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20th February 2013, 23:47 | #17541 | Link | ||
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Hmm, when playing back 30 fps on 60 it enables frc with first frc option, is that intended?
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20th February 2013, 23:50 | #17542 | Link |
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In the next version could you add a setting to disable FRC for close matching refresh rates?
A) Disable FRC when refresh rate is within 0.001Hz of video frame rate multiple. OR B) Disable FRC when "dropped/repeat every..." calculation is greater than X hours? OR C) Disable FRC with video display frame rates greater than XXfps OR D) Disable FRC based on a complex refresh rate to frame rate exclusion list My GT440 DDR5 (overclocked) needs to make too many quality compromises for 1440x1080->1920x1080 59.94fps deinterlacing, 1920x1080 59.94fps deinterlacing->1600x900 95.904Hz, and 1280x720->1920x1080 59.94fps @ 119.88Hz to be playable with FRC enabled. Horrible blurring artifacts occur whenever the render queue drops below half-full from my GPU being too slow. This is particularity a problem when entering fullscreen, since the queues empty and need to fill up again faster than realtime. Overall I don't seem to be seeing any smoothness benefit with FRC when using 23.976fps @ 95.904Hz & 23.976fps/29.97fps/59.94fps @ 119.88Hz, but as mentioned above the main problem is my GPU being too slow to do 1280x720/1440x1080 59.94fps/60fps -> 1920x1080 119.88Hz or 1920x1080 59.94fps/60fps -> 1600x900 with decent settings. In these specific cases my GPU was already being pushed very hard in previous madVR versions with minimalistic settings, so there isn't really any headroom for the extra GPU load from FRC. Edit: The Keyboard shortcut for FRC may also be more useful as a Toggle rather than separate Enabled / Disable Last edited by cyberbeing; 21st February 2013 at 00:25. |
21st February 2013, 00:04 | #17543 | Link |
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This is my first time using the madTestPatternSource. I just looked at the SmoothMotion24.ytp file and madVR automatically switched the refresh rate to 48Hz, as I had specified in the refresh rate changer, but the lines at the bottom flicker quite a bit. Does this mean that the display is internally converting the 48Hz signal to 60Hz?
PS: I tested this with v0.85.8 (so no frp). Not sure if that makes a difference when using test patterns with madTestPatternSource though. Does it? Also, what should I be looking for when viewing the colors.ytp and grayramp.ytp files? Why is there an option in the smooth motion settings page for "... or if the display refresh rate is an exact multiple of the movie frame rate"? I thought that was a good thing... If 24 fps is being played back at 24Hz, 48Hz, 96Hz, or 120Hz then there shouldn't be any need for smooth motion frame rate conversion, right? I'm slightly confused. Thanks madshi! Last edited by dansrfe; 21st February 2013 at 00:09. |
21st February 2013, 00:12 | #17544 | Link |
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Maybe this is the obvious and expected result, but I tested...
23.796 -> 59.94 playback 23.796 -> 59.94 playback with smooth motion FRC 23.796 -> 71.93 playback on my nominal 60 Hz 1080p eIPS monitor. 71.93 is through custom timing in Intel control panel on HD 4000, which can't seem to do 71.928 exactly. FRC beats no FRC on 59.94 (blending looks pretty good overall, as in generally harder to notice and less offensive than juddering), but having an integer factor is better than that. I would say that in my limited impression so far, though there are different processes and things going on under the hood, subjectively I think the 59.94 FRC is closer to the 71.93 in "quality" than it is to the original raw 59.94. Anyhow, very impressive work! Last edited by trip_let; 21st February 2013 at 00:15. |
21st February 2013, 00:49 | #17545 | Link | |
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Thanks for the new version anyway, I like this new feature.
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21st February 2013, 02:24 | #17548 | Link |
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I was skeptical at first when I read the release notes for 0.86.0 on smooth motion...I had to leave work early just so I can try it out at home.....
After testing, WOW, no judder at all with 23.976 sources running at 60Hz . As good as 24p with manually adjusted custom resolution settings plus Reclock. (I think it might be even smoother) One downside though, I definitely see some loss of sharpness/clarity. Not much, but noticeable. a bunch Madshi!!! |
21st February 2013, 02:44 | #17549 | Link | |
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23.976 / 24 fps --> 23.976 / 24Hz (direct, no blending) 59.94 / 60 fps --> 23.976 / 24 Hz (motion blur) madVR causes heavy playback stutters at the specified refresh rate when it presents the non-24fps contents in the middle of video files. i.e. Japanese ISDB-T 24fps animes contents with horizontal scrolling texts. It looks like the broadcaster's encoding equipments are always to merge the scrolling text's video at 60-field rate instead of 24/30 full-frame rate. |
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21st February 2013, 04:22 | #17551 | Link | |
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Here is another freeze report seeking a different WMV multiple times in succession while the video was paused. Hard to say if it froze from the seek, or if it froze when I attempted to unpause right after the seek. madVR 0.86.0 LAV Video 0.55.3 (Microsoft WMV DMO) LAV Audio 0.55.3 WM ASF Reader Freeze Report 2 So far I've been unable to reproduce this when using the Microsoft WMV DMO directly outside of LAV Video. Seeking speed also seems an order of magnitude faster using the WMV DMO directly. I'll continue testing over the next few days without LAV Video. Last edited by cyberbeing; 21st February 2013 at 04:29. |
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21st February 2013, 05:31 | #17553 | Link | |
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Silly question here: frame interpolation(à la SVP) means that additional frames will be created in order to make the movie look smoother.....what you do is blend frames, how is that any different exactly But well, I guess it might have to do with the "linear blending" that can be used for deinterlacing.....and my knowledge in this area is very poor Also, while we're at it, ages ago ppl on HCFR were going crazy with the custom gamma curves that can be set in the nvidia drivers(and RivaTuner for AMD graphic cards), so with a lot of patience you could get the R/G/B gamma curves of your display to do whatever you want(they can set independently for R/G/B): Too bad it's all done in 8bit, but you said that later on you might consider implementing your own CMS so I thought that this might a good feature request for a full blown 16bit CMS =) Maybe you could just import those data from the nvidia drivers/Rivatuner registry, no need to reinvent the wheel really and they could be finetuned without running test patterns inside mVR(which is utterly time consuming). Last edited by leeperry; 21st February 2013 at 05:35. |
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21st February 2013, 05:47 | #17554 | Link |
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Anyone tested with DVD playback? I had trouble with the menus, with SmoothMotion ON static DVD menus do not update/display properly anymore. Animated menus work with a some additional lag.
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21st February 2013, 05:58 | #17555 | Link | |
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SVPflow motion interpolation |
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21st February 2013, 06:50 | #17556 | Link | |
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It's definitely a bug for me.h |
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21st February 2013, 07:58 | #17557 | Link | |
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I can probably optimize this a bit, try to detect if the format itself doesn't change at all and in that case just flush the decoder instead of re-creating it, but it'll be a while until i find time to look into it. Stop using the WM ASF Reader?
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LAV Filters - open source ffmpeg based media splitter and decoders |
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21st February 2013, 08:43 | #17558 | Link | |
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In that case, I'll try using LAV Splitter + LAV Video for WMV from now on. For some reason, the other day I looked for "microsoft" & "wmv" in LAV Splitter, but didn't make the connection that the format "asf" was used for WMV as well. Though in hindsight, I guess it should have been obvious considering the name of Microsoft's source filter. Last edited by cyberbeing; 21st February 2013 at 08:48. |
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21st February 2013, 09:05 | #17559 | Link |
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I can't be entirely sure what exactly is causing it, but at least the WM ASF Reader seems to be a factor. I may have time to investigate more on the weekend, all i have to go from now are your freeze reports.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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