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Old 30th October 2005, 13:01   #221  |  Link
tsp
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Ferux: I hoped that wouldn't happend. Same problem as with the new virtualdub. You can solve it by installing the latest version of directx: http://www.microsoft.com/downloads/d...displaylang=en
if you have a slow connection (the file is about 34 MB!) I have compressed the neccesary files in this zip file (2 MB). Just exctract them to windows\system32

acrespo: I'm working on it. But it will take a while
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Old 30th October 2005, 22:03   #222  |  Link
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I installed that DirectX.

When I open a AVS-script in AVISynth, I get these messages (about 20 of them):

C2R (The title is always different)

C:\Program Files\AviSynth2\plugins\ps.hlsl(524): warning X3083: Truncating 4-vector to size 1



After clicking these messages away, I can use VirtualDub like always. So, I save and AVS starts processing. No problems, until I trie to go to another Windows-user. When I log on to this Windows user (where AVS is running), it gives a lot of errors like these:


File:
Line: 1249
Error Code: S_OK (0x00000000)
Calling: FFT3p
Do you want to debug the application?

File:
Line: 1047
Error Code: S_OK (0x00000000)
Calling: WFilter
Do you want to debug the application?

File:
Line: 1317
Error Code: D3DERR_INVALIDCALL (0x8876086c)
Calling: iFFT3p
Do you want to debug the application?

File:
Line: 684
Error Code: S_OK (0x00000000)
Calling: BitReverseButterFlyV
Do you want to debug the application?

File:
Line: 947
Error Code: S_OK (0x00000000)
Calling: ButterflyCollectV
Do you want to debug the application?


...and many more.

After clicking those messages away, the processing continues! But AVS changed the color of 4 frames (it must have been at the time those errors occured).

When I'm "in" the other Windows user, I see that the CPU usage is about 0%, so FFT3DGPU doesn't do anything at that moment.

Last edited by Ferux; 30th October 2005 at 22:11.
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Old 2nd November 2005, 21:53   #223  |  Link
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Ferux: Just to prove that I'm not dead here is a new version that might fix the corrupted frames after recovering (should also fix the popups).

You can get it here
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Last edited by tsp; 6th November 2005 at 23:09.
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Old 4th November 2005, 17:48   #224  |  Link
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And... it works! But I'm still having those colored frames. That's not really a problem because it's possible to replace those 4 frames in Virtualdub.


Many thanks for the support, tsp!
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Old 6th November 2005, 23:05   #225  |  Link
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Ferux: Could you try this version. It shouldn't produce those colered frames.
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Last edited by tsp; 6th November 2005 at 23:09.
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Old 7th November 2005, 20:06   #226  |  Link
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Congrats, it works!

The messages in the beginning 'Truncating 4 vector size to 1' (+/- 20 of them) still apear, but the rest of the plugin seems to work normal.

Again, many thanks.
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Old 8th November 2005, 06:52   #227  |  Link
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tsp

I can not loadplugin your new plugin version fft3dgpu_47.zip from 6-november and FFT3dGPU_047.zip from 2-november

In both versions dll have small size - 400Kb, but ver 0.46.1 900kb

PS Excuse me, my very bad English

Last edited by AI; 8th November 2005 at 06:54.
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Old 8th November 2005, 12:19   #228  |  Link
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Ferux: Just replace the ps.hlsl file with the ps.hlsl file in the version in fft3dgpu_47.zip archive. If you did that and you still get the error could you post the line number it reports.

AI: Did you put the file d3dx9_25.dll in the your c:\windows\system32 directory? else try installing the latest directx version:
http://www.microsoft.com/downloads/d...displaylang=en
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Old 8th November 2005, 16:52   #229  |  Link
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Oh, sorry I forgot that ps.hlsl. Everything is OK now.

Great job tsp!
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Old 9th November 2005, 21:44   #230  |  Link
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good I posted the new version 0.47 at the first post. Only new is the above fix and the readme.txt has been renamed to fft3dgpu.txt
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Old 21st November 2005, 09:41   #231  |  Link
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Rats.

Hmm.

I just tried installing the latest version of fft3dgpu - and AVS says it cant load. I copied *both* the new version of ps.hlsl and the new version of fft3dpgu into my plugins directory. As soon as I revert back to the version 0.42 stuff, everything is fine again.

Any tips?

Mike
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Old 21st November 2005, 11:31   #232  |  Link
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aberforthsgoat: from the first post:
Quote:
if you don't have the latest version of directx installed (october 2005) you can get it here: http://www.microsoft.com/downloads/....playlang=en(34 MB)
or extract the file d3dx9_25.dll to the c:\windows\system32 directory or use the directx 9.0b version.
Did you try that?
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Old 21st November 2005, 12:04   #233  |  Link
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2 tsp

add string about "d3dx9_2x.dll" to change list, and bold this text in first post

(becouse this is not obviously)

PS Excuse my very bad English
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Old 21st November 2005, 14:32   #234  |  Link
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added a comment to the changelog about reading the install instructions. Also I got the degrid working for bt=1 but it seems to only work well with mode=1. I will release the next version then degrid has been added to bt=2,3 (might also change the sharp code to)
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Old 25th November 2005, 14:36   #235  |  Link
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Version 0.46 with a GeForce FX 5600 Ultra, I get

Line: 605
Error Code: D3DERR_INVALIDCALL (0x8876086c)
Calling: Create TextureM:Texture

Line: 380
Error Code: D3DERR_INVALIDCALL (0x8876086c)
Calling: FFT2dRR::Create R2CLUT

Using DirectX 9c, 2.6GHz P4 HT.
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Old 26th November 2005, 03:01   #236  |  Link
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ariga: I will post the next version shortly but please post your script else it is very difficult to figure out that is wrong.
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Old 26th November 2005, 15:57   #237  |  Link
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ok version 0.5 is ready to download. Includes Kalman, sharpening, bt=4, degrid from fft3dfilter. Degrid only works well with mode=1. Also currently Kalman filtering is not supported on the geforce fx 5xxx. Rewrote some of the code so it might be faster than the last version.
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Old 26th November 2005, 16:39   #238  |  Link
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Thanks for this much expected update, keep up the good work .
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Old 26th November 2005, 17:33   #239  |  Link
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degrid: ... (but it does degrid sharpening with kalman
What is degrid sharpening?
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Old 26th November 2005, 18:16   #240  |  Link
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sharpening with degrid.
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