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Old 14th January 2012, 16:57   #621  |  Link
Zep
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Quote:
Originally Posted by Didée View Post
That script doesn't even use multithreading. The initial SetMTmode is #commented, so it doesn't initiate the threading. The later SetMTmode is without effect, since you cannot initiate threading after a video object has been created.

No idea why it's crashing MeGUI, I never use it. (It's not even installed here.) But somehow I feel that "Avisynth script is crashing MeGUI!!!" is a frequent topic. Isn't it?
haha yeah i didn't notice he commented the MT out. proof that just quickly glancing at code is a bad mojo

However, my gut says he pasted bad code as there is no way not to notice MT off CPU wise.


UPDATE: it appears my gut was correct :P
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Old 14th February 2012, 14:53   #622  |  Link
nibus
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LaTo - is there any advantage to running TTempSmooth inside MCTD rather than separately? I'd like to tweak the lthresh and cthresh parameters.
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Old 17th February 2012, 20:54   #623  |  Link
torwart
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People help.

I want to make working this MCtemporal denoise. I have every plugin and avsi in one folder. my script is there too. when i drop in VD ERROR OCCURS!!!!!! /there is no function ff3dfilter/ I have fft3d system 32. everything is ok. all i need is to run that script. what to do????????????????????????
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Old 17th February 2012, 21:55   #624  |  Link
06_taro
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MCTD v1.4.20 mod 4.2

Download: MCTDmod_v1.4.20mod4.2.rar

Changelog ( I didn't post modded version in D9, until I see someone needed today. If you need previous versions, find them here ):
Quote:
v1.4.20 mod4.2
-- fix documents and code comments of pMode

v1.4.20 mod4.1
-- recalculate motion vectors for the second pass if refine=True
-- recalculate motion masks and motion compensated frames of delta=1 for the second pass properly
-- try to use native MDegrainN when radius > 3, but still keep backward capability with official mvtools2

v1.4.20 mod4
-- rework on pMode's adaptive pre-filter, use [0:255 16:255 75:0 255:0] gradient mask map instead of [0:x bias:255 255:y](x=0 or y=0)

v1.4.20 mod3.8
-- only use the finest hierarchical level for MSuper when capable
-- added "refine" to recalculate super clip for more robust motion estimation
-- added "pMode" to use adaptviely pre-filtered or even range-expanded clip for motion search
-- added negative "sigma" value to use dfttest as a frequency-based adaptive pre-filter
-- separate "limitC" and "limitC2" from "limit" and "limit2" to define different limit value for chroma planes
-- added -2 for limit* to use luma-adaptive auto-limit mode

v1.4.20 mod3.7
-- bug fixes
-- added "ssource" as lsfmod's "source" clip

v1.4.20 mod3.6
-- adjusted merge16_8 usage to latest version of dither package

v1.4.20 mod3.5
-- now accept negative value of post as sigma ( was only used to define whether fixband is used on post-denoise, and must be used with custom "ppnr" )
-- added "useMMask" in MCTD to turn motion mask on/off for sharpen/stabilize/enhance

v1.4.20 mod3.4
-- fully supported Y/U/V in -65535~5 of MCPP_merge16_8, although MCTD_PP only needs value of 1/3

v1.4.20 mod3.3
-- added "stF" to allow custom stabilizing filter

v1.4.20 mod3.2
-- made lthresh/cthresh changeable

v1.4.20 mod3.1
-- added "useMMask" in MCTD_PP to turn motion mask on/off for sharpen/stabilize/enhance
-- changed the type of "sigma" from int to float

v1.4.20 mod3
-- fixed scene change frames not being filtered correctly with sharp/stabilize/enhance
-- added "pp" in MCTD to turn all post-processing in MCTD_PP off
-- supported stacked 16-bit output for custom "dbF" ( mainly implemented by SAPikachu )

v1.4.20 mod2
-- removed deblock mod16 warnings when deblock=true, pad and crop internally
-- updated Deblock_QED with custom bug fix

v1.4.20 mod
-- added "p1nr", "p2nr", "ppnr", "shF", "aaF", "dbF" to allow custom filters
Requirements pack(packed some days ago, should contained all the plugins/scripts, but I didn't check. MCTD uses some functions in other scripts, and I was not sure if I had splitted all these funcions out):
MCTDmod_Requirements.7z(edit: Dither package in requirements pack hasn't been updated, you need to manually update it to v1.15.0 or above)
Attached Files
File Type: rar MCTDmod_v1.4.20mod4.2.rar (18.9 KB, 451 views)

Last edited by 06_taro; 9th February 2013 at 11:33. Reason: mod 4.2
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Old 17th February 2012, 22:27   #625  |  Link
Taurus
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Code:
I have fft3d system 32. everything is ok
No, you have to put FFTW3.DLL in system32.
fft3dfilter.dll -> avisynth\plugins folder.
Please read the readme's and/or the html:
http://avisynth.org.ru/fft3dfilter/fft3dfilter.html
Good luck.
MCTD is a little bastard, I won't use it
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Old 18th February 2012, 04:23   #626  |  Link
nibus
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Quote:
Originally Posted by 06_taro View Post
MCTD v1.4.20 mod 3.2
Download: MCTDmod_v1.4.20mod3.2.rar

Changelog ( I didn't post modded version in D9, until I see someone needed today. If you need previous version, find it here ):
Thanks taro, I'll give your mod a shot.
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Old 18th February 2012, 08:57   #627  |  Link
torwart
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Sorry. Ofcourse I have fftw3.dll in system 32 and the fft3dfilter.dll in plugins.........
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Old 18th February 2012, 13:10   #628  |  Link
StainlessS
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Quote:
Originally Posted by torwart View Post
People help.

I want to make working this MCtemporal denoise. I have every plugin and avsi in one folder. my script is there too. when i drop in VD ERROR OCCURS!!!!!! /there is no function ff3dfilter/ I have fft3d system 32. everything is ok. all i need is to run that script. what to do????????????????????????
FFT3DFilter. (EDIT: If that's not too obvious)
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Last edited by StainlessS; 18th February 2012 at 13:28.
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Old 5th March 2012, 05:44   #629  |  Link
canuckerfan
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Quote:
Originally Posted by 06_taro View Post
MCTD v1.4.20 mod 3.3
Download: MCTDmod_v1.4.20mod3.3.rar

Changelog ( I didn't post modded version in D9, until I see someone needed today. If you need previous version, find it here ):


Requirements pack(packed some days ago, should contained all the plugins/scripts, but I didn't check. MCTD uses some functions in other scripts, and I was not sure if I had splitted all these funcions out):
MCTDmod_Requirements.7z
Those are some interesting modifications. How would I combine MCTDmod with the Dither package to perform post dithering on a clip?

Edit: Can MCTDmod output 16-bit like the modified dfttest can in the dither package?

Last edited by canuckerfan; 5th March 2012 at 05:55.
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Old 5th March 2012, 07:28   #630  |  Link
06_taro
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Example:
Code:
MCTD(enhance=true, dbF="GradFun3(lsb=true)")
In this way, output is stacked 16-bit.

Actually both stabilize and enhance period accept 16-bit process ( they share the same mask/merge ):
Code:
MCTD(stabilize=true, stF="dfttest(lsb=true)",
\    enhance=true, dbF="GradFun3(lsb=true, lsb_in=true)")
But be careful that if stabilize period outputs 16-bit clip, enhance filter should be able to accept 16-bit input.

And you can use MCTD(enhance=true, dbF="""dfttest(lsb=true).GradFun3(lsb=true, lsb_in=true)""") to do the same thing.
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Old 26th March 2012, 19:50   #631  |  Link
lansing
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can MCTD be multithreaded? I'm currently trying to run it on my 100 minutes bluray anime movie, and it's going to take like 30 hours on my AMD 4 core, while only with 35% cpu usage. Is there a way to utilize all the cores?
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Old 28th June 2012, 04:33   #632  |  Link
rm2kpro
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I am also interested in running MCTDMod with multiple threads. Can someone share their experience?
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Old 28th June 2012, 13:43   #633  |  Link
Yellow_
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I'm running MCTD mod16 version with 2.58 32bit Avisynth vanilla on a dual Xeons with 2GB RAM (2 sticks are stuffed) on 64bit Linux via Wine and get 85% CPU usage on both processors and both virtual processors.

Not sure if that helps but I had thought on Windows you'd get all cores being used even with non MT version.
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Old 28th June 2012, 23:39   #634  |  Link
rm2kpro
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I'm on 64-bit Windows 8. Vanilla 32-bit Avisynth 2.6 did not make MTCDmod use all my cores.

I later installed Avisynth 2.6 MT 2012.05.16 and used Setmtmode(2). It works problem-free while using all my cores and providing a very nice speedup. That was simpler than I thought.

Though pipeling to x264 64-bit does no longer work. I have to use x264 32-bit instead.

Edit: I did one step too much. Just using Avisynth 2.6 MT is enough. Setmtmode is apparently not needed when the filters have built-in threading.

Now, pipelining works again.

Last edited by rm2kpro; 2nd July 2012 at 21:39. Reason: Newer information
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Old 30th August 2012, 21:57   #635  |  Link
lauguru
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hello
someone could tell me, how to use the avs denoise filter and grain reduction.
Commands that must be put? in bdrebuilder



To do this:




Required Filters:
http://avisynth.org/mediawiki/MCTemporalDenoise

Note: You do not necessarily need all of these filters for this script to function for you. There are special modes that enable the use of specific filters at specific times, but these are only used when necessary. Just to be safe, make sure you have all of the filters listed below in you "Plugins" folder.
MVTools (v2.5.10) http://avisynth.org.ru/mvtools/mvtools2.html#download
MaskTools (v2.0a43) http://manao4.free.fr/masktools-v2.0a48.zip
LSFmod (v1.9) http://avisynth.org/mediawiki/LSFmod
FFT3Dgpu (v0.8.2.7) or FFT3Dfilter (v2.1.1) http://avisynth.org.ru/fft3dfilter/fft3dfilter.html
TTempsmooth (v0.9.4) http://avisynth.org.ru/docs/english/externalfilters/ttempSmooth.htm
RemoveGrain + Repair (v1.0PR) http://home.arcor.de/kassandro/prerelease/RemoveGrain-1.0.rar
Deblock (v1.2) http://avisynth.org/mediawiki/DeBlock
Deblock_QED (25.may.2010) http://avisynth.org/mediawiki/Deblock_QED
DctFilter (v0.0.1.4) http://avisynth.org/mediawiki/DCTFilter
EEDI2 (v0.9.2) http://web.missouri.edu/~kes25c/EEDI2v092.zip
SangNom (v1.0beta) http://avisynth.org/mediawiki/SangNom
GradFun2DBmod (v1.5) http://avisynth.org/mediawiki/GradFun2DBmod
GradFun2db (v1.0) http://forum.doom9.org/showthread.php?t=108681
AddGrainC (v1.5) http://forum.doom9.org/showthread.php?t=111849


All-in-one installer beta: http://www.sendspace.com/file/1gggec





Thanks in advance for the help
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Old 2nd September 2012, 10:34   #636  |  Link
zerowalker
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I get error about "ssource" with MCTD, it doesnīt know what it is
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Old 8th September 2012, 20:21   #637  |  Link
zerowalker
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canīt anyone help me get MCTDmod to work please;S?
I donīt know what to do

I only get the error that it doesnīt know the command "ssource"
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Old 9th September 2012, 01:59   #638  |  Link
cobo
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Look and find where in your script that "source" is mis-spelled as "ssource" and correct it by deleting the extra "s".
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Old 9th September 2012, 09:21   #639  |  Link
lauguru
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could put a complete example of how to write the script, to remove grain?
I do not always load them I get error.

MCTemporalDenoise(settings="very high") ???
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Old 9th September 2012, 11:44   #640  |  Link
zerowalker
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I donīt think, source is misspelled, itīs in the code of MCTD, something with lsfmod (i got that plugin;S).

I donīt know what to do, i downloaded the MCTD along with the requirements.
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