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2nd July 2019, 22:58 | #23503 | Link |
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Not much to wonder about. He doesn't want to spend time on it atm. Real life + work and factor in that it's stable and working well for most use cases means dev work is gonna calm down, + It's only been four weeks
What I'm curious about is why nobody else is helping co-develop it. Lav gets used a lot, so wonder why the lack of interest ¯\_(ツ)_/¯ Last edited by ryrynz; 2nd July 2019 at 23:31. |
3rd July 2019, 00:17 | #23504 | Link | ||
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Quote:
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But I also don't think that LAV is in desperate need of much work. There is always some open requests for special format support, or some new overhaul of hardware decoding stuff, but for the majority of people it works just fine as-is.
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LAV Filters - open source ffmpeg based media splitter and decoders Last edited by nevcairiel; 3rd July 2019 at 02:13. |
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4th July 2019, 01:25 | #23508 | Link |
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Yeah that was 9 years ago, beyond the initial prototype that we made together, I was basically on my own though.
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LAV Filters - open source ffmpeg based media splitter and decoders |
5th July 2019, 07:52 | #23510 | Link |
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I have a partially downloaded video that I find MPC-BE's internal filters handle better than LAVs. With the internal filters the file stops playing, detecting the playback length at 20 seconds.
LAV shows the what would be entire length of the film, once it hits the 20 second point it appears to continue looking for playable content which there likely is none. Nothing basically happens as it continues to chug through the file. Nev, are you interested at improving this at all? Can upload a chunk if interested, not sure how you feel about broken file playback. |
6th July 2019, 01:31 | #23511 | Link |
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Just wondering something.. In LAV, on my Windows 7 system selecting D3D11 as the decoder to use states "D3D11 requires Windows 8 or newer, and is not supported on this OS."
I have DirectX 11.0 installed, but I don't have the platform update installed which would give the system a partial DirectX 11.1. Is it actually DirectX 11.1 that is required, or the OS itself that is at fault? Last edited by Sunspark; 6th July 2019 at 01:38. |
6th July 2019, 15:11 | #23513 | Link |
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Ah, thanks for that info. I wasn't after 10-bit colour since I don't have a display that supports it anyway, but I was curious to take a look at Error Diffusion dithering which requires Direct Compute to function. Direct Compute is only available to dx10 and dx11.
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8th July 2019, 22:49 | #23515 | Link |
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Even in madVR they are independant. You can use D3D9 presentation and Error Diffusion dithering. You need DX10/11 installed but you can set every option in the playback chain to DXVA2/D3D9 and still use Error Diffusion dithering.
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madVR options explained |
9th July 2019, 04:30 | #23516 | Link |
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Asmodian, I am not sure that is true, unless it requires DX 11.1 as opposed to 11.0 which is what I have. The reason I say that is because I was looking at dithering patterns and both EDs in DX9 mode looked exactly the same as ordered dithering. At least with the low bit-depth on the video clip I was testing with. This is what made me think that the support just wasn't there, and that it simply just fell back to ordered. I just now tested with a still image 16 bit gradient in a window. Set the display to 2 bit, and turned off change dither pattern every frame. As I apply the selection through the ordered, ED 1 and ED 2 options, there is no change in the dither pattern.
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9th July 2019, 05:31 | #23517 | Link |
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maybe it needs dx 11.1 or your driver have a problem with direct compute but it has nothing todo with the decoder lav filter has nothing todo with that too.
d3d9 can use ED it works flawless here just as a general rule madVR does pretty much everything using d3d9 even with d3d11 decode and even with d3d11 presentation only a very small part is done with d3d11 these are interops and presentation in this example. |
10th July 2019, 10:32 | #23518 | Link | |
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Quote:
I can also confirm TS seeking issues. I also know that those TS streams are 100% correct. |
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10th July 2019, 11:33 | #23519 | Link |
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Can you upload .ts sample with seeking porblem ?
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10th July 2019, 12:21 | #23520 | Link |
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You can check by creating a file called ShowRenderSteps (no extension, and delete the file after testing) in madVR's folder, and comparing the 'FinalStep' rendering step in the OSD. On my system, ED2 takes ~3x the rendering time as Ordered (first make sure that the other steps are the same time to eliminate GPU frequency variation).
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HTPC: Windows 10 22H2, MediaPortal 1, LAV Filters/ReClock/madVR. DVB-C TV, Panasonic GT60, Denon 2310, Core 2 Duo E7400 oc'd, GeForce 1050 Ti 536.40 Last edited by el Filou; 10th July 2019 at 13:27. |
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decoders, directshow, filters, splitter |
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