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29th December 2017, 11:13 | #601 | Link |
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FFmpeg utvideo doesn't support yuv422p10?
Code:
ffmpeg version git-2017-12-23-d02289c Copyright (c) 2000-2017 the FFmpeg developers built with gcc 7.2.0 (GCC) configuration: --enable-gpl --enable-version3 --enable-sdl2 --enable-bzlib --enable-fontconfig --enable-gnutls --enable-iconv --enable-libass --enable-libbluray --enable-libfreetype --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libtheora --enable-libtwolame --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libzimg --enable-lzma --enable-zlib --enable-gmp --enable-libvidstab --enable-libvorbis --enable-libvo-amrwbenc --enable-libmysofa --enable-libspeex --enable-amf --enable-cuda --enable-cuvid --enable-d3d11va --enable-nvenc --enable-dxva2 --enable-avisynth --enable-libmfx libavutil 56. 6.100 / 56. 6.100 libavcodec 58. 8.100 / 58. 8.100 libavformat 58. 3.100 / 58. 3.100 libavdevice 58. 0.100 / 58. 0.100 libavfilter 7. 7.100 / 7. 7.100 libswscale 5. 0.101 / 5. 0.101 libswresample 3. 0.101 / 3. 0.101 libpostproc 55. 0.100 / 55. 0.100 Encoder utvideo [Ut Video]: General capabilities: threads Threading capabilities: frame Supported pixel formats: rgb24 rgba yuv422p yuv420p yuv444p utvideo AVOptions: -pred <int> E..V.... Prediction method (from 0 to 3) (default left) none E..V.... left E..V.... gradient E..V.... median E..V.... |
29th December 2017, 18:48 | #602 | Link |
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Version 19.0.1 is released
Version 19.0.1 is released.
New features
License (GPLv2) / readme / Windows (exe) Mac (zip) / source code / GitHub |
4th April 2018, 23:16 | #603 | Link |
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@umezawa_takeshi,
thanks for this awesome codec I've been using the 8bit versions for some time. I want to try the Quicktime Pro codecs on Windows now for 10bit, so I downloaded your source code. I managed to get everything working via VC2015 Express (installed Cygwin + devel stuff and the Quicktime SDK), everything except core builds but I'm stuck on assembling the x86 Huffman code: HuffmanCode_x86.cpp /cygdrive/c/Users/rd/AppData/Local/Temp/cc8EsSP3.s: Assembler messages: /cygdrive/c/Users/rd/AppData/Local/Temp/cc8EsSP3.s:110: Error: operand type mismatch for `push' /cygdrive/c/Users/rd/AppData/Local/Temp/cc8EsSP3.s:110: Error: operand type mismatch for `pop' /cygdrive/c/Users/rd/AppData/Local/Temp/cc8EsSP3.s:227: Error: operand type mismatch for `push' /cygdrive/c/Users/rd/AppData/Local/Temp/cc8EsSP3.s:227: Error: operand type mismatch for `pop' /cygdrive/c/Users/rd/AppData/Local/Temp/cc8EsSP3.s:375: Error: operand type mismatch for `push' /cygdrive/c/Users/rd/AppData/Local/Temp/cc8EsSP3.s:375: Error: operand type mismatch for `pop' /cygdrive/c/Users/rd/AppData/Local/Temp/cc8EsSP3.s:523: Error: operand type mismatch for `push' /cygdrive/c/Users/rd/AppData/Local/Temp/cc8EsSP3.s:523: Error: operand type mismatch for `pop' Any idea how to fix this? BTW, you said you never get a request for YUV 10bit 4:4:4 - here's one : ). It's the perfect intermediate format for the video work I do in Premiere. I upsample colour to 4:4:4 and process it in my own plugin software, so I'd often like to have a 4:4:4 intermediate. And I tend to work in YUV natively in Premiere so that is the ideal lossless format for me. Thanks for considering |
4th April 2018, 23:56 | #604 | Link |
German doom9/Gleitz SuMo
Join Date: Oct 2001
Location: Germany, rural Altmark
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I am no expert in VS assembly; but the error messages sound (to me, at least) like there are data types not independent of CPU register widths (32 vs. 64 bit code). Just a guess...
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5th April 2018, 00:03 | #605 | Link | |
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Quote:
utv_core -> HuffmanCode_x86.cpp -> Properties: Custom Build Tool -> Command line = c:\cygwin\bin\env PATH=/bin c:\cygwin\bin\g++ -std=c++11 -O2 -masm=intel -m32 -c -o $(IntDir)%(Filename).obj %(Identity) I assume this isn't an issue when compiling on a x86 Cygwin. Last edited by _gl; 5th April 2018 at 00:06. |
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5th April 2018, 02:17 | #606 | Link |
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OK, I've got the QT codecs built, but I can't export to them from inside Premiere CS6 (Windows). On the first export attempt to Pro RGB I get the generic 'Error compiling movie - Unknown Error'.
On the second, the file is in use by something and can't be overwritten.. That's Adobe QT32 Server.exe, which has clearly not released the file from the first attempt. Is this actually known to work? EDIT: if anyone wants to try them, PM me your email address. Last edited by _gl; 5th April 2018 at 02:25. |
5th April 2018, 02:33 | #607 | Link | |
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Quote:
Strange thing is that when I re-enabled 8bit support, it's now exporting fine with Premiere choosing a floating point 709 internal pipeline, which is exactly what I wanted (so it should have worked before - oh well ).[/s] Great to see that the LAV filters support playback of the 10bit formats. Last edited by _gl; 5th April 2018 at 04:35. |
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5th April 2018, 04:28 | #608 | Link |
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... no that wasn't it. While some exports to the Pro RGB codec work, others still fail with the same 'Unknown Error' right at the start. Same thing happens in Premiere and Adobe Media Encoder CS6. All footage is 720p.
Any way to troubleshoot this? |
5th April 2018, 07:02 | #609 | Link |
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Apologies for the post overload, but the good news is I've got the Pro RGB QT codec to work in Premiere CS6!
My first 'successful' render was actually to a different UT codec by mistake, so it never actually worked. Following the thread, I added these to C:\Users\<user>\AppData\Roaming\Adobe\Common\MediaCoreQTCodecRulesCS6.xml : Code:
<QTCodec codec='UQRG' vendor='****' platform='windows' direction='encode' versionlow='0x00000' versionhigh='*' gammatag='false' cvbuffertag='2.2' deepdecodefourcc='b64a' decodefourcc='argb' /> <QTCodec codec='UQRG' vendor='****' platform='windows' direction='decode' versionlow='0x00000' versionhigh='*' gammatag='false' cvbuffertag='2.2' deepdecodefourcc='b64a' decodefourcc='argb' /> <QTCodec codec='UQRA' vendor='****' platform='windows' direction='encode' versionlow='0x00000' versionhigh='*' gammatag='false' cvbuffertag='2.2' deepdecodefourcc='b64a' decodefourcc='argb' /> <QTCodec codec='UQRA' vendor='****' platform='windows' direction='decode' versionlow='0x00000' versionhigh='*' gammatag='false' cvbuffertag='2.2' deepdecodefourcc='b64a' decodefourcc='argb' /> Rendering at 32bit fails as before - but 48bit and 64bit work! MediaInfo confirms that the codec of the resulting file is UQRG. LAV can also play this back (be sure to enable UTVideo in the video codec format options). Last edited by _gl; 5th April 2018 at 07:29. |
5th April 2018, 07:35 | #610 | Link |
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.. there is one catch. The encoded Pro file will not play back correctly inside Premiere when the above 'decode' line is added to MediaCoreQTCodecRulesCS6.xml, I just get a black screen. However if I remove that line, then it plays back fine.
I'm concerned though that it may not deliver the full 10bits of data this way. Anyone want to test it? (PM me for the compiled QT codec if needed). |
6th April 2018, 19:39 | #611 | Link |
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Location: Tokyo, Japan
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@_gl
I'm sorry for being late. Are your problems solved? I'm not familiar with MediaCoreQTCodecRules<version>.xml --- I just heard that the codec will work when we write the XML fragment to the file, and I don't understand what the fragment actually means... |
7th April 2018, 04:50 | #612 | Link |
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Hi @umezawa_takeshi ,
the Pro RGB QT codec now fully works for exports inside Premiere CS6, but only with the 'encode' additions to MediaCoreQTCodecRules, and when choosing 48 or 64 bit depth in the Export dialog (16 and 24 bit fail). For imports, Premiere decodes the clip fine when the 'decode' section is NOT added to MediaCoreQTCodecRules. However I don't know if it's delivering the full 10bit data this way. If the 'decode' section is added, then it only draws black frames. I assume the encode/decode additions mean that Premiere will deliver and receive the b64a format to/from the codec? But the 'decode' entries don't work strangely. Last edited by _gl; 7th April 2018 at 04:53. |
7th April 2018, 14:24 | #613 | Link |
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UtVideo Pro variants are not able to accept 8bit formats, neither in encoding nor in decoding. If Premiere can read an UQRG file and a (non-blank) video is displayed, it should be 10bit. --- Of course, there is a possibility that Premiere or QT converts 10bit clip to 8bit clip.
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7th April 2018, 14:35 | #614 | Link |
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Not sure about Premiere, but AE can take b64a pixel format if codec provides it and then there is no conversion to 8bit.
In my tests Premiere wasn't exactly the same. I think in case of Premiere you may have more luck if decoder can provide r4fl pixel format. |
14th April 2018, 11:53 | #615 | Link |
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Version 20.0.0 is released
Version 20.0.0 is released.
New features
License (GPLv2) / readme / Windows (exe) / source code / GitHub Added temporal compression, which is especially effective to static (= small transition) video. It is not effective to dynamic video because no "advanced" process like motion compensation. Mac version is not released this time. When a temporal compressed video file is played with QuickTime Player, displayed video is corrupted and the player crashed soon. I could not find solution for this problem. |
18th April 2018, 15:59 | #617 | Link |
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10th anniversary
Today, 2018-04-18 is the 10th anniversary from the first public release of Ut Video Codec Suite. The first release has only YUV422 variant and VCM interface.
Originally I started to develop UtVideo because Huffyuv lacked performance while HD-capturing Ace Combat 6 (Xbox 360). Since then, UtVideo has been introduced to the world --- yes, this forum thread ---, compatible implementation has been added to FFmpeg/Libav, and UtVideo is now used in various scenes. UtVideo itself has also evolved as follows:
What will happen in the next 10 years? Last edited by umezawa_takeshi; 19th April 2018 at 02:12. |
19th April 2018, 08:14 | #618 | Link |
47.952fps@71.928Hz
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Outstanding!
I love a good underdog story. Definitely happy to have this as an option along with other lossless codecs. Keep up the work. Can't wait to see the future.
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19th April 2018, 14:24 | #619 | Link | |
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