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10th June 2013, 22:13 | #19161 | Link | |
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Thx for your support!! Edit: I tried with 200% zoom and windowed mode (after unchecking exclusive mode in madvr settings)... nothing changes. I'm going to record the issue. Check your PM soon. Last edited by kiccolsd; 10th June 2013 at 22:24. |
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11th June 2013, 02:52 | #19162 | Link |
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madshi, is there any potential fix for the secondary screen becoming unusable once a video is in exclusive mode on the primary screen? No window can be focused unless the video is in windowed mode on the primary. Should I fill out a bug report for this or is this behavior expected?
Also, this may or may not be related but I was playing around with DisplayFusion which creates the taskbar on all secondary monitors and the unresponsive monitor problem shows up on all screens, regardless of which screen the video is playing on in exclusive mode. Last edited by dansrfe; 11th June 2013 at 03:04. |
11th June 2013, 02:57 | #19163 | Link |
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while my internet was down for an hour i decided to experiment with the madvr deinterlacer. I noticed when i went into the nvidia control panel and disabled inverse telecine, madvr stopped dropping frames and the gpu usage went down by 30%. so my question is what is it about inverse telecine that causes it to use so much power?
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11th June 2013, 09:10 | #19165 | Link | ||||||
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JVC X3.
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11th June 2013, 09:58 | #19167 | Link | |
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11th June 2013, 18:33 | #19169 | Link | |
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But, I do have VMware installed and according to this: http://pubs.vmware.com/workstation-9...F51A0F03E.html I can go into exclusive mode with virtual machines. So, when I try this with virtual windows and linux machines on primary or secondary monitor, the mouse becomes locked to that screen which prevents me from changing focus unless I use the keyboard which then causes VMware to take the virtual machine out of exclusive mode and into windowed fullscreen mode instead. According to other gaming forums, a similar behavior is exhibited while playing games in exclusive mode, but I can't say for sure. |
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11th June 2013, 18:37 | #19170 | Link | |
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11th June 2013, 23:43 | #19172 | Link |
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Is it possible for madvr to tell when the current refresh rate is 59.99hz and not 59.94hz? I set madvr to switch to 1080p59 but when the display is at 60hz already, madvr does not switch to 59hz. ie it doesn't distinguish between the two. If the display is currently at 23hz, otoh, it does switch to 59hz.
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12th June 2013, 01:46 | #19173 | Link |
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Just found a better setting which runs much stable with madVR unless the GPU is overloaded.
CPU queue size: 16 GPU queue size: 16 back buffers: 8 (both window and FSE) present several frames in advance: [checked] after last render step: [flush & wait(sleep)] or [flush] others: [don't flush] It prevents frame dropping at dynamic GPU frequency change during the playback which even happens to the powerful HD7970. On my ION system, the tearing does not happen to window mode now. It is verified with the observation on the quick horizontal panning scene for 24fps contents at 60Hz output. (If smooth-motion is ON, it still happens...) Some people notice the present queue number keeps dropping or low even GPU loading value is not at 100%. But I can say the root cause is often likely overloaded GPU. It happens to my ION system with 1920x1080i60 contents at any window size. If GPU deinterlacing job is required on such so-so GPU, it causes frame dropping when the GPU loading goes up about 70~%. (I think...) ps: The above setting is verified ok on my 2 systems: (OS is win7x64 sp1) Mini-server: Core2Duo P9700(1.6 ~ 2.8GHz) + 8GB DDR3-1333 + ION-LE GF9300 256MB share-mem (Geforce 314.22) + Bi-linear + Window mode ==> Dell U2412M 1920x1200p60 HTPC: Core i5-3570K(1.6 ~ turbo 3.8GHz) + 8GB DDR3-2400 + HD7970 3GB DDR5-5500 (Catalyst 13.6 beta) + Jinc3_AR + FSE + auto-refresh-rate changer ==> Sony 65HX920 1920x1080p24/p50/p60 Last edited by pie1394; 12th June 2013 at 01:52. |
12th June 2013, 08:29 | #19174 | Link |
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Hi,
I did some tests yesterday with GPU-z to check GPU load and there is something strange. Here are the result : 1080p videos : 0% GPU load ; ~7ms rendering time 720p videos : 30% GPU load ; ~11ms rendering time Here are my specs : Hardware : Intel Core i3-2100 @ 3.10GHz AMD Radeon HD 6850 CCC : screen : 1080p60 ; color 32bits color & quality settings : all unchecked pixels : RGB 4:4:4 (full range) everything else is default LAV : default settings xy-VSFilter : default settings madVR : display already calibrated ; BT 709 ; ppc 2.20 Jinc 3 AR / Jinc 3 AR / Catmull-Rom AR,LL CPU 12 GPU 8 backbuffer : 4 (both window and FSE) use a seperate device for presentation smooth motion ON if judder everything else is default Even if the video match the screen, GPU load should not be 0%, right ?
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iiyama prolite xb2483hsu 1080p60 Gamma=2.25 - Intel Core i3-2100 3.10GHz - AMD Radeon HD 6850, RGB 4:4:4 Full range - MPC-HC + XYSubFilter + madVR |
12th June 2013, 10:05 | #19175 | Link | |
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I have renamed mpc-hc.exe to game.exe (thanks for the hint) and now it's working flawlessly!
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Ryzen 5 2600,Asus Prime b450-Plus,16GB,MSI GTX 1060 Gaming X 6GB(v398.18),Win10 LTSC 1809,MPC-BEx64+LAV+MadVR,Yamaha RX-A870,LG OLED77G2(2160p@23/24/25/29/30/50/59/60Hz) | madvr config |
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12th June 2013, 16:11 | #19176 | Link | |
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12th June 2013, 17:43 | #19177 | Link | |
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Subtitle: ASS or SSA Player: MPC-BE x86 1280x720p24 H.264 Hi10p -> 1920x1080 [ok] 1920x1080p24 H.264 Hi10p -> 1920x1080 [ok] for < 6 ~ 8 Mbps source (I think) [frame drop] for >= 10 Mbps source 1440x1080i60 / 1920x1080i60 MPEG2-HD -> 1920x1080p60 [frame drop] if GPU deinterlace is in use [ok] if GPU deinterlace is turned off For the contents with ION chipset's DXVA decoding via LavFilter's video, it should just work fine with Atom330 CPU. With Atom330, FFMPEG in LavFilter can only decode some low-bit rate SD H.264 Hi10 contents. Atom330 is too weak to decode any high bit-rate HD one. The C2D P9700@2.8GHz (6MB L2 cache) is about 4 times as powerful as Atom330 on 1~2 threaded program. It is just fast enough to decode regular Hi10 FHD 24fps contents. In addition my ION MB's memory sub-system runs at dual-ch 128-bit DDR3-1333 mode, not the single-ch 64-bit DDR2-667, DDR3-800/1066 one on most Atom330+ION MB or Mac-mini. (ps: MB is AOpen GP7A) With the H.264 4K contents at 60~100Mbps or HEVC 4K, it needs Core i5-3570K@3.4GHz (4core 6MB L3) computing power to do that. My previous HTPC was C2D E8400@3.6GHz (2core 6MB L2). It can only handle those < 15 Mbps ... if I don't remember it wrong. Last edited by pie1394; 12th June 2013 at 18:08. |
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13th June 2013, 04:04 | #19179 | Link |
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Sony PS4 list price --- US$399
It will be interesting if MPC-BE + LavFilter + madVR can be run on it. Just like most x86 PC, this box with x86 CPU+AMD GCN GPU obviously runs with the regular Win8 OS (Sorry, not quite sure if it is the same with XBox One ... most likely a custom-built OS derived from PS3 OS. The only chance is another Win7/Win8 OS installation.). PS4's GPU should be capable of running Jinc3_AR scaling algorithm at 60 fps for SD(480i) ~ FHD(1080i/p) contents. I don't think any custom-built HTPC with the same price is capable of such GPU performance. US$600~800 might be the minimum cost. Last edited by pie1394; 13th June 2013 at 04:30. |
13th June 2013, 04:15 | #19180 | Link | |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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