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11th October 2005, 14:49 | #201 | Link | |
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And I also just discovered that simply not re-weaving at the end takes care of my combing problem. GSpot say I've upped the ante to 50 FPS, which doesn't seem like a bad thing anyway, aprticularly since this is fast moving sports stuff. (Or am I making a fool of myself again? Sigh.) Mike |
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11th October 2005, 20:24 | #202 | Link |
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aberforthsgoat: You will only have half the vertical resolution(and double framerate) if you don't weave the result.
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21st October 2005, 15:42 | #203 | Link |
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Hi,
Thank you for this great filter, the speed is x3 here (AMD Athlon 64 3500+ and Radeon 9800). The only problem for me is that I can't set the system in standby when using your filter. After resuming I receive the following message: Unexpected error encountered File: Line: 387 Error Code: D3DERR_DEVICELOST (0x88760868) Calling: ResetDevice Do you want to debug the application? When I hit 'No': fft3dGPU Direct3D device lost. Please restart the application I use Avisynth 2.5.6 and VirtualDub 1.6.11. |
22nd October 2005, 00:46 | #204 | Link |
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Do you have any other program running that are using directx 3D? The filter should handle resuming from standby without that error. It only happends if fft3dGPU can't reinitialize the graphics card. I did a resume from suspend with fft3dGPU and vdub 1.6.11 and what worked. You are using the latest version of fft3dgpu right?
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23rd October 2005, 12:19 | #206 | Link | |
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@tsp: where does the need to restart the application come from? Shouldn't it be enough to just re-init DirectX and upload all the needed data again, which might include re-processing a few earlier frames, if their data is needed for the current frame? np: Stockfinster - Verge (All Becomes Music) |
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23rd October 2005, 14:42 | #207 | Link |
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leak: I do reinitialize DirectX. That error only occurs if the reinitializing fails for some reason. On my machine fft3dGPU handles a suspend/standby/hibernate without problem. In this case the error occurs because the directx device can't be reset. se this link: http://msdn.microsoft.com/library/de...ativeLevel.asp And fft3dGPU is not a fullscreen application so it doesn't need focus to work. Currently in fft3dGPU there is a 120 sec timeout before the error is reported. So maybe I set this value to low in this case?
Ferux could you post the script you use.
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Get my avisynth filters @ http://www.avisynth.org/tsp/ Last edited by tsp; 23rd October 2005 at 16:04. |
23rd October 2005, 21:26 | #208 | Link | |
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If he gets the message right after waking his machine instead of about 2 minutes later that's probably the case... (All speculation, of course... ) np: Stockfinster - Last Report (All Becomes Music) |
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24th October 2005, 23:30 | #209 | Link | ||||
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After the 'smooth deinterlacer', the video has 50 fps. This took 24h for a 2:24 homevideo. If I process this with FFT3DFILTER, it takes 3 days. So I open this script in Virtual Dub 1.6.11, check 'fast recompress' and save it to FFVFW Quantizer 1 (latest version). (and later on, I encode it to XviD in 2 passes). My system is: Athlon 64 3500+ MSI Neo2 Platinum 1024MB Ram Radeon 9800 Pro The OS is Windows XP SP2 (not an x64 edition) I noticed that the problem also occurs when I touch the PC when the screensaver is on and when I switch to another WinXP-user. Quote:
Thanks Quote:
Last edited by Ferux; 24th October 2005 at 23:42. |
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25th October 2005, 08:00 | #210 | Link |
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A little sidenote: you don't need SeparateFields() and AssumeFieldBased() in your script.
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25th October 2005, 12:16 | #211 | Link | |
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25th October 2005, 13:23 | #212 | Link |
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[OT]
How about trying some other smart bobber such as LeakKernelBob (in LeakKernelDeint.dll) or TDeint(mode=1)? Seems weird that you need to separate the fields because in my logic the result won't be the same as you already have a 50fps stream before bobbing. Maybe it simply resizes the fields to full height? LeakKernelBob should be quite a bit faster as well [/OT]
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25th October 2005, 23:21 | #213 | Link | |||
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[OFFTOPIC]
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[/OFFTOPIC] Last edited by Ferux; 25th October 2005 at 23:28. |
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26th October 2005, 00:05 | #214 | Link |
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Try the following version of SmoothDeinterlacer. It should work without any problems.
Attachment needs to be approved Ok, here: http://www.geocities.com/wilbertdijk...erlacer_25.zip Last edited by Wilbert; 26th October 2005 at 20:32. |
26th October 2005, 03:06 | #215 | Link |
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To Nvidia users with dual-core systems:
The new 81.85 dual-core optimized drivers slow down FFT3DGPU. I encoded a Huffyuv file and got about 10FPS with the older non-dualcore 81.26 driver. I got about 8fps with the 81.85's. Thats about a 20% decrease in performance. Which is about the same performance decrease that running FFT3DGPU using the MT filter does. It does, however, improve performance in games that are CPU bound. So make sure to change your driver if you plan to encode. |
26th October 2005, 19:44 | #216 | Link |
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Ferux: Could you try this version. I disabled the timeout so it might hang instead of reporting an error.
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28th October 2005, 18:42 | #217 | Link | ||
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Sorry for not answering more quickly, but I was already encoding for 3 days. Today it just finished.. |
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28th October 2005, 20:23 | #218 | Link |
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It doesn't contain the source or the directx 9.0b version. Did it refuse to start or just showed the same error?
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30th October 2005, 03:25 | #219 | Link |
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Can be implement BT=-1 as described in fft3dfilter documentation:
Sharpening At sharpening stage (after denoising) the plugin amplifies high spectrum (spatial, 2D) frequencies . There is also sharpen-only mode without denoising (bt=-1). Since version 1.1, some special limited sharpening method is used : * the weakest frequencies (with small amplitudes) are not amplifyed to prevent noise increasing; * the strongest frequencies (with large amplitudes) are not amplifyed to prevent oversharping and haloing. The sharpening strength is maximal for frequencies with middle-range amplitudes. Of course, you can control both these margins and general sharpening strength. Since v.1.7, Gaussian High Pass Filter with variable cutoff frequency is used for sharpening. ---------- I need a very fast sharpening plugin but all filters run very very low speed in my computer.
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30th October 2005, 10:18 | #220 | Link | |
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"This application can't be started because d3dx9_2 can't be found." The AVS error message: "Script error: there is no function named "FFT3DGPU" |
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