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Old Yesterday, 15:01   #22621  |  Link
sneaker_ger
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And native D3D11 works if you go back to 0.71.0 (stable)?

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Originally Posted by nevcairiel View Post
Note that the way you select Native/Copy-Back for D3D11 is different than DXVA2. D3D11 will use Native-mode when its set to "Automatic" device choice, and the renderer supports Native mode. If you select a specific device, that forces Copy-Back mode (because for Native to work, the renderer basically selects the device).
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Old Yesterday, 16:14   #22622  |  Link
nevcairiel
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I would expect more things to be broken in the current nightly. Unless you have a reason to, one really shouldn't use in-development versions on a daily basis.
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Old Yesterday, 18:28   #22623  |  Link
DragonQ
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Two questions:

1) Is there a reason 0.71 isn't listed in the first post of this thread?
2) Does D3D11 mode support deinterlacing yet?

Thanks.
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Old Yesterday, 18:35   #22624  |  Link
sneaker_ger
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2) Not with native.
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Originally Posted by nevcairiel View Post
There are still a few limitations on using D3D11-Native with madVR, most notably deinterlacing is not supported yet. This is a feature madVR will have to implement in the future.
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Old Yesterday, 18:45   #22625  |  Link
amayra
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D3S11 give me incorrect colors in native mode only in my IGPU but copypack mod work fine
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