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10th May 2016, 17:31 | #37864 | Link |
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Join Date: Oct 2012
Posts: 99
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What a remarkable addition this deringing is. Ringing is my number one annoyance, much more so than mild banding or aliasing. Whatever leftovers you guys are talking about, they definitely are not as bad as ringing itself :P Great work!
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10th May 2016, 17:39 | #37865 | Link |
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Join Date: Dec 2011
Posts: 1,812
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Did you see my comparison above? The ringing in some areas of the image gets more distinct than without deringing because SuperRes with high strength reintroduces it in an aliased shape. Which is of course not the fault the deringing filter, but an unfortunate coincidence.
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10th May 2016, 17:44 | #37866 | Link | |
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Posts: n/a
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Quote:
I know there was a general consensus that Scale in Linear Light provided the best results for Catmull-Rom Image Downscaling method, but I do not know if the same applies to the SSIM 2D 100% Image Downscaling method. What is the general consensus - should I use Scale in Linear Light for SSIM 2D 100% downscaling. |
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10th May 2016, 17:51 | #37867 | Link | |
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Join Date: Oct 2012
Posts: 99
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Quote:
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10th May 2016, 18:02 | #37868 | Link | ||
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Join Date: Nov 2011
Posts: 187
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Quote:
Now it is interesting to learn that LUT can be set in two different ways and still remain linear. Could you please explain a bit how that works, if you don’t mind? Quote:
While we are at it, I will share some thoughts: 1. 3D DCP video is a frame sequential 48fps stream with alternate left eye and right eye frames for 24 fps content. If LAV video decoder just flags and sends the stereo frames in the same way as it does for MVC content, no special handling of 3D would be required in madVR (I believe). 2. Currently, the black bar detection algorithm doesn’t work for RGB content (and also YUV content, IIRC), so it wouldn’t work for XYZ as well without extra work on your side. However, you can use the “Y” of XYZ for black bar detection as you do for YCbCr content because “Y” in XYZ and YCbCr are very similar as both have lightness information. |
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10th May 2016, 18:21 | #37869 | Link | |
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Join Date: Dec 2011
Posts: 1,812
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Quote:
However, SuperRes also makes the image even brighter (in GL more than in LL, that's a little confusing since it's the opposite way around compared to image scaling) and must be fed with image in GL when SuperRes itself also works in GL to avoid aliasing introduction (and fed with LL when it works in LL). So, it should be best to define script profiles to achieve LL downscaling when there is no upscaling with SuperRes and to use GL downscaling when SuperRes in GL is used (it should be used in GL since probably most content is that way). |
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10th May 2016, 19:06 | #37870 | Link |
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Join Date: Dec 2010
Posts: 255
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SuperRes at 1 is the best option in my opinion. Anything more than 1 starts causing its own issues with the image. 4 usually looks bad unless you have a super clean image, and even then I'd say 3 should be the limit on SuperRes.
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10th May 2016, 19:15 | #37871 | Link |
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Join Date: Dec 2011
Posts: 1,812
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Really depends on the source and target device.
I hardly see any artifacts with 1080p -> WQHD Jinc AR SL + SR 4, except with broken sources or small or bad fonts (which would also look pixelated on a 24" 1080p display with 1080p source). |
10th May 2016, 22:28 | #37874 | Link | |
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Join Date: Feb 2014
Posts: 139
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Quote:
I find 1 is subtle and almost universally good, but 2 is often better unless image is covered in compression artifacts. 3 is the same thing as 2, but with greater strength per pass (thus stronger effect, but also more haloing without more detail resolution) and should only be reserved for good quality sources of 720p or higher resolution. However, it's great for 720p->1080p. 4 starts costing an arm and a leg, so I don't run it and cannot comment on its qualities. |
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10th May 2016, 22:37 | #37875 | Link | |
X Cinema Projectionist NZ
Join Date: Feb 2006
Location: Auckland NZ
Posts: 310
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Quote:
My installer updated madvr so I really don't know how he did it sorry. Maybe my installation for the latest version hasn't been installed correctly. Can someone give me the correct procedure for installing new updates please? You mention is the installation multiple/updated *all* files, etc etc but Im not sure about how its done correctly. Can someone help with the correct procedure please so I can pass this onto the installer? Thanks in advance... |
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11th May 2016, 01:05 | #37876 | Link | |
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Join Date: Oct 2015
Location: Brasil, SP, São Paulo
Posts: 154
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Quote:
When you find download the rar from first page of this thread and extract all files to this folder...
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Desktop, i5 2500, 8GB, N570 GTX TF III PE/OC Asus X555LF, i7-5500U, 6GB Ram, Nvidia 930m/HD 5500 Windows 8.1 Pro x64 |
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11th May 2016, 02:21 | #37877 | Link |
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Join Date: Jul 2014
Posts: 942
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Madshi, thanks for the reply re my crash report.
I have no idea why I have the issue and not others. It could be a combo of settings. I'll try your suggestion, I'll also try to reset the settings to default and see if it makes a difference. Re your question about why no HDR content in 10000nits, it's because there is no monitor able to grade HDR content in 10000nits. The max today is the Dolby Vision Pulsar, which does 4000nits in 1080p. Their 4K model can't do 4000nits. The other often used grading monitor for HDR is the Sony which does around 1000-1200nits.
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Win11 Pro x64 b23H2 Ryzen 5950X@4.5Ghz 32Gb@3600 Zotac 3090 24Gb 551.33 madVR/LAV/jRiver/MyMovies/CMC Denon X8500HA>HD Fury VRRoom>TCL 55C805K |
11th May 2016, 03:47 | #37878 | Link | |
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Join Date: Oct 2012
Location: Akron, OH
Posts: 491
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Quote:
c:\Users\Jkauff\AppData\Roaming\J River\Media Center 21\Plugins\madvr\ |
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11th May 2016, 03:49 | #37879 | Link |
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Join Date: May 2004
Posts: 5,351
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Another positive vote for the new deringing. Very impressive results I must say! I only had limited time to check it out, but, I tried it on some Family Guy episodes and I'm quite impressed. Nicely done!
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HTPC: Windows 11, AMD 5900X, RTX 3080, Pioneer Elite VSX-LX303, LG G2 77" OLED |
11th May 2016, 04:10 | #37880 | Link | |
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Join Date: Mar 2009
Posts: 3,650
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Quote:
Next up, deblocking! |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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