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28th November 2016, 21:00 | #40922 | Link | |
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and SD people? i choice the stuff i watch based on the content not on resolution... |
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28th November 2016, 21:22 | #40923 | Link |
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test madvr 0.91.3
test@GTX1080 (RX480 not yet)
This version feels more simple to adjust, but AMD's graphics card seems to have some problems. madvr@RX400 bug? https://youtu.be/QlVLuGVmZjo AMD GPU load is unstable,GPU load more than 90%(not Avg load) then video easy to drop frame.(not power saving mode) RX480 GPU load GTX1080 GPU load Last edited by leo91531; 29th November 2016 at 15:25. |
28th November 2016, 21:38 | #40924 | Link | |
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28th November 2016, 21:38 | #40925 | Link |
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I vote to remove downscaling quality or at least add an option to use the downscaling algorithm.
It was actually easier to understand before. Chroma quality is the only box that should be available in a subgroup called "image upscaling." I don't think downscaling belongs. This adds complexity. Perhaps the image downscaling setting can appear as automatically selected when hovering over NGU or NNEDI3? This avoids a situation where the same setting is repeated. I am of course assuming image downscaling is part of a profile dedicated to image doubling.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players Last edited by Warner306; 28th November 2016 at 22:03. |
28th November 2016, 21:54 | #40927 | Link | |
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The low/medium/high/very high quality settings should be chosen as presets in the algorithms menus, not in the NGU part. NGU should be an option in those menus (a checkbox), not used as a replacement, but as a complement. The "chroma upscaling", "image downscaling" and "image upscaling" menus are totally useless now when using NGU for luma upscaling (because of the forced presets). I don't understand this decision. Last edited by Neo-XP; 28th November 2016 at 22:08. |
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28th November 2016, 22:08 | #40929 | Link |
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IMHO, I think what madshi is trying to do is let the options that really change IQ and remove the ones that are super power hungry for almost no visible difference, and I am not talking the difference you can see if you see pixel per pixel at 1cm from the screen, but at a normal view distance. It is like an audiophile that can claim that can hear differences between redbook standard and ultra HD tracks (means no offence, I am just being objective). Probably if madshi shows us two different settings telling which algos are in the presets he shows, and asking us to identify, we could fail or have 50/50 chances to be right. Like blind tests for audio files.
I repeat, this is just my opinion. |
28th November 2016, 22:09 | #40930 | Link | |
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when I ALT+TAB to desktop the rendering time will be down sorry that GPU-Z Screen is too bright cause recording is not very good. You can look carefully that GPU load curve,it was not smooth and not stable. Last edited by leo91531; 28th November 2016 at 22:11. |
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28th November 2016, 22:10 | #40931 | Link | |
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I have 120hz and without smoothlmotion there is no judder. I have tried smoothmotion and reclock to try to see any difference and I have never seen any difference. In 60hz mode There is judder. Madshi had said when I have posted this question many months ago that smoothmotoion was useless with 120hz monitor . Maybe with 25/50 content but I don't have 25/50 content. I speak only about 23.976p content. |
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28th November 2016, 22:16 | #40932 | Link |
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even windows and GPU driver are using 23p/23 hz for 24000/1001
and not to forget madVR... but what ever. playing a 23p file at 120 hz without reclock or smoothmotion will result in a frame repeate from time to time about all 42 sec. if you don't see that fine for you but it still happens. something like that: https://abload.de/img/23pproblem.yyuz0.png |
28th November 2016, 22:20 | #40933 | Link | |
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Join Date: Nov 2015
Location: Bucharest
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There are some spikes to 200ms on decoding sometimes, but GPU usage is way under 100%, but it doesn't impact frame rate... GTX 1080 can do everything at max, but on img upscaling luma / chroma / downscale at high on NGU with this version - but cooling is too noisy so it's not a profile to run for everyday enjoyment. Settings for enjoyment /// chroma / NG / high downscling / JINC UPSC / NGU / luma high, chroma / auto, downscale / medium - activate only if needed refinement thin edges at 4.2 after every 2X step I guess that my settings are not half as crazy as I made it seem throughout the time. There is still a considerable amount of grinding / coil whine that is not there without NGU, but the image quality is way too good to skip. Now it's the time I watch my poorly encoded Anime Music Videos and old Anime with a better image! /This thing makes Fate anime series look like image quality is on steroids!
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Visual Novels! https://www.facebook.com/seventh.heart.studios/ https://audiophile-heaven.blogspot.com/ https://www.youtube.com/watch?v=27VWU3ydRY8 |
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28th November 2016, 22:26 | #40934 | Link | |
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28th November 2016, 23:04 | #40936 | Link | ||
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28th November 2016, 23:05 | #40937 | Link | |
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I can have the same thing or even better (6.3 min for frame repeated) if I create custom resolution with 119.88hz (exact multiple of 23.976). With 119.88 or 120hz or reclock, I have never seen the difference. Have you a recording to see the difference? Last edited by ikarad; 28th November 2016 at 23:23. |
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28th November 2016, 23:28 | #40938 | Link | |
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I'm quite liking the new GUI so far. |
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29th November 2016, 00:31 | #40939 | Link | |
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Or maybe he should just make JincAR the default instead of bicubic60, there are still some integrated GPUs that can choke on it (my Surface 3's with some content) but it should be fine for the vast majority of users. |
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29th November 2016, 02:44 | #40940 | Link |
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madshi, since v0.91.2 I have a problem when NGU image upscaler uses Bicubic60 to process chroma. The picture is a mess of coloured rectangles and mostly freezed while I can see that the luma part is moving. Switching between 100% window and windowed FS modes or changing the size of a window, I noticed that the freezed image is based on the last one that was shown correctly in a 100% or below-doubling upscaled window. Even if I restart the player and go FS before opening the same video, the freezed image would be linked to a previous run of the player. If it is a new video, the freezed image would be based on its first frame. If I switch to NGU high and select NGU to also double the chroma there is no such problem, and when using non-doublers either. I can't test NNEDI3 on my ancient rig and it is on XP, so I suppose the problem is related to its old presentation path since no one has reported it yet.
Debug log & screenshot |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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