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18th May 2018, 17:10 | #50921 | Link |
Registered User
Join Date: Oct 2017
Posts: 331
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Any chance of adding toggle for RRN (reduce random noise) hotkey?
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HOW TO-Kodi 2D-3D-UHD (4k) HDR Guide Internal & External Players W11 Pro 24H2 GTX960-4GB RGB 4:4:4 @Matched Refresh Rates 8,10,12bit KODI 22 MPC-HC/BE 82" Q90R Denon S720W |
18th May 2018, 17:33 | #50923 | Link |
Soul Seeker
Join Date: Sep 2013
Posts: 716
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I have enabled "delay playback start until render queue is full", and it just delays 1 frame, it says it in the OSD stats. This happens when using NGU only, I have no idea why is that, no other problems with other chroma scallers...The delayed frame is somewhere around 10-15 min of the movie.
Last edited by Siso; 18th May 2018 at 17:45. |
18th May 2018, 19:39 | #50926 | Link |
Registered User
Join Date: Oct 2017
Posts: 331
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Thank you huhn. I see you don't need to toggle on/off. 'Increase' essentially turns on and 'Decrease' turns it off.... and all 10 steps in between. NICE!
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HOW TO-Kodi 2D-3D-UHD (4k) HDR Guide Internal & External Players W11 Pro 24H2 GTX960-4GB RGB 4:4:4 @Matched Refresh Rates 8,10,12bit KODI 22 MPC-HC/BE 82" Q90R Denon S720W |
18th May 2018, 20:19 | #50927 | Link |
Registered User
Join Date: Sep 2010
Location: Russia
Posts: 85
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Is there a way for madvr to automatically disable GSYNC during playback like it does with GPU gamma ramps? Disabling it manually every time is annoying and with it enabled at the same time with smooth motion it goes bonkers.
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18th May 2018, 20:58 | #50928 | Link |
Visual Novel Dev.
Join Date: Nov 2015
Location: Bucharest
Posts: 200
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madVR is out of updating?
I am getting freakouts and crashes with madVR has crashed every ten minutes watching anime upscaled from FHD to 4K. Tried multiple file types, multiple encodes, and I tried keeping the algorithms very friendly. Not sure why it happens. This is what my crash dump thingy looks like lavvideo!CLAVPixFmtConverter::convert_yuv420_px1x_le+0xb7 lavvideo!CLAVPixFmtConverter::Convert+0x19e lavvideo!CLAVVideo:eliverToRenderer+0x7a5 lavvideo!CLAVVideo:eliver+0x1e7 lavvideo!CDecAvcodec:ecodePacket+0x6d0 lavvideo!CDecAvcodec:ecode+0x192 lavvideo!CDecBase:ecode+0x113 lavvideo!CDecodeManager:ecode+0x53 lavvideo!CLAVVideo::Receive+0x115 lavvideo!CTransformInputPin::Receive+0x59 lavvideo!CDeCSSTransformInputPin::Receive+0x1b lavsplitter!CBaseOutputPin:eliver+0x1c lavsplitter!CLAVOutputPin:eliverPacket+0x4d3 lavsplitter!CLAVOutputPin::ThreadProc+0x181 lavsplitter!CAMThread::InitialThreadProc+0x36 lavsplitter!strcspn+0x9d kernel32!BaseThreadInitThunk+0x24 ntdll!__RtlUserThreadStart+0x2f ntdll!_RtlUserThreadStart+0x1b
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18th May 2018, 23:31 | #50929 | Link |
Registered User
Join Date: Feb 2002
Location: San Jose, California
Posts: 4,407
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The last update was less than a month ago! How often do you expect updates from a free project with one developer working in his spare time?
Sorry, no idea why you are getting crashes but what player are you using? Do you have any non-default values set in LAV Video?
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madVR options explained |
19th May 2018, 01:41 | #50931 | Link |
Registered User
Join Date: Nov 2012
Posts: 138
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anyone else get a huge madvr performance drop after upgrading to the windows 10 1803 build? i'm running a ryzen7 1700 with 16GB ram, and an evga 1050ti ftw, and I cannot get the present queue to fill, I've turned off everything except smooth motion, and set the scalers to spline36AR. its showing 0.21ms present time for a 392p30 video. decoder queue, and upload queue are both full, render queue is at 1-2/7 present queue is at 0-3/3. monitor is running at native 1080p60
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19th May 2018, 03:15 | #50932 | Link | |
Registered User
Join Date: Oct 2007
Posts: 92
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Quote:
If you use the "search this thread" feature at the top of this page for "windows 10 1803" You'll have at least two pages of information to go through. No full fix for those of us affected beyond rolling back to the previous Windows version. I've reduced a few setting and also set my render queue (GPU) to 7 and my present queue to 6 as they will not fill up beyond that. I have everything working with the slight settings reduction in quality and with the queues set to what I mentioned. You will just have to adjust settings while watching a video until you can find something that will work with your hardware to fill up the reduced queues. For me, dropping settngs in "artifact removal" helped me. I'm sure madshi will be able to come up with solutions once he can allocate some time for madVR. He has a real job beyond madVR and committments and bills to pay. Last edited by cyberscott; 19th May 2018 at 03:17. Reason: spelling |
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19th May 2018, 06:56 | #50933 | Link | |
Is this for real?
Join Date: Mar 2016
Location: Norway
Posts: 168
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Quote:
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My HTPC : i9 10900K | nVidia RTX 4070 Super | TV : Samsung 75Q9FN QLED Last edited by Betroz; 19th May 2018 at 06:57. Reason: Typos |
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19th May 2018, 16:15 | #50934 | Link |
Registered User
Join Date: Dec 2014
Posts: 1,127
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So many lines of code have been written into madVR over the years. It could be a real mess if Microsoft has made significant changes to way software interacts with the OS. The fact it is not happening to everyone is quite strange.
Have you tried wiping the drivers and reinstalling? The driver upgrades sometimes don't always go as planned. I'm not sure if Windows forced a driver upgrade or not.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
19th May 2018, 16:37 | #50935 | Link | |
Is this for real?
Join Date: Mar 2016
Location: Norway
Posts: 168
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Quote:
Now I'm using the newest version av MadVr under Win 8.1 and NGU is working as it should. Besides Madshi have recommended Win 8.1 several times in the past, so now I see why. An ever changing OS like Win10 is not allways the best thing it seams.
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My HTPC : i9 10900K | nVidia RTX 4070 Super | TV : Samsung 75Q9FN QLED |
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19th May 2018, 17:33 | #50936 | Link |
Registered User
Join Date: Mar 2016
Posts: 27
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Same here. Went back to Win 8.1 since custom modes were not working and I had pretty bad repeated frames. Even though custom modes are not working either, I get excellent results now (1 frame repeated every hour). I’m running the latest drivers for my GTX.
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19th May 2018, 19:11 | #50939 | Link |
Registered User
Join Date: Oct 2016
Posts: 896
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I tested with Windows 10 v1803 and I encountered the queue length issue too.
Here's a folder with OSD and GPU-Z screenshots: https://drive.google.com/open?id=13G...KrJ3qhpZIbywhI Test system: Core i5-2520M (HD Graphics 3000 12 EUs @ 1300 MHz, 35W TDP); latest versions of Windows, Intel drivers, MPC-HC, LAV, and madVR; all software 64-bit; graphics power plan set to Maximum Performance and verified using GPU-Z render test (1300 MHz, 9,6W @ 100% GPU). EDIT: screenshots taken with DXVA2 Native decoding, as that's what gives the best performance with Intel iGPUs. EDIT2: I never noticed any issue like this with Windows 1709 obviously, but I can't go back to that version to test more thoroughly as it's an Insider install, and I have no desire to test 1803 on my 'production' PCs. Observation: the problem isn't restricted to NGU, actually all scaling algorithms can fail to fill up the render queue but they do it at different queue lengths depending on their complexity. - NGU @ render queue length 8: render time is 75% of the frame time which should be OK, GPU is at 71% load but only at half clock although not limited by TDP. Render queue 1-3/8, and madVR drops 13 frames on ~45 seconds of playback. - NGU @ Q4: now fills up a bit more at 2-3/4, and no frames are dropped anymore. Frame render time and GPU clock/load are identical. - Bilateral Sharp: this the lower complexity scaler closest to NGU Low, and @ Q9 it can fill up the queue but it can't @ Q16 even though once again the GPU isn't even at 1/3 its tested maximum capability. - Jinc: uses 30% less power, can fill the queue @ Q16, cannot @ Q24. - Bicubic: can fill the queue even @ Q24. Things I tried: - Disabled Windows' Game Mode - Disabled Windows' Full Screen Optimisatons for MPC-HC - Unchecked "delay playback start until render queue is full" - Used D3D9 instead of D3D11 - Tried software and QuickSync decoding but none of that did have any impact. GPU power definitely isn't the issue, because switching to higher complexity scalers makes it reach higher clocks successfully. Only idea: could it be a VRAM issue? I noticed all the scenarios that don't drop frames used ~165-180 MB of VRAM in this test, i.e. NGU at QL 2-3 is using the same amount of VRAM as Bicubic at QL 23-24 but nothing that would need more than that amount - like NGU at higher queue lengths - will fill up the queue. Could memory allocation be the source of the problem? Cheers.
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HTPC: Windows 10 22H2, MediaPortal 1, LAV Filters/ReClock/madVR. DVB-C TV, Panasonic GT60, Denon 2310, Core 2 Duo E7400 oc'd, GeForce 1050 Ti 536.40 Last edited by el Filou; 19th May 2018 at 19:35. |
20th May 2018, 06:45 | #50940 | Link |
Is this for real?
Join Date: Mar 2016
Location: Norway
Posts: 168
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Well if you test an older version of MadVr, you'll see that NNEDI3 works so that the queues does fill up with that.
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My HTPC : i9 10900K | nVidia RTX 4070 Super | TV : Samsung 75Q9FN QLED |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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