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27th July 2014, 15:30 | #1 | Link | ||
SuperVirus
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ffdcaenc 2.1.3
Quote:
ffdcaenc v.2.1.3 (2016-06-05) [END moderator EDIT] source: github.com/michailgm/ffdcaenc <= dead link So could anyone please compile the .EXE? Principally, a build that DOES NOT return the annoying Quote:
UPDATE: Since the original project page was deleted, here goes a new URL to ffdcaenc's source-code — minus a "B.S." restriction in the README.TXT, because that restriction was not compatible with both the GPL and LGPL. http://www.mediafire.com/download/n2...aenc-master.7z (2014-07-28) Last edited by tebasuna51; 30th June 2017 at 12:19. Reason: update |
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27th July 2014, 15:56 | #2 | Link | |||
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Quote:
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Binaries compiled with Visual Studio 2005 or newer do not depend on msvcrt.dll at all. Instead, they use a msvcrtX.dll (e.g. msvcrt120.dll), which is specific to the individual version of Visual Studio. And of course that DLL will contain all functions that are available (i.e. could potentially be used) in the specific Visual Studio version...
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Go to https://standforukraine.com/ to find legitimate Ukrainian Charities 🇺🇦✊ Last edited by LoRd_MuldeR; 27th July 2014 at 16:38. |
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27th July 2014, 16:18 | #4 | Link |
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I see. But I'm surprised that MinGW/GCC supports _wfopen_s() at all, since it's a VisualStudio-specific non-standard extension.
Anyway, MinGW relies on the system-provided "msvcrt.dll". But in older Windows versions that one did not contain _wfopen_s(). So that's probably why you saw the error.
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Go to https://standforukraine.com/ to find legitimate Ukrainian Charities 🇺🇦✊ Last edited by LoRd_MuldeR; 27th July 2014 at 16:26. |
27th July 2014, 16:45 | #5 | Link | |
SuperVirus
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Promise #1: checked ^^
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Last edited by filler56789; 28th July 2014 at 12:39. Reason: accuracy |
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27th July 2014, 17:47 | #6 | Link |
SuperVirus
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Promise #2: support for mono inputs = checked
Promise #3: support for 24-bit input = checked Code:
ffdcaenc -v {SNIP} ffdtsenc-2.1.3 Compiled on Jul 27 2014 at 16:54:48 using MSVC Unknown. http://aepatrakov.narod.ru/dcaenc/ Last edited by filler56789; 27th July 2014 at 18:18. Reason: update |
27th July 2014, 19:45 | #7 | Link | |
SuperVirus
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Quote:
re-added the missing files and folders, and voilŕ, managed to compile an «XP-friendly» build ^_^ |
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27th July 2014, 20:10 | #11 | Link |
47.952fps@71.928Hz
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This looks pretty neat.
I should try some audio upgrades for my DVD conversions. Thanks for the compile LoRd_MuldeR, thanks for the interest to get things rolling filler56789. Will find time this week to have fun with it.
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28th July 2014, 19:55 | #14 | Link | |
SuperVirus
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Well... yesterday I e-mailed Patrakov and told him I had just found the ffdcaenc project, and I asked him,
"how about making those new features available to the Linux folks?" Then he told me it wouldn't be possible, because according to him at least, Lord_Mulder's code uses both the GPL and the LGPL, and to him this is a reason "strong enough" to NOT import Lord_Mulder's modifications into his Linux-code And as ffdcaenc is a fork of Mulder's work, then Patrakov should refuse its improvements as well :–/ Quote:
Last edited by filler56789; 28th July 2014 at 20:06. Reason: bad keyboard :-( |
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28th July 2014, 21:46 | #15 | Link | ||
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Quote:
First of all, mixing LGPL'd code with GPL'd code is perfectly fine and allowed. The combined work would have to be released under GPL, of course. Secondly, my branch of "dcaenc" does not contain anything, except for the original code by Patrakov plus the modifications/code that I wrote myself. Last but not least, all modifications/code I added to dcaenc are released under the same license as the original project. That is: LGPL. Quote:
Having said that, if somebody takes an existing code that was released under the original (L)GPL by the original authors, then the derivative work must be released under the original (L)GPL again - unless all copyright holders, i.e. all original authors, agree on the license change. Consequently, if somebody creates a derivative work based on code that had been released under the original (L)GPL'd, but then that person releases his/her derivative work under some license more restrictive than the (L)GPL, without explicit permission by the original authors, then these additional restrictions simply are ineffective. Furthermore, as soon as a specific version of a software has been released under the (L)GPL once, everybody can continue to use that version under the (L)GPL as long he or she wants - even if the original author decides to not release future versions of the software under the (L)GPL anymore.
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Go to https://standforukraine.com/ to find legitimate Ukrainian Charities 🇺🇦✊ Last edited by LoRd_MuldeR; 28th July 2014 at 21:59. |
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29th July 2014, 08:43 | #16 | Link |
SuperVirus
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^ Thanks for the clarification, LoRd_MuldeR =^.^=
But before going back to the topic , I would like to add some background info... I don't remember exactly how I found ffdcaenc, but when I found that name, via a custom Google search for dcaenc and ffmpeg (or something like that, surely I was NOT looking for ffdcaenc), the first results were links to (dead) torrent files , and according to their content descriptions, the current version of ffdcaenc, 2.1.3, was already "set up and running" 13 months ago In summary, I still don't understand how, or why, it took so long until some one of us became aware of its existence O_o Last edited by filler56789; 29th July 2014 at 11:00. Reason: disambiguation |
31st August 2014, 05:50 | #18 | Link |
47.952fps@71.928Hz
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I managed to get one DVD going.
HCenc + AC3 + DTS (754.5 kbps for DVD authoring). It built propery with Muxman and managed to get it into an ISO with ImgBurn. I still have to test if it works on my devices though. That's another ballpark. For testing, I took a 24bit audio track and made 3 versions: 16bit (eac3to -down16), 24bit (original), s32 (ffmpeg) Ran them all though ffdcaenc and the file size was the same for all. I decoded all three to WAV with eac3to+arcsoft then eac3to+libav and ram them through Foobar2000's "bit comparator", only mild audio differnces were found between all of them. Not sure if upscaling 24->32 did anything, since there's no new data and I didn't apply any filtering. I do like it supports 24bit, since 16 & 24 are the common bit depths for blu-ray audio formats, so i don't needlessly have to upscale to s32. However, it seems no matter the source, it writes the DTS with 24bit, which is unusable in AVStoDVD (since AVS to accept only 16/20 bit DTS streams for maximum compatibility wtih Muxman). Using Muxman manually (without AVStoDVD), I was able to get the 24bit DTS stream to mux. This is still incredibly fun to play with.
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31st August 2014, 09:26 | #19 | Link |
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@Sparktank
Please read the last pages in eac3to thread. - The standard dts don't have bitdepth, the size is always the same no matter the bitdepth of source wav because the bitrate is the same. - The 32 bits float have, more or less, the same precission than 24 bits int, because 32 float have 24 bits for mantissa (significand digits). It's usefull only when you need operate with the values to prevent int overflow. - If AVStoDVD don't accept a DTS marked with a source PCM of 24 bits is only a bug in the program. The DTS header field about Source PCM Resolution must be ignored.
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31st August 2014, 16:23 | #20 | Link | ||||
47.952fps@71.928Hz
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I did spend some time reading eac3to thread lately and had wondered if this was mostly just A2D concern about its bit-depth and DTS formats. Quote:
The documentation says there's a known bug about floating-point: Quote:
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It would be nice to see something like this implemented into A2D, since I use most of what it uses. ---------- All this FF play, and I still haven't gotten around to actually trying Mulder's version (of which this is a fork of). I'll have to set up a day for all this.
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Win10 (x64) build 19041 NVIDIA GeForce GTX 1060 3GB (GP106) 3071MB/GDDR5 | (r435_95-4) NTSC | DVD: R1 | BD: A AMD Ryzen 5 2600 @3.4GHz (6c/12th, I'm on AVX2 now!)
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