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6th November 2012, 08:08 | #802 | Link |
HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,980
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@Jou, Find below source comparable to Multidecimate, not sure, I think Neuron2 said that he would release
source when it was more mature, but then wrote FDecimate and never did release the source. Below was modified from FDecimate and so far as I remember works pretty good, but I have not used it for some time. You still need to use the exe file that comes with Multidecimate. I always use this mod rather than Multidecimate when there is need. Link is temporary and will be deleted at some time. EDIT: DELETED EDIT: Named MDec2 Code:
MDEC2(clip c,float rate(Default=24.0),bool show(default=false),bool create (default=false),string dir(default="C:\")) (create=true in MDEC2) but can use YUY2 on second pass (create=false). EDIT: Added GPL & FDecimate source to zip and re-upped. EDIT: Updated to All Planar, YUY2 and RGB. see post below.
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 20th August 2016 at 05:20. |
27th December 2012, 11:32 | #803 | Link |
HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,980
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Warning, the link to MDEC2 source in post prior to this one, will be deleted at the weekend coming.
This is your last chance to get a copy if you want it. (You could always PM me for a copy in future). EDIT: DELETED EDIT: See new thread on MDec2 here: http://forum.doom9.org/showthread.ph...22#post1639822
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 9th August 2013 at 08:06. |
3rd January 2013, 19:56 | #804 | Link |
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Join Date: Mar 2011
Posts: 40
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Why Avisynth x64 doesn't have any news ?
I think in 2013 we all must use only x64 software, there is 5%-25% on the same cpu for free! Why anybody use old slow x32 avisynth ? Gunnar Thalin make famous Deshaker x64, I benchmark it, +26% in first pass, +4% on second pass in vdub64. But there is an error in avisynth x64 and LoadVirtualDubPlugin, I have exception on second pass under Windows 7, author Gunnar have exception under first pass on Windows 8. Look at these images from a debug session in Visual Studio. The first (or left) one is how the data of a source video frame looks from VirtualDub64, and the next one is from AviSynth64. The values for pitch, modulo and size look completely wrong, maybe not initialized at all. |
3rd January 2013, 20:12 | #805 | Link |
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Because people still run 32-bit OSes. Maybe not all of the 32-bit Avisynth plugins that a person uses may have been ported to 64-bit. Also, for people using Wine to use Avisynth they are only able to use the 32-bit version. There are a variety of reasons for why people still run 32-bit Avisynth.
Last edited by paradoxical; 3rd January 2013 at 20:15. |
5th January 2013, 11:54 | #806 | Link | |
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Join Date: Mar 2011
Posts: 40
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Quote:
May be somebody can fix this stupid bug in LoadVirtualDubPlugin ? I see source code of avisynth x64 on google code. |
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29th January 2013, 16:26 | #807 | Link |
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I programmed a filter that uses SetCacheHints(0, 0); because I need to ensure that the source frame is not cached. It works in Avisynth 2.5.8. However, I don't get it to work in Avisynth x64 MT. The filter uses cached frames anyway!
Is this problem known? Does someone know a solution? |
14th May 2013, 13:29 | #808 | Link | |
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Quote:
here an example http://forum.doom9.org/showthread.ph...63#post1607063 |
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22nd December 2015, 21:40 | #810 | Link |
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Join Date: Oct 2015
Posts: 10
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Can someone get AviSynth64 working with Potplayer 64 bit?
Potplayer settings: Code:
SetMTMode(6,#CPUS * 2) potplayer_source() SetMTMode(2) LoadPlugin("#PROGRAMDIR\AviSynth\plugins\InterFrame-2.8.2\Dependencies\svpflow1.dll") LoadPlugin("#PROGRAMDIR\AviSynth\plugins\InterFrame-2.8.2\Dependencies\svpflow2.dll") Import("#PROGRAMDIR\AviSynth\plugins\InterFrame-2.8.2\InterFrame2.avsi") InterFrame(Preset="Medium", Tuning="Animation", GPU=false, Cores=#CPUS) SetMTMode(1) GetMTMode(false) > 0 ? distributor() : last SVPflow 1.1.17 dll 32 & 64 - http://www.svp-team.com/files/gpl/svpflow-1.1.17.zip (https://www.svp-team.com/wiki/Download#libs) InterFrame - http://www.spirton.com/interframe/ Original instruction for 32bit Potplayer/AviSynth - http://www.parkoz.com/zboard/view.ph..._tips&no=15368 Last edited by jihyo; 22nd December 2015 at 21:42. |
22nd December 2015, 23:30 | #811 | Link |
HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
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Not sure if you will have any joy with your request, Potplayer is not in favor on this forum, due to infringement of GPL.
I myself use and like said player (on occasion) but you may see this thread closed because of this request. Merry Xmas, just the same . EDIT: Maybe not thread closed, possible post deleted.
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 23rd December 2015 at 19:28. |
23rd December 2015, 19:08 | #813 | Link | |
Huba Huba
Join Date: Aug 2005
Location: Palumbian Jungle
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Quote:
It's indeed very hard to miss, and I'm wondering too about how to get the avisynth scripts working. Since they didn't throw out this option in the 64bit builds, I guess there should be some way...
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"The innocent have nothing to fear" :stupid: |
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23rd December 2015, 20:08 | #814 | Link |
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For 64bit you should try avisynth+. That's what I use in ffdshow64.
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Roelofs Coaching Last edited by jmartinr; 2nd January 2016 at 16:33. Reason: Typo |
24th December 2015, 10:59 | #815 | Link |
Huba Huba
Join Date: Aug 2005
Location: Palumbian Jungle
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Thanks, I was already wondering why the official avisynth seems to be stalled since 2010 ... though since the latest Plus build is nearly 2y old it might be time for an avisynth++ :-p
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24th December 2015, 11:04 | #816 | Link | |
Join Date: Mar 2006
Location: Barcelona
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Quote:
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Groucho's Avisynth Stuff |
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24th December 2015, 11:09 | #817 | Link | |
Huba Huba
Join Date: Aug 2005
Location: Palumbian Jungle
Posts: 78
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Quote:
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"The innocent have nothing to fear" :stupid: |
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24th December 2015, 18:18 | #819 | Link | |
Huba Huba
Join Date: Aug 2005
Location: Palumbian Jungle
Posts: 78
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Quote:
I'd suggest you try the other scripts outside potplayer first, i.e. load any video with directshowsource() into virtualdub. With this old-school working setup, you can find out if your're for example missing some plugins.
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28th December 2015, 17:54 | #820 | Link |
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Code:
DirectShowSource("D:\video\1.avi") LoadPlugin("C:\Program Files (x86)\AviSynth\plugins\InterFrame\Dependencies\svpflow1.dll") LoadPlugin("C:\Program Files (x86)\AviSynth\plugins\InterFrame\Dependencies\svpflow2.dll") Import("C:\Program Files (x86)\AviSynth\plugins\InterFrame\InterFrame2.avsi") InterFrame(Preset="Medium", Tuning="Film", GPU=false, Cores=4) (29.97 > 60) But it doesn't work for Potplayer 32 with AviSynth+, so it only works with AviSynth 2.6: Code:
potplayer_source() LoadPlugin("C:\Program Files (x86)\AviSynth\plugins\InterFrame\Dependencies\svpflow1.dll") LoadPlugin("C:\Program Files (x86)\AviSynth\plugins\InterFrame\Dependencies\svpflow2.dll") Import("C:\Program Files (x86)\AviSynth\plugins\InterFrame\InterFrame2.avsi") InterFrame(Preset="Medium", Tuning="Film", GPU=false, Cores=4) But good thing that InterFrame & svpflow*.dll also works in VirtualDub 64 (must replace .dll 32 to 64 in "...\AviSynth\plugins\InterFrame\Dependencies\" from http://www.svp-team.com/files/gpl/svpflow-1.1.17.zip) So we can get 60 fps in 64 bit programs * Note: sometimes you must use ConvertToYV12 in the script: Code:
DirectShowSource("D:\video\1.avi") ConvertToYV12 ... Last edited by jihyo; 28th December 2015 at 17:58. |
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