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5th March 2014, 14:07 | #24281 | Link | |
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Everything I post is IMO only. I'm thinking about putting a big disclaimer in my signiture.. Maybe... How?
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5th March 2014, 14:11 | #24282 | Link |
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Just load them in MPC-HC like you would with its built-in renderer (Options -> Playback -> Shaders), madVR accepts them the same way.
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LAV Filters - open source ffmpeg based media splitter and decoders |
5th March 2014, 14:11 | #24283 | Link |
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I really would love to use a sharpen filter but I use JRiver and can't find a way to do it. Madshi did mention one or twice that he could add a means to include a filter that wouldn't be too difficult to do. I can only hope.
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5th March 2014, 14:20 | #24284 | Link | |
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I thought there was a way to load shaders directly to madVR. P.S madshi, I realize most people don't like the Ringing or other artifacts sharpening may give (I hate them too)... but not this one. I'm not just saying that this is the best one there is when I say try it, I really mean it and urge people to try it (if they disliked sharpening before). This post is IMO only.
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5th March 2014, 14:32 | #24285 | Link | |
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Unfortunately it doesn't seem that it will fix the 'blinking' problem and the more I think about that the less sense it seems to make. I can't understand why it seems to work regardless of smooth motion, but only when the frame rate doesn't match the display frame rate. |
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5th March 2014, 14:36 | #24286 | Link | |||
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not sure if any gpu can handle nnedi32 neurons 1080 -> 2160 but give it a try. you find it under image doubling. Quote:
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5th March 2014, 15:15 | #24289 | Link | |
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You haven't even bother to test it... You can't do HIGH/LOW and others... It's a matter of taste. The same with scaling. If there were "best" option madshi wouldn't have include those settings. Tapatalk 4 @ GT-I9300 |
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5th March 2014, 15:30 | #24291 | Link |
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I have done a bunch of testing with patterns and movies,
The remaining aliasing (ever so small) with Lanczos translates to better detail at higher frequency, whether Jinc will blur the detail. Jinc will look better (smoother) on perfect diagonals only, on anything else it looks just like Lanczos. Also, Lanczos 8 uses less juice than Jinc 3. For Upscaling I use: Lanczos 3 + AR (no LL). For Downscaling I use: Catmull-Rom (no LL). This post is IMO only.
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 5th March 2014 at 15:39. |
5th March 2014, 15:36 | #24292 | Link | |
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I wonder if it's possible for Quicksync to do deinterlacing, because if I give the job to MadVR it would need twice the rendering power since it doubles the frames per second. |
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5th March 2014, 15:47 | #24294 | Link | |
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I am NOT asking for what is better. I am specifically asking Madshi what he prefers when playing 1080p Blu-Ray content. |
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5th March 2014, 16:16 | #24296 | Link |
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Whatever you use for deinterlacing, it should always double the number of frames.
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LAV Filters - open source ffmpeg based media splitter and decoders |
5th March 2014, 16:44 | #24297 | Link | |
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Why donīt you just test it yourself, instead of posting 20 posts asking everyone about their respective opinions when everyone of us has a completely different setup than you do. Everyone has a different taste, too, which you can see when you actually followed our dithering discussion. I see that with you a lot. If a new build and feature comes out, you always ask for "the best" settings, but you never actually provide an opinion yourself. Itīs like you donīt even exist and just copy blindly what other users prefer, instead of making up your own mind about it. I totally donīt get that at all. Especially since your high-end 4K projector should make some differences really obvious and make the differences clearly visible. Personally, on a 4K device, NNEDI3 luma doubling should always be enabled in your case, NNEDI3 chroma upscaling always second. And Iīm not even talking about NNEDI3 chroma doubling, because most of us donīt have a 4K device. Left are Lanczos, which is the sharpest with side-effects, while Jinc is sometimes more accurate, also with side-effects, so itīs all a matter of preference and the content that you feed madVR. Last edited by iSunrise; 5th March 2014 at 17:12. |
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5th March 2014, 17:46 | #24298 | Link |
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Hi guys (and maybe gals, it's hard to tell)... I have a question regarding gamma correction and calibration settings. I have this info from Monitor Asset Manager's Real-time EDID:
Color characteristics Default color space...... Non-sRGB Display gamma............ 2.50 Red chromaticity......... Rx 0.640 - Ry 0.340 Green chromaticity....... Gx 0.300 - Gy 0.690 Blue chromaticity........ Bx 0.138 - By 0.038 White point (default).... Wx 0.282 - Wy 0.297 Additional descriptors... None I was wondering if any of this info can or should be used in the device calibration settings for gamma.... and if so, what should be the corresponding gamma correction settings? I have tinkered with a calibration setting of pure power curve of 2.5 gamma and pure power curve 2.35 in the gamma correction... but I wasn't happy with the results. I have also tried other combos, and currently have both set at disabled (again not happy with the results). I don't have access to calibration gear, but thought maybe I could get better results if I understood what my TV's gamma is (pure pc, bt.709, etc. etc.) and what the target should be for gamma correction. I have included screen shots of the two settings in question if there is any confusion about what I am talking about Thanks in advance, QB
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5th March 2014, 18:22 | #24299 | Link | |||
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Maybe someone else can help out. This is not my area of expertise. |
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5th March 2014, 18:44 | #24300 | Link |
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madVR v0.87.5 released
http://madshi.net/madVR.zip Code:
* error diffusion now uses DirectCompute (DX11 GPU needed) instead of OpenCL * added fast and reasonably high quality "ordered dithering" algorithm * added "rendering\dithering" settings page with many new options * new default dithering is now ordered dithering instead of random dithering * madTPG now always uses monochromatic ordered dithering * fixed: #107: XySubFilter: reducing CPU queue size during playback -> crash * fixed: #112: 120fps clip resulted in 23Hz being selected instead of 60Hz * fixed: #119: installation resulted in "might not have installed correctly" * fixed: #123: XySubFilter: Nearest Neighbor/Bilinear distorted subtitles * fixed: #125: forced film mode with unsupported FOURCCs: graphical corruption * fixed: #133: XySubFilter: opaque black box when smooth motion was enabled * fixed: #136: when playback is stopped, madVR now always turns the video off * fixed: #137: Nearest Neighbor/Bilinear has problems with post-resize shaders * fixed: #138: smooth motion FRC flickered when using Nearest Neighbor * fixed: #145: DCI-P3 was using an incorrect white point * fixed: #155: screeshots sometimes had an added black border * fixed: #159: speciying DCI-P3 as the calibrated gamut -> green screen * fixed: #160: corruption with uncompressed 4096x2304 v210 in AVI * fixed: #161: YUV 4:4:4 videos with weird resolutions crashed madVR * fixed: #165: overlay mode restricted madVR to single player window * fixed: #167: dithering produced dithering noise on pure black areas * fixed: #169: dithering produced dithering noise on pure white areas * fixed: #170: Overlay mode sometimes unnecessarily cleared GPU gamma ramps * fixed: Overlay mode applied 3dlut and gamma ramps in wrong order * fixed: crash reporting didn't catch exceptions in private threads, anymore * fixed: crash when using XySubFilter with small GPU queue size * fixed: DVD navigator was not released properly by madVR * fixed: Run/Seek hooks also affected secondary DirectShow graphs * fixed: profile key shortcuts only worked for "scaling" profiles * fixed: full range YCbCr input produced slightly incorrect colors * reduced Overlay mode graphical corruption when resizing media player * exclusive -> windowed switch now shows a black frame instead of an old one * removed XySubFilter auto-loading functionality, it's now XySubFilter's job * disabled resolution based DCI-P3 auto detection * changed default luma doubling value to 32 neurons * display bitdepth can be be set to as low as 3bit (just for testing) Please note that there's also a new XySubFilter build which I recommend to use. See here: http://forum.doom9.org/showthread.php?t=168282 |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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