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17th June 2008, 06:49 | #3762 | Link |
Swallowed in the Sea
Join Date: Oct 2002
Location: Aix-en-Provence, France
Posts: 5,191
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No need to have Vista to test it... I already tested it (not with megui installer though) and it works great. I'll add it this weekend. But if you want some details, I can give you some hints...
@berrinam : glad you're back... There are also several bugs reported in the SF bugstracker. If you have some time, just look them. Your patch for the adaptive muxer looks ok...I'll test it tonight. |
17th June 2008, 08:07 | #3763 | Link |
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Join Date: Apr 2005
Posts: 1,740
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This adds zones support back, in the main window. I've attempted to do the minimum changes simply to get it working:
http://www.box.net/shared/97swopctcg |
17th June 2008, 12:47 | #3764 | Link |
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Join Date: Jul 2005
Posts: 97
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There still seems to be a bug whereby on Vista, Megui is assuming the install path is c:\program files (x86)\megui. Therefore when you start megui it tells you a new version is available and you download it, restart and your still on the previous version and you get the popup again telling you to upgrade.
To fix it i manually copy megui.exe from c:\program files (x86)\megui to the proper location. EDIT - Still has bug in Vista, whereby when you click file open or ... box after enqueuing a encode, the application will freeze, workaround is to enqueue 1 movie, restart megui and enqueue next and so on and so. Then encode. Does this on Vista32 and Vista64 Last edited by toytown; 17th June 2008 at 12:54. |
17th June 2008, 13:05 | #3765 | Link |
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Join Date: Oct 2004
Location: France
Posts: 567
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Hello,
I think something broke the "Quantizer Matrices choice" default size in rev. 530 : Moreover I've seen that the caption text wasn't displayed because it was erased when the selected profil wasn't "High Profil". I've changed this to always display the text, maybe I'm wrong but it seems more logical to me ... Now it looks like this : Code:
Index: x264ConfigurationPanel.cs =================================================================== --- x264ConfigurationPanel.cs (revision 531) +++ x264ConfigurationPanel.cs (working copy) @@ -749,7 +749,6 @@ x264NumberOfBFrames.Enabled = false; x264NumberOfRefFramesLabel.Enabled = false; cqmComboBox1.SelectedIndex = 0; - quantizerMatrixGroupbox.Text = ""; quantizerMatrixGroupbox.Enabled = false; x264LosslessMode.Checked = false; x264LosslessMode.Enabled = false; @@ -759,7 +758,6 @@ x264NumberOfBFrames.Enabled = true; x264NumberOfRefFramesLabel.Enabled = true; cqmComboBox1.SelectedIndex = 0; - quantizerMatrixGroupbox.Text = ""; quantizerMatrixGroupbox.Enabled = false; x264LosslessMode.Checked = false; x264LosslessMode.Enabled = false; Index: x264ConfigurationPanel.Designer.cs =================================================================== --- x264ConfigurationPanel.Designer.cs (revision 531) +++ x264ConfigurationPanel.Designer.cs (working copy) @@ -1496,13 +1496,13 @@ this.cqmComboBox1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.cqmComboBox1.Filter = "Quantizer matrix files (*.cfg)|*.cfg|All Files (*.*)|*.*"; - this.cqmComboBox1.Location = new System.Drawing.Point(6, 19); + this.cqmComboBox1.Location = new System.Drawing.Point(12, 19); this.cqmComboBox1.MaximumSize = new System.Drawing.Size(1000, 29); this.cqmComboBox1.MinimumSize = new System.Drawing.Size(64, 29); this.cqmComboBox1.Name = "cqmComboBox1"; this.cqmComboBox1.SelectedIndex = -1; this.cqmComboBox1.SelectedItem = null; - this.cqmComboBox1.Size = new System.Drawing.Size(348, 29); + this.cqmComboBox1.Size = new System.Drawing.Size(300, 29); this.cqmComboBox1.TabIndex = 5; this.cqmComboBox1.SelectionChanged += new MeGUI.StringChanged(this.cqmComboBox1_SelectionChanged); // |
17th June 2008, 13:46 | #3766 | Link |
Mr. Sandman
Join Date: Sep 2003
Location: Haddonfield, IL
Posts: 11,768
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vs2008 designer weirdness... fixed
@berrinam: the adaptive muxer fix seems to work. committed. if there are no complaints i will port it to the stable version too. @devs: sorry for the fast bins updates, but i want to have an "useable" 0.3 version out for ppl running 0.3.0.1004...
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MPEG-4 ASP Custom Matrices: EQM V1(old), EQM AutoGK Sharpmatrix (aka EQM V2), EQM V3HR (updated 01/10/2004), EQM V3LR, EQM V3ULR (updated 04/02/2005), EQM V3UHR (updated 17/12/2004) and EQM V3EHR (updated 05/10/2004) Info about my ASP matrices. MPEG-4 AVC Custom Matrices: EQM AVC-HR Info about my AVC matrices My x264 builds. Mooo!!! Last edited by Sharktooth; 17th June 2008 at 14:16. |
17th June 2008, 20:35 | #3767 | Link | |
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Join Date: Aug 2004
Posts: 21
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Quote:
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17th June 2008, 20:43 | #3768 | Link |
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Join Date: Aug 2004
Posts: 21
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I just queued up 50 jobs.... no changes to workers, etc. when I hit start... three of the seven "sets" of jobs started in parallel at once. To make things worse, there is no way (that I could see) of telling which running job was which... IMHO, the status window should at least show a job number.... thanks
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18th June 2008, 03:25 | #3770 | Link |
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Join Date: Apr 2005
Posts: 1,740
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Thoughts on 0.4
There's many things I want to do in MeGUI, but we all only have limited time. However, some general comments:
Last edited by berrinam; 18th June 2008 at 03:39. |
18th June 2008, 13:29 | #3772 | Link |
Mr. Sandman
Join Date: Sep 2003
Location: Haddonfield, IL
Posts: 11,768
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VFW cant be taken into consideration. it will be a problem for linux compatibility. about VC1, i thought at it a while ago, but my conclusion was "it's not worth the time". we already have x264, a better performing codec that is also compatible with the media supports and flash for streaming. VC1 is just M$ stuff...
Future files is a great idea. I'd suggest to use a new approach for output file management for every tool though. The files could be stored in a temp dir (maybe system/user temp folder), inside a subfolder named using the parent job name and timestamp. The intermediate jobs output files should be always named videoN.ext or audioN.ext (where N is the track number). after all the jobs are done the resulting file could be moved to the user desired location. doing this way we can avoid a lot of problems running parallel jobs. -OT- use linux Mint instead of Ubuntu.
__________________
MPEG-4 ASP Custom Matrices: EQM V1(old), EQM AutoGK Sharpmatrix (aka EQM V2), EQM V3HR (updated 01/10/2004), EQM V3LR, EQM V3ULR (updated 04/02/2005), EQM V3UHR (updated 17/12/2004) and EQM V3EHR (updated 05/10/2004) Info about my ASP matrices. MPEG-4 AVC Custom Matrices: EQM AVC-HR Info about my AVC matrices My x264 builds. Mooo!!! Last edited by Sharktooth; 18th June 2008 at 13:38. |
18th June 2008, 20:02 | #3773 | Link |
Swallowed in the Sea
Join Date: Oct 2002
Location: Aix-en-Provence, France
Posts: 5,191
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Here is a patch to put "Always on Top" (or not) the Video Preview via the Settings (asked from here) :
Code:
Index: core/details/MeGUISettings.cs =================================================================== --- core/details/MeGUISettings.cs (revision 538) +++ core/details/MeGUISettings.cs (working copy) @@ -18,7 +18,7 @@ defaultLanguage1, defaultLanguage2, afterEncodingCommand; private bool recalculateMainMovieBitrate, autoForceFilm, autoStartQueue, enableMP3inMP4, autoOpenScript, overwriteStats, keep2of3passOutput, deleteCompletedJobs, autoSetNbThreads, deleteIntermediateFiles, - deleteAbortedOutput, openProgressWindow, useadvancedtooltips, freshOggEnc2, autoscroll; + deleteAbortedOutput, openProgressWindow, useadvancedtooltips, freshOggEnc2, autoscroll, alwaysOnTop; private ulong audioSamplesPerUpdate; private AfterEncoding afterEncoding; private decimal forceFilmThreshold, acceptableFPSError; @@ -86,6 +86,7 @@ videoExtension = ""; audioExtension = ""; safeProfileAlteration = false; + alwaysOnTop = false; } #region properties public string YadifPath @@ -174,6 +175,14 @@ get { return useadvancedtooltips; } set { useadvancedtooltips = value; } } + ///<summary> + /// gets / sets whether megui puts the Video Preview Form "Always on Top" or not + /// </summary> + public bool AlwaysOnTop + { + get { return alwaysOnTop; } + set { alwaysOnTop = value; } + } /// <summary> /// path of besplit.exe Index: core/gui/SettingsForm.cs =================================================================== --- core/gui/SettingsForm.cs (revision 538) +++ core/gui/SettingsForm.cs (working copy) @@ -144,6 +144,8 @@ private TextBox tbAften; private Label lbAften; private Button selectAftenExecutableButton; + private GroupBox gbVideoPreview; + private CheckBox chAlwaysOnTop; /// <summary> /// Required designer variable. /// </summary> @@ -310,6 +312,8 @@ this.nbPassesLabel = new System.Windows.Forms.Label(); this.nbPasses = new System.Windows.Forms.NumericUpDown(); this.helpButton1 = new MeGUI.core.gui.HelpButton(); + this.gbVideoPreview = new System.Windows.Forms.GroupBox(); + this.chAlwaysOnTop = new System.Windows.Forms.CheckBox(); groupBox1 = new System.Windows.Forms.GroupBox(); groupBox1.SuspendLayout(); this.otherGroupBox.SuspendLayout(); @@ -333,6 +337,7 @@ this.tabPage6.SuspendLayout(); this.tabPage7.SuspendLayout(); ((System.ComponentModel.ISupportInitialize)(this.nbPasses)).BeginInit(); + this.gbVideoPreview.SuspendLayout(); this.SuspendLayout(); // // groupBox1 @@ -741,6 +746,7 @@ // // tabPage3 // + this.tabPage3.Controls.Add(this.gbVideoPreview); this.tabPage3.Controls.Add(groupBox1); this.tabPage3.Controls.Add(this.autoUpdateGroupBox); this.tabPage3.Controls.Add(this.outputExtensions); @@ -760,7 +766,7 @@ this.autoUpdateGroupBox.Controls.Add(this.useAutoUpdateCheckbox); this.autoUpdateGroupBox.Location = new System.Drawing.Point(227, 82); this.autoUpdateGroupBox.Name = "autoUpdateGroupBox"; - this.autoUpdateGroupBox.Size = new System.Drawing.Size(240, 203); + this.autoUpdateGroupBox.Size = new System.Drawing.Size(240, 139); this.autoUpdateGroupBox.TabIndex = 3; this.autoUpdateGroupBox.TabStop = false; this.autoUpdateGroupBox.Text = "Auto Update"; @@ -1664,6 +1670,26 @@ this.helpButton1.Size = new System.Drawing.Size(47, 23); this.helpButton1.TabIndex = 1; // + // gbVideoPreview + // + this.gbVideoPreview.Controls.Add(this.chAlwaysOnTop); + this.gbVideoPreview.Location = new System.Drawing.Point(228, 228); + this.gbVideoPreview.Name = "gbVideoPreview"; + this.gbVideoPreview.Size = new System.Drawing.Size(239, 62); + this.gbVideoPreview.TabIndex = 4; + this.gbVideoPreview.TabStop = false; + this.gbVideoPreview.Text = "Video Preview"; + // + // chAlwaysOnTop + // + this.chAlwaysOnTop.AutoSize = true; + this.chAlwaysOnTop.Location = new System.Drawing.Point(8, 21); + this.chAlwaysOnTop.Name = "chAlwaysOnTop"; + this.chAlwaysOnTop.Size = new System.Drawing.Size(169, 17); + this.chAlwaysOnTop.TabIndex = 0; + this.chAlwaysOnTop.Text = "Set the Form \"Always on Top\""; + this.chAlwaysOnTop.UseVisualStyleBackColor = true; + // // SettingsForm // this.AutoScaleBaseSize = new System.Drawing.Size(5, 14); @@ -1712,6 +1738,8 @@ this.tabPage7.ResumeLayout(false); this.tabPage7.PerformLayout(); ((System.ComponentModel.ISupportInitialize)(this.nbPasses)).EndInit(); + this.gbVideoPreview.ResumeLayout(false); + this.gbVideoPreview.PerformLayout(); this.ResumeLayout(false); this.PerformLayout(); @@ -2008,6 +2036,7 @@ settings.FFMpegPath = textBox7.Text; settings.AftenPath = tbAften.Text; settings.AedSettings = this.autoEncodeDefaults; + settings.AlwaysOnTop = chAlwaysOnTop.Checked; return settings; } set @@ -2066,6 +2095,7 @@ textBox7.Text = settings.FFMpegPath; tbAften.Text = settings.AftenPath; this.autoEncodeDefaults = settings.AedSettings; + chAlwaysOnTop.Checked = settings.AlwaysOnTop; } } #endregion Index: core/gui/VideoPlayer.cs =================================================================== --- core/gui/VideoPlayer.cs (revision 538) +++ core/gui/VideoPlayer.cs (working copy) @@ -643,7 +643,6 @@ this.Name = "VideoPlayer"; this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Show; this.Text = "VideoPlayer"; - this.TopMost = true; ((System.ComponentModel.ISupportInitialize)(this.videoPreview)).EndInit(); this.previewGroupbox.ResumeLayout(false); ((System.ComponentModel.ISupportInitialize)(this.positionSlider)).EndInit(); Index: packages/AviSynthWindow.cs =================================================================== --- packages/AviSynthWindow.cs (revision 538) +++ packages/AviSynthWindow.cs (working copy) @@ -1441,6 +1441,7 @@ player.Show(); reader = player.Reader; sendCropValues(); + if (mainForm.Settings.AlwaysOnTop) player.TopMost = true; return true; } else |
18th June 2008, 20:05 | #3774 | Link |
Swallowed in the Sea
Join Date: Oct 2002
Location: Aix-en-Provence, France
Posts: 5,191
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About future idea : I'm against to include the VFW interface too... I see none advantages to use this nowadays.
btw, I've some plans to add new things but I prefer to wait for the moment. Last edited by Kurtnoise; 19th June 2008 at 06:40. Reason: typo |
18th June 2008, 22:18 | #3775 | Link |
I dont care so should you
Join Date: Apr 2006
Location: In hell next to the boiling pit of Lava...
Posts: 989
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Well not to sound for or against the Idea of vfw but I think that some people would still like the idea of direct interaction with the codec via a GUI rather then a CLI...
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19th June 2008, 02:51 | #3776 | Link |
Mr. Sandman
Join Date: Sep 2003
Location: Haddonfield, IL
Posts: 11,768
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vfw is a windows specific framework. since we planned a megui port for linux, vfw cant be integrated.
also it would require a huge rewrite of the codebase and a rework of the workflow. way too much effort for a small and problematic gain.
__________________
MPEG-4 ASP Custom Matrices: EQM V1(old), EQM AutoGK Sharpmatrix (aka EQM V2), EQM V3HR (updated 01/10/2004), EQM V3LR, EQM V3ULR (updated 04/02/2005), EQM V3UHR (updated 17/12/2004) and EQM V3EHR (updated 05/10/2004) Info about my ASP matrices. MPEG-4 AVC Custom Matrices: EQM AVC-HR Info about my AVC matrices My x264 builds. Mooo!!! |
19th June 2008, 05:18 | #3777 | Link |
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You may be right about vfw, but I'm not entirely sure. I agree, certainly not in the short term.
However, I at one stage looked into supporting vfw via the command-line tool avs2avi. Combining that with PInvoke to launch codec config shouldn't be too hard, and it wouldn't break linux compatibility if we were able to provide it in a plugin: linux users just wouldn't install the plugin. But I agree that many things have higher priorities. I was just trying to say that with the right structure, many tools can be added with relatively little fuss. Last edited by berrinam; 19th June 2008 at 05:27. |
19th June 2008, 13:02 | #3778 | Link |
Mr. Sandman
Join Date: Sep 2003
Location: Haddonfield, IL
Posts: 11,768
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the avs2avi solution is indeed an easier way.
__________________
MPEG-4 ASP Custom Matrices: EQM V1(old), EQM AutoGK Sharpmatrix (aka EQM V2), EQM V3HR (updated 01/10/2004), EQM V3LR, EQM V3ULR (updated 04/02/2005), EQM V3UHR (updated 17/12/2004) and EQM V3EHR (updated 05/10/2004) Info about my ASP matrices. MPEG-4 AVC Custom Matrices: EQM AVC-HR Info about my AVC matrices My x264 builds. Mooo!!! |
19th June 2008, 13:56 | #3779 | Link |
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Join Date: Apr 2005
Posts: 1,740
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According to doom9kumi's comment on this bug, this should tell mkvmerge to read the AR info from the bitstream. It appears to work for me. Is there a reason that we wouldn't want this switch enabled?
Code:
Index: packages/mux/mkv/MkvMergeMuxer.cs =================================================================== --- packages/mux/mkv/MkvMergeMuxer.cs (revision 543) +++ packages/mux/mkv/MkvMergeMuxer.cs (working copy) @@ -75,6 +75,8 @@ if (settings.DAR.HasValue) sb.Append(" --aspect-ratio 0:" + settings.DAR.Value.X + "/" + settings.DAR.Value.Y); + else + sb.Append(" --engage keep_bitstream_ar_info"); if (settings.VideoName.Length > 0) sb.Append(" --track-name \"0:" + settings.VideoName + "\""); |
19th June 2008, 14:11 | #3780 | Link | |
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Quote:
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Tags |
development, megui, not a help thread |
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