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Old 10th April 2008, 11:49   #241  |  Link
bob0r
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x264.816.modified.exe

General thread:
http://forum.doom9.org/showthread.php?t=130364

x264.gaussian.cplxblur.01.diff
Dark Shikari: - gaussian cplxblur: gives a tiny improvement in 2pass ratecontrol
x264_me-prepass_DeathTheSheep.01.diff
http://forum.doom9.org/showthread.php?p=1093523
x264_2pass_vbv.7.diff
http://thread.gmane.org/gmane.comp.v...093/focus=3748
x264_hrd_pulldown.04_interlace.diff
- HRD and pulldown for HD compatibility, updated patch for interlacing
http://forum.doom9.org/showthread.ph...19#post1047919

Link to x264 patches collected: http://files.x264.nl/x264_patches/
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Old 10th April 2008, 12:05   #242  |  Link
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x264.816.modified.experimental.exe

General thread:
http://forum.doom9.org/showthread.php?t=130364

x264.gaussian.cplxblur.01.diff
Dark Shikari: - gaussian cplxblur: gives a tiny improvement in 2pass ratecontrol
x264_me-prepass_DeathTheSheep.01.diff
http://forum.doom9.org/showthread.php?p=1093523
x264_2pass_vbv.7.diff
http://thread.gmane.org/gmane.comp.v...093/focus=3748
x264_hrd_pulldown.04_interlace.diff
- HRD and pulldown for HD compatibility, updated patch for interlacing
http://forum.doom9.org/showthread.ph...19#post1047919
x264_fix_win_stdin.diff
http://forum.doom9.org/showthread.ph...65#post1120065

Link to x264 patches collected: http://files.x264.nl/x264_patches/



make frofiled in GCC 4.4.0 20080331 experimental,totally for experiment & test
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Old 10th April 2008, 21:36   #243  |  Link
Atak_Snajpera
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I cannot find -aq-mode in longhelp
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Old 10th April 2008, 22:34   #244  |  Link
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Quote:
Originally Posted by Atak_Snajpera View Post
I cannot find -aq-mode in longhelp

Code:
x264 core:59 r816M 761630d
Syntax: x264 [options] -o outfile infile [widthxheight]

Infile can be raw YUV 4:2:0 (in which case resolution is required),
  or YUV4MPEG 4:2:0 (*.y4m),
  or AVI or Avisynth if compiled with AVIS support (yes).
Outfile type is selected by filename:
 .264 -> Raw bytestream
 .mkv -> Matroska
 .mp4 -> MP4 if compiled with GPAC support (yes)

Options:

  -h, --help                  List the more commonly used options
      --longhelp              List all options

Frame-type options:

  -I, --keyint <integer>      Maximum GOP size [250]
  -i, --min-keyint <integer>  Minimum GOP size [25]
      --scenecut <integer>    How aggressively to insert extra I-frames [40]
      --pre-scenecut          Faster, less precise scenecut detection.
                                  Required and implied by multi-threading.
  -b, --bframes <integer>     Number of B-frames between I and P [0]
      --no-b-adapt            Disable adaptive B-frame decision
      --b-bias <integer>      Influences how often B-frames are used [0]
      --b-pyramid             Keep some B-frames as references
      --no-cabac              Disable CABAC
  -r, --ref <integer>         Number of reference frames [1]
      --no-deblock            Disable loop filter
  -f, --deblock <alpha:beta>  Loop filter AlphaC0 and Beta parameters [0:0]
      --interlaced            Enable pure-interlaced mode (tff)
      --tff                   Alias for --interlaced
      --bff                   Enable pure-interlaced mode (bff)

Ratecontrol:

  -q, --qp <integer>          Set QP (0=lossless) [26]
  -B, --bitrate <integer>     Set bitrate (kbit/s)
      --crf <float>           Quality-based VBR (nominal QP)
      --vbv-maxrate <integer> Max local bitrate (kbit/s) [0]
      --vbv-bufsize <integer> Enable CBR and set size of the VBV buffer (kbit) [0]
      --vbv-init <float>      Initial VBV buffer occupancy [0.9]
      --qpmin <integer>       Set min QP [10]
      --qpmax <integer>       Set max QP [51]
      --qpstep <integer>      Set max QP step [4]
      --ratetol <float>       Allowed variance of average bitrate [1.0]
      --ipratio <float>       QP factor between I and P [1.40]
      --pbratio <float>       QP factor between P and B [1.30]
      --chroma-qp-offset <integer>  QP difference between chroma and luma [0]
      --aq-mode <integer>     How AQ distributes bits [2]
                                  - 0: Disabled
                                  - 1: Avoid moving bits between frames
                                  - 2: Move bits between frames
      --aq-strength <float>   Reduces blocking and blurring in flat and
                              textured areas. [1.0]
                                  - 0.5: weak AQ
                                  - 1.5: strong AQ

  -p, --pass <1|2|3>          Enable multipass ratecontrol
                                  - 1: First pass, creates stats file
                                  - 2: Last pass, does not overwrite stats file
                                  - 3: Nth pass, overwrites stats file
      --stats <string>        Filename for 2 pass stats ["x264_2pass.log"]
      --rceq <string>         Ratecontrol equation ["blurCplx^(1-qComp)"]
      --qcomp <float>         QP curve compression: 0.0 => CBR, 1.0 => CQP [0.60]
      --cplxblur <float>      Reduce fluctuations in QP (before curve compression) [20.0]
      --qblur <float>         Reduce fluctuations in QP (after curve compression) [0.5]
      --zones <zone0>/<zone1>/...  Tweak the bitrate of some regions of the video
                              Each zone is of the form
                                  <start frame>,<end frame>,<option>
                                  where <option> is either
                                      q=<integer> (force QP)
                                  or  b=<float> (bitrate multiplier)
      --qpfile <string>       Force frametypes and QPs

Analysis:

  -A, --partitions <string>   Partitions to consider ["p8x8,b8x8,i8x8,i4x4"]
                                  - p8x8, p4x4, b8x8, i8x8, i4x4
                                  - none, all
                                  (p4x4 requires p8x8. i8x8 requires --8x8dct.)
      --direct <string>       Direct MV prediction mode ["spatial"]
                                  - none, spatial, temporal, auto
      --direct-8x8 <-1|0|1>   Direct prediction size [-1]
                                  -  0: 4x4
                                  -  1: 8x8
                                  - -1: smallest possible according to level
  -w, --weightb               Weighted prediction for B-frames
      --me <string>           Integer pixel motion estimation method ["hex"]
                                  - dia: diamond search, radius 1 (fast)
                                  - hex: hexagonal search, radius 2
                                  - umh: uneven multi-hexagon search
                                  - esa: exhaustive search
                                  - tesa: hadamard exhaustive search (slow)
      --merange <integer>     Maximum motion vector search range [16]
      --mvrange <integer>     Maximum motion vector length [-1 (auto)]
      --mvrange-thread <int>  Minimum buffer between threads [-1 (auto)]
  -m, --subme <integer>       Subpixel motion estimation and partition
                                  decision quality: 1=fast, 7=best. [5]
      --me-prepass            Run an ME prepass on predictors.  Requires subme 3 or higher.
      --b-rdo                 RD based mode decision for B-frames. Requires subme 6 or higher.
      --mixed-refs            Decide references on a per partition basis
      --no-chroma-me          Ignore chroma in motion estimation
      --bime                  Jointly optimize both MVs in B-frames
  -8, --8x8dct                Adaptive spatial transform size
  -t, --trellis <integer>     Trellis RD quantization. Requires CABAC. [0]
                                  - 0: disabled
                                  - 1: enabled only on the final encode of a MB
                                  - 2: enabled on all mode decisions
      --no-fast-pskip         Disables early SKIP detection on P-frames
      --no-dct-decimate       Disables coefficient thresholding on P-frames
      --nr <integer>          Noise reduction [0]

      --deadzone-inter <int>  Set the size of the inter luma quantization deadzone [21]
      --deadzone-intra <int>  Set the size of the intra luma quantization deadzone [11]
                                  Deadzones should be in the range 0 - 32.
      --cqm <string>          Preset quant matrices ["flat"]
                                  - jvt, flat
      --cqmfile <string>      Read custom quant matrices from a JM-compatible file
                                  Overrides any other --cqm* options.
      --cqm4 <list>           Set all 4x4 quant matrices
                                  Takes a comma-separated list of 16 integers.
      --cqm8 <list>           Set all 8x8 quant matrices
                                  Takes a comma-separated list of 64 integers.
      --cqm4i, --cqm4p, --cqm8i, --cqm8p
                              Set both luma and chroma quant matrices
      --cqm4iy, --cqm4ic, --cqm4py, --cqm4pc
                              Set individual quant matrices

Video Usability Info (Annex E):
The VUI settings are not used by the encoder but are merely suggestions to
the playback equipment. See doc/vui.txt for details. Use at your own risk.

      --overscan <string>     Specify crop overscan setting ["undef"]
                                  - undef, show, crop
      --videoformat <string>  Specify video format ["undef"]
                                  - component, pal, ntsc, secam, mac, undef
      --fullrange <string>    Specify full range samples setting ["off"]
                                  - off, on
      --colorprim <string>    Specify color primaries ["undef"]
                                  - undef, bt709, bt470m, bt470bg
                                    smpte170m, smpte240m, film
      --transfer <string>     Specify transfer characteristics ["undef"]
                                  - undef, bt709, bt470m, bt470bg, linear,
                                    log100, log316, smpte170m, smpte240m
      --colormatrix <string>  Specify color matrix setting ["undef"]
                                  - undef, bt709, fcc, bt470bg
                                    smpte170m, smpte240m, GBR, YCgCo
      --chromaloc <integer>   Specify chroma sample location (0 to 5) [0]

Input/Output:

  -o, --output                Specify output file
      --sar width:height      Specify Sample Aspect Ratio
      --fps <float|rational>  Specify framerate
      --seek <integer>        First frame to encode
      --frames <integer>      Maximum number of frames to encode
      --level <string>        Specify level (as defined by Annex A)

  -v, --verbose               Print stats for each frame
      --progress              Show a progress indicator while encoding
      --quiet                 Quiet Mode
      --no-psnr               Disable PSNR computation
      --no-ssim               Disable SSIM computation
      --threads <integer>     Parallel encoding
      --thread-input          Run Avisynth in its own thread
      --non-deterministic     Slightly improve quality of SMP, at the cost of repeatability
      --no-asm                Disable all CPU optimizations
      --visualize             Show MB types overlayed on the encoded video
      --sps-id <integer>      Set SPS and PPS id numbers [0]
      --aud                   Use access unit delimiters
      --nal-hrd               Use NAL HRD parameters
      --pulldown <integer>    Use 3:2 pulldown
                                  - 32: TBT,BT,BTB,BT pattern
                                  - 64: triple,double *recommended for 720p
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Old 10th April 2008, 22:48   #245  |  Link
Atak_Snajpera
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I need stronger glasses
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Old 10th April 2008, 22:49   #246  |  Link
bob0r
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Quote:
Originally Posted by Atak_Snajpera View Post
I need stronger glasses
Or put them on (avatar)
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Old 12th April 2008, 12:03   #247  |  Link
bob0r
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x264.818.modified.exe

General thread:
http://forum.doom9.org/showthread.php?t=130364

x264.gaussian.cplxblur.01.diff
Dark Shikari: - gaussian cplxblur: gives a tiny improvement in 2pass ratecontrol
x264_me-prepass_DeathTheSheep.01.diff
http://forum.doom9.org/showthread.php?p=1093523
x264_2pass_vbv.7.diff
http://thread.gmane.org/gmane.comp.v...093/focus=3748
x264_hrd_pulldown.04_interlace.diff
- HRD and pulldown for HD compatibility, updated patch for interlacing
http://forum.doom9.org/showthread.ph...19#post1047919

Link to x264 patches collected: http://files.x264.nl/x264_patches/
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Old 14th April 2008, 15:03   #248  |  Link
SpAwN_gUy
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can i post this here?

ok. i've found a solution about howto build x264 in MSVC 2005 ... and even with some patches..
but..

i'm having strange compiler errors about "no ";" before "type"" when x264.gaussian.cplxblur.01.diff is applied (just before first declaration of "double gaussian_weight").. is it fixable?

and i'm a bit confused.. how to determine REVISION, when having access only to daily tar-balls?

is there a way to configure git to use proxy?

any simple howto apply patches? (git-merge applied only x264_hrd_pulldown.04_interlace.diff ... and even not on ALL files...)

upd.can anyone test this?
revision... em.. from 20080410. modified.
gPACK, pthreads - enabled

applied patches:
x264_me-prepass_DeathTheSheep.01.diff
x264_2pass_vbv.7.diff
x264_hrd_pulldown.04_interlace.diff
- HRD and pulldown for HD compatibility, updated patch for interlacing

removed...
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tutorials
How to Setup agent-based encoding with x264farm (the easy way)

Last edited by SpAwN_gUy; 15th April 2008 at 15:09.
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Old 15th April 2008, 15:14   #249  |  Link
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ok.. i've made another one... this one is a bit MORE proper .. the previous one had constant glitches on some scenes of my testencode... this one went just fine... if anyone interested...

BTW.. i've changed a bit first patch... 'cause under MSVC it still gave me
"error C2143: syntax error : missing ';' before 'type' d:\CVS\x264farm-GUI\x264\build\x264\encoder\ratecontrol.c line: 1757"

so i had to make it like this:
Code:
if(weight < .0001){
   break;
}
else {
   double gaussian_weight = weight * exp(-j*j/200.0);
   weight_sum += gaussian_weight;
   cplx_sum += gaussian_weight * (qscale2bits(rcj, 1) - rcj->misc_bits);
}
x264 rev.819, modified, MSVC2005 build
General thread:
http://forum.doom9.org/showthread.php?t=130364

x264.gaussian.cplxblur.01.diff
Dark Shikari: - gaussian cplxblur: gives a tiny improvement in 2pass ratecontrol
x264_me-prepass_DeathTheSheep.01.diff
http://forum.doom9.org/showthread.php?p=1093523
x264_2pass_vbv.7.diff
http://thread.gmane.org/gmane.comp.v...093/focus=3748
x264_hrd_pulldown.04_interlace.diff
- HRD and pulldown for HD compatibility, updated patch for interlacing
http://forum.doom9.org/showthread.ph...19#post1047919

grab it here
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Rule Number 6: Concentrate!!!
(c)Hercules, Disney

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tutorials
How to Setup agent-based encoding with x264farm (the easy way)

Last edited by SpAwN_gUy; 15th April 2008 at 15:46.
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Old 15th April 2008, 15:37   #250  |  Link
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@ALL

please apply the x264_fix_win_stdin.diff too!

BHH
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Old 15th April 2008, 16:24   #251  |  Link
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x264.819.modified.exe

General thread:
http://forum.doom9.org/showthread.php?t=130364

x264.gaussian.cplxblur.01.diff
Dark Shikari: - gaussian cplxblur: gives a tiny improvement in 2pass ratecontrol
x264_me-prepass_DeathTheSheep.01.diff
http://forum.doom9.org/showthread.php?p=1093523
x264_2pass_vbv.7.diff
http://thread.gmane.org/gmane.comp.v...093/focus=3748
x264_hrd_pulldown.04_interlace.diff
HRD and pulldown for HD compatibility, updated patch for interlacing
http://forum.doom9.org/showthread.ph...19#post1047919
x264_fix_win_stdin.diff
http://mailman.videolan.org/pipermai...ch/004325.html

Link to x264 patches collected: http://files.x264.nl/x264_patches/
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Old 15th April 2008, 17:41   #252  |  Link
Sharktooth
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on my way.
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Old 16th April 2008, 08:50   #253  |  Link
SpAwN_gUy
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Quote:
Originally Posted by buzzqw View Post
please apply the x264_fix_win_stdin.diff too!
not needed, when compiled with MSVC
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Rule Number 6: Concentrate!!!
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tutorials
How to Setup agent-based encoding with x264farm (the easy way)
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Old 16th April 2008, 11:48   #254  |  Link
MythCreator
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x264.820.modified.experimental.exe

General thread:
http://forum.doom9.org/showthread.php?t=130364

x264.gaussian.cplxblur.01.diff
Dark Shikari: - gaussian cplxblur: gives a tiny improvement in 2pass ratecontrol
x264_me-prepass_DeathTheSheep.01.diff
http://forum.doom9.org/showthread.php?p=1093523
x264_2pass_vbv.7.diff
http://thread.gmane.org/gmane.comp.v...093/focus=3748
x264_hrd_pulldown.04_interlace.diff
- HRD and pulldown for HD compatibility, updated patch for interlacing
http://forum.doom9.org/showthread.ph...19#post1047919
x264_fix_win_stdin.diff
http://forum.doom9.org/showthread.ph...65#post1120065

Link to x264 patches collected: http://files.x264.nl/x264_patches/



make frofiled in GCC 4.4.0 20080331 experimental,totally for experiment & test
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Old 22nd April 2008, 12:38   #255  |  Link
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x264.826.modified.exe

General thread:
http://forum.doom9.org/showthread.php?t=130364

x264.gaussian.cplxblur.01.diff
Dark Shikari: - gaussian cplxblur: gives a tiny improvement in 2pass ratecontrol
x264_me-prepass_DeathTheSheep.01.diff
http://forum.doom9.org/showthread.php?p=1093523
x264_2pass_vbv.7.diff
http://thread.gmane.org/gmane.comp.v...093/focus=3748
x264_hrd_pulldown.04_interlace.diff
HRD and pulldown for HD compatibility, updated patch for interlacing
http://forum.doom9.org/showthread.ph...19#post1047919
x264_fix_win_stdin.diff
http://mailman.videolan.org/pipermai...ch/004325.html

Link to x264 patches collected: http://files.x264.nl/x264_patches/
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Old 23rd April 2008, 14:02   #256  |  Link
Sharktooth
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bobor, i constantly check this thread for modified builds for megui.
however, can you manage to stress D_S to obtain an updated FGO patch for the next build?

Last edited by Sharktooth; 23rd April 2008 at 14:05.
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Old 23rd April 2008, 19:55   #257  |  Link
bob0r
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I am holding his fastest Intel System Hostage, he is giving me all the patches i demand!

I can compile FGO now, but i rather do it with a new further developed and easy appliable patch
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Old 26th April 2008, 10:25   #258  |  Link
MythCreator
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x264.830.modified.experimental.exe

General thread:
http://forum.doom9.org/showthread.php?t=130364

x264.gaussian.cplxblur.01.diff
Dark Shikari: - gaussian cplxblur: gives a tiny improvement in 2pass ratecontrol
x264_me-prepass_DeathTheSheep.01.diff
http://forum.doom9.org/showthread.php?p=1093523
x264_2pass_vbv.7.diff
http://thread.gmane.org/gmane.comp.v...093/focus=3748
x264_hrd_pulldown.04_interlace.diff
- HRD and pulldown for HD compatibility, updated patch for interlacing
http://forum.doom9.org/showthread.ph...19#post1047919
x264_fix_win_stdin.diff
http://forum.doom9.org/showthread.ph...65#post1120065
x264_fgo.01.826.diff
32x32samples_crash.diff
cosmetic.diff
debug-defines.diff
fix_stats_file_work_for_cli.diff
frames_memoryleak.diff
multithreading_Nth_pass_ratecontrol.diff
http://forum.doom9.org/showthread.ph...61#post1128461


Link to x264 patches collected: http://files.x264.nl/x264_patches/



make frofiled in GCC 4.4.0 20080331 experimental,totally for experiment & test
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Old 27th April 2008, 03:04   #259  |  Link
Rodger
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Quote:
Originally Posted by MythCreator View Post
I canīt sugguest this release as it totally sucks doing an encode 1280*720 at 4Mbit! Total blockyness! everything washed out.
Just my 2 cents.
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Old 27th April 2008, 03:29   #260  |  Link
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If its just that build and not the normal 830 build it would be interesting to know which patch causes the problem, let alone helpful for those maintaining/developing the patches!
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