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13th February 2014, 05:42 | #23041 | Link |
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All feedback is appreciated, btw.
It is already set to 100% size. It is in full screen exclusive mode. If the video is 1280x720, then it would upscale it to 1920x1080 using chroma upscaling as you recommend. So, when the video is 1916x1076, it would do likewise, unless there is some option to turn off scaling in madVR. HD TVs usually have this, called "1:1 mode". I'm using Jriver, btw. But I am using the display rate changer in madVR, not Jriver. (When the source resolution is 1920x1080, then there is no upscaling at all and the GPU load is low. But when the source resolution is 1916x1076, upscaling occurs, but it seems actually a more difficult task for the GPU than upscaling from 720p, as it causes numerous dropped frames.) Last edited by kstuart; 13th February 2014 at 05:54. |
13th February 2014, 06:48 | #23042 | Link | |
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Quote:
Just curious why you don't use 1360x768 video output mode. A good PDP's video processor can easily handle the horizontal scaling smoothly. My 42" Hitachi PDP is with ALiS 1024x1080i panel. The video's horizontal resolution is actually better for feeding it native 1920x1080i content rather than feeding it the down-scaled 1024x1080i one. Thus I think this TV's video processor does some tricks, too. About the vertical resolution, 1080i input signal always produces the best quality -- especially for those native 1080i contents. |
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13th February 2014, 07:57 | #23043 | Link |
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While I do have a clear preference from these latest madVRnl.rar builds, I think this time I'll abstain from making a vote, unless it's needed to reach a consensus quicker.
I will say that from a purely objective standpoint, nl builds 1,3,5,8 have measurably less distortion and more accurately represent the source compared to 2,4,6,7 which are more aggressive and leave fewer original pixels untouched. This objective observation of course means little for which people prefer on there display setups subjectively. |
13th February 2014, 08:22 | #23044 | Link |
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... I did come up with a workaround... I had just implemented profiles for luma scaling, so I added:
If (srcHeight = 1076) "1076" else... and then some experimenting showed that Bicubic 75 AR would work for the 1916x1076 to 1920x1080 luma scaling (just the lower GPU use than Lanczos was enough to prevent dropped frames), so I made a profile that did that called "1076". But, only the recent addition of profiles made that possible, so thanks for that ! |
13th February 2014, 09:48 | #23045 | Link | |||||||
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13th February 2014, 10:24 | #23046 | Link | |
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I have seen that banding before on my old monitor after using earlier versions of ArgyllCMS or yCMS in madVR but I am happy not to see it now. Maybe you need even more patches during profiling? Last edited by Asmodian; 13th February 2014 at 10:28. |
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13th February 2014, 10:59 | #23047 | Link | |
QB the Slayer
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Quote:
@madshi: I only asked since chroma is doubled to get to 4:4:4 and then chroma is again doubled to get to 1280x1440... as I said above... I am not 100% sure how the internals of all this worked that's why I was curious. I have a good grasp of the basics (as confirmation of my first question shows), but the internal details are a bit fuzzy... anyway you don't have to follow up this line of thought. Keep focused on the important stuff. And as always, amazing work! QB
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Last edited by QBhd; 13th February 2014 at 11:03. |
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13th February 2014, 12:23 | #23048 | Link | ||
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13th February 2014, 12:28 | #23049 | Link |
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NNEDI3 doubles in one direction per pass. It cannot do anything else. You can run it in both directions by rotating the video and running it again. 4x is simply running NNEDI3 twice in both X and Y (four NNEDI3 passes).
Last edited by Asmodian; 13th February 2014 at 12:32. |
13th February 2014, 13:49 | #23050 | Link | |
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This isn't the whole story though, since subjectively, there were ones which were rather poor in each of these groups. I'm finding it more interesting this time to just observe, and see which build people naturally lean towards. There is really no right or wrong answer here. It really is nothing more than an interesting observation, which says little for how they actually appear visually. That no one yet has voted for my preferred build says as much. Last edited by cyberbeing; 13th February 2014 at 13:54. |
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13th February 2014, 13:54 | #23051 | Link |
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Ok, maybe you can tell me which builds you found to be poor via PM, if you don't want to officially vote? I'd like to know. I do plan to go with the majority vote. But I fear not many people are going to vote, so it might be a hard decision.
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13th February 2014, 14:10 | #23052 | Link | |
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It might be easier to "vote" for the ones that aren't as "striking" rather than to pick a "best".
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13th February 2014, 14:16 | #23053 | Link |
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Sure, any kind "vote" is welcome. You can say something like "I like builds x, y and z" or "I didn't like builds a, b and c". Personally, I can't see a difference between these builds, unless I contrast boost and even then I'm not sure which one is best. But some of the votes so far have been consistent enough to show that they not just random votes. So I do believe some users are able to see a difference.
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13th February 2014, 14:20 | #23054 | Link |
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Looks like I've been setting up my display wrong the entire time...
setting native display bitdepth to 6bit in madvr results in cleaner gradient (less banding artifacts) than setting it to 8bit! e-ips is 6bit native yet I thought the monitor would handle 8 bit madvr output with its own dithering method |
13th February 2014, 14:25 | #23055 | Link |
Troubleshooter
Join Date: Feb 2014
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nl6 vs nl1
I hadn't tried nl1. I had only tried nl6 since there was talk about it popping quite a bit, and I wanted to see if I noticed any additional seperation (either foreground or background) compared to what I remember seeing in video played through MPC-HC with MadVR. I tested nl1, and it seemed to look pretty good too. I have to work in ~1 hour, but when I get off work and return in ~7-8 hours I can do further testing of different builds and their relation to 3d effect. If there is certain ones you want me to test from that perspective let me know.
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13th February 2014, 14:43 | #23056 | Link |
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I believe using a setting other than 8-bit also disables error diffusion (you'll get random dithering instead), so that's something to keep in mind. It would be nice if ED worked for 6-bit as well considering that should benefit even more.. I can't remember if madshi has said whether it would be feasible to offer 6-bit and 7-bit versions of ED.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) Last edited by Ver Greeneyes; 13th February 2014 at 14:46. |
13th February 2014, 15:01 | #23057 | Link | |
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Quote:
It's that banding artifact which is much more noticeable than error diffusion dithering artifact. Even with "no dithering" checked I can spot more banding artifact in 8bit than 6bit |
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13th February 2014, 15:23 | #23058 | Link | |
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13th February 2014, 15:23 | #23059 | Link |
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Yesterday evening, I watched an upscaled DVD to 720p48hz (old projector) using Jinc 3 AR either for Luma and Chroma.
NL6 made video noise really stronger and so less pleasant that DC3 ED version that I used previously. However NL1 was far much better than DC3 (and so NL6) because the video noise was not increased but the picture looked sharper. So I vote personally for NL1 at least in case of DVD upscale. I will check this result using a blu-ray. |
13th February 2014, 15:47 | #23060 | Link | |
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Not that there is anything wrong with it, but most people seem to be picking with their gut rather than doing the extensive testing and comparisons that you have done so far. This is the approach I would have taken (see all my previous posts on scaling algorithms etc.) but analyzing the dither patterns just isn't my thing really, and I've not had the time spare to do proper testing lately. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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