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15th November 2016, 18:46 | #40101 | Link |
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To be honest, NG1 does seem to like Mononoke style images particularly well (although I have mostly optimized for real life photos). In other types of images waifu2x is usually clearly sharper.
Lower levels of NG1 are not finished yet, so I can't comment on that too much yet, but I can say that NG1 should pack a punch at any performance level I can manage to scale it to. There should be a first version available by next weekend, regardless of whether I'm "finished" by then or not. I'll try very hard to release something for you to play with, at least. |
15th November 2016, 19:08 | #40102 | Link | |
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My question about upgrading is IF I want to send HDR, I'll need a 2.0a card I imagine, BUT the question is how soon will madVR incorporate sending HDR data directly to the TV. If its not for some time, upgrading now is pointless. |
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15th November 2016, 19:27 | #40103 | Link | |
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Who cares about settings that require less performance than NNEDI3 64? |
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15th November 2016, 19:42 | #40104 | Link | ||
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15th November 2016, 19:49 | #40105 | Link | |
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15th November 2016, 19:59 | #40106 | Link |
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That would be nice. Can't wait to try it out and give you a little feedback.
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15th November 2016, 20:05 | #40107 | Link | |
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I absolutely cannot do NNEDI3 64 neurons with 60 fps videos on my mid level gpu at anywhere close to 16ms, so I'm hoping that this NG1 "low" still gives good quality at Jinc/super-xbr type gpu loads. |
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15th November 2016, 20:38 | #40108 | Link |
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I don't want to buy a brand new graphics card just to use one algorithm in madVR. NNEDI3 64 is too slow for a GTX 750 Ti. I would rather live with what that card can do than drop $300 on a GPU. Many madVR users are not gamers.
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15th November 2016, 21:16 | #40110 | Link | |
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Let's just be happy about better quality first. |
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15th November 2016, 21:36 | #40111 | Link | |
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15th November 2016, 21:45 | #40112 | Link | |
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Or you know, you could just keep using NNEDI3 or whatever, your choice. Just don't QQ about not wanting to spend money because you can't see the benefit when it's clearly obvious. There's been enough discussion about more demanding algorithms over the years. Do you really think the upgrade train stops here? Because Warner306 is having a cry, I vote for: Next Gen Mad Hardware Upgrade Scaler. Seriously impressive result there Madshi. Does SuperRes work any good with it, probably not really needed though. Considering how well this is doing with lines thickness I might actually no longer need to use Avisynth upscaling to achieve similar quality for low res content. Only a few days to go.. Last edited by ryrynz; 15th November 2016 at 21:52. |
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15th November 2016, 22:47 | #40113 | Link | |
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I think madVR goal is to get the most benefit that you can with your hardware... For sometime I only had laptops with very weak gpus but even with that I can use madVR to get a very good video playback... Now I have an desktop with an GTX 570 that can do some more things but is quite limited too... I don t game at all but I consider video playback a passion, a great hobby so in my opinion worth spend some money on a better gpu only for madVR Here were i live all hardware things are quite expensive comparing to others country so every upgrade that i want to do on my rig takes a lot of time to happen... But the goal is even with a old hardware you can use madVR to really improve playback It's a expensive hobby if you want to go deeper But all human passions have a cost... But I have in my update list first a decent gpu, second a good colorimeter, third a new tv It's take time to get all of this... but this don t make my experience with madVR less enjoyable Enviado do meu iPhone usando Tapatalk
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15th November 2016, 22:52 | #40114 | Link |
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As a person who is not going to upgrade his gpu just for madvr I have to disagree. Madvr has always been about that +5% or even +1% upgrade to picture quality. The reason the new algorithm is "next generation", is that it might actually be more than just 1% or 5% upgrade. A lot more to my eyes, and I don't even have huge screens like many here do.
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15th November 2016, 22:59 | #40115 | Link | |
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We'll see how the lower performance NG1 stacks up soon enough. Geforce 960s are going cheap and handle 64 neuron performance cost easily enough for all 24-30 FPS content I've tested.
Pick one up second hand with a decent cooler on it and your away laughing, probably the best card for madVR at their price point. Consider that people would've spent thousands on hardware to achieve this a decade ago.. Many of us have dedicated HTPCs for this now. Quote:
Huge screens aren't necessary for best results, it does depend on how close you are to it though. Last edited by ryrynz; 15th November 2016 at 23:19. |
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15th November 2016, 23:02 | #40116 | Link | |
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At moment my old tv is broken so I using a tv that's not even full hd... but with the material that I have I can see clearly much more than 5% improve... for example downscaling with ssim in case of lower resolution tv... but like I said it's a hobby to me... some people just use the standard settings and get a very good quality picture, some people are more sensible to some aspects like smoothness or artifacts... other not, like for example my brother only starts to perceive stutter and judder because I said and show him... until this he aways watched movies with evr... now his starts to use madVR e became very sensible to this things Enviado do meu iPhone usando Tapatalk
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15th November 2016, 23:06 | #40117 | Link |
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Until now our problem has been that we can't have everything good at the same time (little ringing & aliasing, good sharpness, no bloating/other artifacts).
NG1 seems to fully aim for that gap. And considering that NNEDI3 32/64 + SR3 is considered pretty much the most reasonable compromise regarding coming close to ground truth and being a good option for bad sources at the same time, it should also save us a lot of GPU power. Imagine the deringing filter would work better with high SR strength. It would be extremely expensive, combined with NNEDI3 64 + SR3 (or even 4). And probably still look worse than NG1, compared to the screenshots. |
15th November 2016, 23:11 | #40118 | Link | |
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15th November 2016, 23:22 | #40119 | Link |
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I'm curious about how NG1 came about more than anything. It does look to be based on NNEDI3.. did tritical have a hand in this? Hopefully a somewhat in depth post is coming..
In similar news "Google has shared details on a new image enhancement technique it has developed called RAISR. RAISR, or rapid and accurate image super-resolution, incorporates machine learning to produce high-quality versions of low-quality images. With RAISR, the team employs machine learning to train on pairs of images, one low quality, one high, to find filters that, when applied to selectively to each pixel of the low-res image, will recreate details that are of comparable quality to the original. Essentially, RAISR uses high-quality images as a benchmark from which its algorithm can establish ways to adjust a low-resolution image." Likely similar to NG1, considering how close the upscaled image is to ground truth. Last edited by ryrynz; 16th November 2016 at 00:11. |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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