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Old 23rd July 2008, 11:48   #3381  |  Link
sillKotscha
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Quote:
Originally Posted by Dixxhead View Post
Edit: Just tried the clip with 8.7 Drivers and I still have the green blocks....
if ur talking about my clip than "I'm glad" that upgrading to 8.7 didn't solve the green blocks problem.

maybe this problem is not related to the ATI driver and worth looking into it?
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Old 23rd July 2008, 14:17   #3382  |  Link
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Quote:
Originally Posted by sillKotscha View Post
if ur talking about my clip than "I'm glad" that upgrading to 8.7 didn't solve the green blocks problem.

maybe this problem is not related to the ATI driver and worth looking into it?
Yep, that's what I was talking about. I still wonder why Hardware-acceleration is such a pain. It's a shame it is not as flexible as Software-acceleration (even though I can pretty much view every content in HD on my C2D), Hardware acceleration is just so much more Energy-efficient... I can watch a 1080p trailer @600mhz CPU Clock, with only 20% CPU-Usage through FFdshow AAC-Decoding.

Last edited by Dixxhead; 23rd July 2008 at 14:19.
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Old 23rd July 2008, 16:58   #3383  |  Link
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Media Player Classic HomeCinema (x86), svn 681
Media Player Classic HomeCinema (x64), svn 681

Supported languages: CN, CZ, DE, ES, FR, HU, IT, KR, PL, RU, SK, TR, UA

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Old 23rd July 2008, 19:52   #3384  |  Link
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@ Casimir,

you should try the combination of MPC MpegSplitter and ffdshow with VC-1 material... picture is completely currupted (pixelation). Works nicely when MPC MpegSplitter is replaced by Haali Media Splitter.
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Old 23rd July 2008, 22:00   #3385  |  Link
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Hi,

Could I get some help with my problem?
I just reinstalled Windows XP (32Bit Pro SP3 Corp)
Now I installed FFDshow,AC3-filter, Haali Media Splitter and disabled all internal codecs of MPC-HC except DVD Video Title Set, DVD2AVI Project File and MPEG-2 Video.
In the output menu I selected
Directsho Video: VMR9 (renderless) Realmedia Video: DirectX 9 Quicktime Video: DirectX 9

I set the other settings to
3D surfaces
Bilinear
and I ticked the VMR9 mixed mode

My problem:
When I change the volume or press pause the blue quadrangle which says Pause or shows the volume.
I also get the error "could not load this shader (16-235 -> 0-255)"
How can I fix this?

Thanks in advance


-edit-

After a Direct X update everything works again

Last edited by bmnot; 23rd July 2008 at 22:11.
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Old 23rd July 2008, 22:44   #3386  |  Link
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To get pixelshaders working:
1) Install the latest version of DirectX.
2) Go to Options->Playback->Output and check "Use texture surfaces and render video in 3D".
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Old 23rd July 2008, 23:05   #3387  |  Link
Aleksoid1978
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Incorrect aspect ratio

Quote:
Originally Posted by Brazil2 View Post
The following videos contain a H264 stream with a 720*576 resolution and a 16:9 aspect ratio:
http://w17.easy-share.com/1700933443.html
http://w17.easy-share.com/1700933579.html

But when using the internal filters of MPC-HC the aspect ratio is not applied.
The videos are playing fine with the correct aspect ratio in other players like VLC and Mplayer though.
I try to fix this problem, try 681 rev. Link see http://forum.doom9.org/showpost.php?...postcount=3389;
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Old 23rd July 2008, 23:33   #3388  |  Link
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Quote:
Originally Posted by clsid View Post
To get pixelshaders working:
1) Install the latest version of DirectX.
2) Go to Options->Playback->Output and check "Use texture surfaces and render video in 3D".
Pixelshaders not working with multimonitor configuration (test on Nvidia and Ati, XP and Vista) - when shaders on(any of them) and try move MPC-HC window from one monitor to other - playback stop, black screen and high cpu load ...
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Old 24th July 2008, 01:16   #3389  |  Link
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Quote:
Originally Posted by Aleksoid1978 View Post
I try to fix this problem, try 681 rev. Link see http://forum.doom9.org/showpost.php?...postcount=3389;
It's working fine for me now
Well done!


However I've found something else:
MPC-HC fails to play this stream:
http://www.nasa.gov/ram/35037main_portal.ram

While the 'standard' MPC has no problem for playing it.
Both players are using the internal filters. Real Alternative is installed.

EDIT:
It might be because of the 'Linux text format' used into this .RAM file.
There is only a 0A (LF) at the end of the lines whilst the Windows standard is 0D 0A (CR+LF).
Standard MPC can deal with it but MPC-HC doesn't.

Last edited by Brazil2; 24th July 2008 at 02:12.
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Old 24th July 2008, 01:44   #3390  |  Link
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Hi,

The pixelshaders are working fine on my 8600gts in dual view configuration. But i don't move the window before or after starting the playback. Instead, as recommended here in this thread, I created a link on my desktop using the cli parameters "...\mplayerc.exe /monitor 2 /d3dfs". Then I just drag&drop the media file on this icon, which opens the video in anti tearing mode directly on my HDTV. After that, I use nvidias nview option to move the main window back to the first monitor, while the fullscreen video remains on the HDTV. This method works fine at all.

The only thing I can't follow is that I need to use the 16-235 -> 0-255 shader on my HDTV ( it's a Samsung LE-37A558 ), if I use the vmr9. I would have expected that even a HDTV should use the TV color scale and not the PC scale.

C.U. NanoBot
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Old 24th July 2008, 01:57   #3391  |  Link
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Quote:
Originally Posted by NanoBot View Post
Hi,

The pixelshaders are working fine on my 8600gts in dual view configuration. But i don't move the window before or after starting the playback. Instead, as recommended here in this thread, I created a link on my desktop using the cli parameters "...\mplayerc.exe /monitor 2 /d3dfs". Then I just drag&drop the media file on this icon, which opens the video in anti tearing mode directly on my HDTV. After that, I use nvidias nview option to move the main window back to the first monitor, while the fullscreen video remains on the HDTV. This method works fine at all.

The only thing I can't follow is that I need to use the 16-235 -> 0-255 shader on my HDTV ( it's a Samsung LE-37A558 ), if I use the vmr9. I would have expected that even a HDTV should use the TV color scale and not the PC scale.

C.U. NanoBot
try move window from one monitor to other - and get black screen ...
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Old 24th July 2008, 05:17   #3392  |  Link
Aleksoid1978
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Quote:
Originally Posted by Brazil2 View Post
It's working fine for me now
Well done!


However I've found something else:
MPC-HC fails to play this stream:
http://www.nasa.gov/ram/35037main_portal.ram

While the 'standard' MPC has no problem for playing it.
Both players are using the internal filters. Real Alternative is installed.

EDIT:
It might be because of the 'Linux text format' used into this .RAM file.
There is only a 0A (LF) at the end of the lines whilst the Windows standard is 0D 0A (CR+LF).
Standard MPC can deal with it but MPC-HC doesn't.
Yes, MPC-HC don't want to play this is file, but link from whis file play very well ...

Try see later what wrong.

P.S. - here solution for you, need change render for this file from DirectShow to RealMedia : Goto Option->Formats, find filetype "Real Media File (rm, ram ...)" and right you see render type, on default it's DirectShow, do Mouse double click - see ComboBox, select RealMedia.

Last edited by Aleksoid1978; 24th July 2008 at 06:02. Reason: find solution ...
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Old 24th July 2008, 10:29   #3393  |  Link
clsid
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Quote:
Originally Posted by NanoBot View Post
The only thing I can't follow is that I need to use the 16-235 -> 0-255 shader on my HDTV ( it's a Samsung LE-37A558 ), if I use the vmr9. I would have expected that even a HDTV should use the TV color scale and not the PC scale.
VMR9 does not know or care about what kind of monitor is connected to it.
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Old 24th July 2008, 14:57   #3394  |  Link
Leak
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Quote:
Originally Posted by Aleksoid1978 View Post
try move window from one monitor to other - and get black screen ...
Well, I've not managed to drag Unreal Tournament 3 from one screen to another without bringing my ATI Radeon 4850 (and the CPU) to it's knees either, and both use Direct3D - so I'd say that's a general problem.

You'd probably have to destroy the rendering context and create a new one on the new monitor, and that still doesn't solve the problem with a window split between two monitors.

np: Spooky - Schmoo (Gargantuan)
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Old 24th July 2008, 16:23   #3395  |  Link
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Quote:
Originally Posted by Aleksoid1978 View Post
P.S. - here solution for you, need change render for this file from DirectShow to RealMedia : Goto Option->Formats, find filetype "Real Media File (rm, ram ...)" and right you see render type, on default it's DirectShow, do Mouse double click - see ComboBox, select RealMedia.
Yes, well spotted, that fixed it

For some reason by default this setting is set to RealMedia in 'standard' MPC but it's set to DirectShow in MPC-HC.
So I've set both Real Media and Real Audio to RealMedia and everything is working as expected now
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Old 25th July 2008, 00:56   #3396  |  Link
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Still no fix for 16 ref frame files since rev586
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Old 25th July 2008, 01:30   #3397  |  Link
Aleksoid1978
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Re : no fix for 16 ref frame

Quote:
Originally Posted by STaRGaZeR View Post
Still no fix for 16 ref frame files since rev586
you try on XP or Vista ???

And you can upload short sample of video ???
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Old 25th July 2008, 03:14   #3398  |  Link
STaRGaZeR
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Quote:
Originally Posted by Aleksoid1978 View Post
you try on XP or Vista ???

And you can upload short sample of video ???
ATI HD4870 (3870 is the same BTW), Vista64, Cats8.7

You can find problematic samples here: http://forum.doom9.org/showpost.php?...postcount=2327

Samples 1 & 4 fixed with the 11+ ref frames fix for Vista.

Sample 3 has 16 refs, in rev586 the player detects this and changes to software mode playing the video perfectly. In newer revs the 11+ ref frames limit is removed, so MPC tries to use DXVA with the file. The card is not compatible with 16 refs, so the video freezes after a second or so. There are lots of anime encoded with 16 ref frames, all of those files fail. The solution is simple: rev586 is perfect.

Samples 2, 5 & 6 don't play fine in any revision.
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Old 25th July 2008, 05:49   #3399  |  Link
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Quote:
Originally Posted by STaRGaZeR View Post
Samples 2, 5 & 6 don't play fine in any revision.
I just downloaded Sample 6 out of curiousity and it plays fine for me. I can't seem to be able to skip around but it plays smooth and clear. Try using the VMR9 renderer, with the 3d surfaces option enabled, to get the playback I just did. EDIT: With the Haali Renderer, it plays just as well, but now I can skip around effortlessly.

I just downloaded Sample 2 as well and there's definitely a problem there with my earlier VMR9 setting. It plays, but every 3 seconds, the video pauses and resumes. It's very annoying. However, with the Haali renderer, it plays perfectly.

Sample 5 plays the exact same way as sample 2 does. It pauses repeatedly, but with the Haali Renderer, playback is perfect.

This is all with r681 using an Nvidia 8400GS

Last edited by neoufo51; 25th July 2008 at 06:01.
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Old 25th July 2008, 09:47   #3400  |  Link
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@neoufo51

Ofcourse they play for you, since you are NOT using DXVA! Haali renderer doesn't support it anyway. STaRGaZeR talks about DXVA problems.
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