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Old 1st June 2019, 06:26   #4741  |  Link
dave_in_gva
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Join Date: Sep 2011
Posts: 6
Thanks Huhn - I had seen AWS meant Amazon and so have uninstalled my prior version as it threw an error and reinstalled from AWS.

Thing is I still am getting the following error on launching MPDN. This is on my x64-based Surface Pro 4/i5:

mscorlib Error
1 is not a supported code page.
Parameter name: codepage (mscorlib)


MPDN comes up but all menus are greyed out and I can't operate the program.

This has been the same error I've been getting with installation of packages from earlier builds. In the most recent installation I removed the prior installation (including the MPDN configuration files) and reinstalled from the AWS package.

Any ideas? I would love to get back to using MPDN and it has never given me troubles before. Only thing to add is that in reinstalling things on this new laptop I have installed the most recent version (4.8) of Microsoft Net Framework.
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Old 1st June 2019, 07:10   #4742  |  Link
dave_in_gva
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Sorry, forgot to add one more behaviour. After launching MPDN a second error message comes up, saying:

MediaPlayerDotNet Error
Object reference not set to an instance of an object. (MediaPlayerDotNet)


Thanks again for any help on this.
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Old 1st June 2019, 19:54   #4743  |  Link
huhn
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sorry i had major problem getting this to work since windows 10 so not much i can help with that.
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Old 23rd June 2019, 08:08   #4744  |  Link
Sephiroth_FF
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Join Date: Jul 2016
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A few features requests

So glad to see my favorite player is going to get new features!

I do know there was a couple of questions about HDR a few pages ago but, most of it was about HDR to SDR conversion and I was wandering if there is any plan to also support native HDR monitors too? In Windows 10, I can enable "Play HDR games and apps" in "Windows HD Colors settings" and VLC will output HDR video files natively to my monitor. Though, it would maybe require MPDN to have a DirectX 12 renderer?

Speaking of DX12, I have seen some of the amazing new scaler samples and since DX12 has support for explicit multi-gpu, could MPDN use multiple gpus for the rendering and shave off even more more milliseconds or even nearly halve the compute time? My computer has two 1080Ti in SLI and a 980Ti for PhysX and I would love if MPDN could use it all!

Finally, would be awesome to have Dolby Atmos and DTS:X object-based audio output to the new Windows Spatial Sound API like Windows Sonic, etc.

Sorry for making so many requests but MPDN has always been the most cutting edge player for me and I am super happy development might pick up again and a big thank to all who worked on this amazing player!
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