decoding support.
This is really ramping up to be a great tool.
neuron2 you are an invaluable asset to the video encoding community at large.
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Old 30th August 2008, 13:17   #1350  |  Link
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In the meantime, I'm working on GPU decoding support.
Nvidia only?!?!?
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Old 30th August 2008, 13:51   #1351  |  Link
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Remains to be determined. My initial efforts are on Nvidia.
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Old 30th August 2008, 15:41   #1352  |  Link
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any major progress on it?
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Old 30th August 2008, 17:33   #1353  |  Link
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When I have news I will post about it.

Why am I getting this deja vu feeling?
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Old 30th August 2008, 22:59   #1354  |  Link
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When I have news I will post about it.

I guess I will have to learn to be patient
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Old 1st September 2008, 01:29   #1355  |  Link
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Version 1.0.0 alpha 35

* Removed the irritating warning about decoding not starting with a reference frame when starting a
play/preview for open GOPs. Examine the DGA file if you need to know if your GOPs are open.

* Added a new option in the Video menu: Copy Frame to Clipboard.

* Fixed missing info log data for CLI invocation with -e.

* Implemented proper relative/absolute path handling for the Load Project function.

* Implemented mouse scrollwheel support for GOP and frame stepping.

* Fixed missing SPS/PPS's in the DGA file when reloading a file without closing DGAVCIndex.
This can also happen when reloading a different file if it has identical SPS/PPS's to the previous file.

* Fixed crashing when a source file with no extension is loaded.

http://neuron2.net/dgavcdec/dgavcdec.html

Last edited by Guest; 1st September 2008 at 07:40.
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Old 1st September 2008, 02:05   #1356  |  Link
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Quote:
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* Removed the irritating warning about decoding not starting with a reference frame when starting a
play/preview for open GOPs.
Examine the DGA file if you need to know if your GOPS are open.
Love the playing without irritating warning fix, before it got difficult to determine how far between I(DR) frames certain jumps were, this works great.

I don't guess there is any chance you could display the current frame or time in the preview window?
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Old 1st September 2008, 07:38   #1357  |  Link
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I don't guess there is any chance you could display the current frame or time in the preview window?
Can't do that because DGAVCIndex is not frame accurate (but DGAVCDecode is).

BTW, re-download alpha 35 as my fix for crashing when a source file with no extension is loaded was bugged.
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Old 1st September 2008, 09:33   #1358  |  Link
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Hello, Thank You for new version

With alpha 35 i get these warnings when open my any TS files (drag and drop file, and before i see video image):




There was no such errors with previous versions. For sample i re-uploaded with_errors_LTV.ts http://www.mediafire.com/file/azxjya..._errors_LTV.ts


One more thing, then i select range in DGAVCIndex an chose to Save Project and Demux Video, isn't *.dga file should use demuxed video instead TS?
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Old 1st September 2008, 12:10   #1359  |  Link
lchiu7
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I am getting the first error message now, but not the second. Not sure it's related but I also am occasionally having dgavcindex when demuxing a file with AAC-HE LATM audio, stop demuxing part way through the file (the slider doesn't reach the end and there is still time to go on the counter). No other error occurs. But the output AAC file is shorter than the video length and when converted to AC3 and muxed back, the new file has no audio at the end of the file.

Can create and upload a sample if required

Thanks
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Old 1st September 2008, 16:51   #1360  |  Link
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Can create and upload a sample if required
Yes, please upload a sample so that I can duplicate your issue.

Last edited by Guest; 1st September 2008 at 17:36.
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