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14th September 2008, 09:44 | #141 | Link |
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Plays fine here. There's a glitch when protv logo starts to appear but it's there with software decoders too.
Can't wait for the dll to be available and see how big are the benefits, there is clearly nice potential here for boosting encoding speed.
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14th September 2008, 13:55 | #144 | Link | |
Guest
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Quote:
CoreAVC is apparently not very interested in the idea as they continue to tease me but they haven't really decided yet, I think. Last edited by Guest; 14th September 2008 at 14:54. |
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14th September 2008, 14:54 | #146 | Link | ||
Compiling Encoder
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Quote:
But try downloading it, deleting all the .dlls that come with it and copying over C:\Program Files (x86)\NVIDIA Corporation\NVIDIA CUDA SDK\bin\Win32\Release\nvcuvid.dll to somewhere that's in the PATH environment (sysWOW64 would be good) or just adding that directory to the path. the other 2 .dlls are already in PATH dirs, so you won't need them Code:
C:\Program Files (x86)\NVIDIA Corporation\NVIDIA CUDA SDK\bin\Win32>which nvcuda.dll C:\WINDOWS\system32\nvcuda.dll C:\Program Files (x86)\NVIDIA Corporation\NVIDIA CUDA SDK\bin\Win32\Release>which nvapi.dll C:\WINDOWS\system32\nvapi.dll C:\Program Files (x86)\NVIDIA Corporation\NVIDIA CUDA SDK\bin\Win32>dir /w C:\Windows\SysWOW64 | grep nv nvapi.dll nvcuda.dll C:\Program Files (x86)\NVIDIA Corporation\NVIDIA CUDA SDK\bin\Win32>which nvcuvid.dll C:\myStuff\DLLs\nvcuvid.dll < PATHed dir If we had the source code for DGAVCIndexNV, i could try compiling a x64 binary and see if that works without hitches. Quote:
Last edited by kemuri-_9; 14th September 2008 at 15:01. |
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14th September 2008, 15:09 | #148 | Link |
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Error : Failed to Find a CUDA-Compatible D3D Device (2)
Running folding@home GPU on my pc (and doing 2500 iteration per second as I speak) I find it hard to believe. (and no I don't run folding@home while running dgAVCdec) Actual configuration : 177.92 Forceware Physx cuda enabled drivers 2* 8800GT in SLI |
14th September 2008, 15:38 | #150 | Link | |
Compiling Encoder
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Quote:
-Edit- this is also affecting the CUDA SDK software too, so it's not specific to DGAVCIndexNV Last edited by kemuri-_9; 14th September 2008 at 15:45. |
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14th September 2008, 15:43 | #151 | Link | |
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Quote:
Best to delete the INI file and let a new one be created. Last edited by Guest; 14th September 2008 at 15:47. |
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14th September 2008, 16:27 | #154 | Link |
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Initally the application gave the "cuInt failed (100)" error when starting it up, and then when loading a file it gave the message "GPU decoder: Failed to create video decoder.". After copying the DLL files to System32 also, I had the same result.
I removed the dll files from System32 and then after installing CUDA driver and toolkit, it opened fine and loaded a file OK without any problem. Nvidia 9600GT / Q6600 G0 Stepping / Windows XP (32Bit) Results for BBC HD stream (1080i) - Display enabled - 43 ~ 45fps. CPU - ~23% Display disabled - 62 ~ 65fps. CPU - ~8% Results for HD Suisse stream (720p) - Display enabled - 71 ~ 74fps. CPU - ~23% Display disabled - 106 ~ 113fps. CPU - ~7% |
14th September 2008, 18:23 | #156 | Link |
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Followed kemuri's instructions, but I still get artifacts with the non-lossless Touhou (link posted a while back), and the ther bugs mentioned in my first post. I also have the problem where eventually, it refuses to start, and I need to reboot.
Indexed with DGAVCIndex and decoded with DGAVCDecode: http://i37.tinypic.com/4qk6f8.png Snapshot of the preview in DGAVCIndexNV (I had no way of playing the DGAVCIndexNV DGA, of course, so the flaw may only be in the preview): http://i36.tinypic.com/26449e1.png I did not try DGAVCIndex's preview to see if it also has the flaw, as it does not let me seek to a specific frame, or even do anything to seek besides huge jumps and playback/pause. Obviously, one uses different YV12 coefficients, but that's beside the point. Look at the bullets fired from the player. And no, this is not the lossless video, this is a "normal" H.264 stream. Other frames exhibit problems, too. Alpha 2 used, w/o deinterlacing. |
14th September 2008, 20:12 | #157 | Link |
x264aholic
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Just would like to say, thanks for such a wonderful creation Greatly appreciate having hardware decode of H.264 for transcoding.
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You can't call your encoding speed slow until you start measuring in seconds per frame. |
14th September 2008, 22:20 | #158 | Link |
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@Ranguvar
Please tell me what artifacts you are talking about. I looked at both your PNGs and I don't see anything. It's so frustrating when people just post a screenshot and go "see!". Make a circle around it or say it in words. I'm not a mind reader. |
14th September 2008, 22:26 | #159 | Link |
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There are huge differences between the correct DGAVCIndex one and the bad DGAVCIndexNV one.
DGAVCIndex (correct): http://i37.tinypic.com/4qk6f8.png DGAVCIndexNV (modified to show artifact areas): http://i38.tinypic.com/2s7gkkj.png |
14th September 2008, 22:32 | #160 | Link |
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Don't know if this is relevant or not; But does this new version have the same "DXVA"-limitations as other HW-assisted/DXVA decoders ?
i.e. Does it do L 5.1 x264's as well ? Last edited by G_M_C; 14th September 2008 at 22:40. Reason: wrong words |
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