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20th September 2017, 18:14 | #121 | Link |
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Hint: look at the known issues
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VapourSynth - proving that scripting languages and video processing isn't dead yet |
20th September 2017, 18:47 | #122 | Link |
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I've reported this some years ago, my workaround:
Code:
Dim miFPS = MediaInfo.GetFrameRate(p.FirstOriginalSourceFile) Dim avsFPS = p.SourceScript.GetFramerate If (CInt(miFPS) * 2) = CInt(avsFPS) Then Dim src = p.Script.GetFilter("Source") src.Script = src.Script + BR + "SelectEven().AssumeFPS(" & miFPS.ToInvariantString + ")" p.SourceScript.Synchronize() End If
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20th September 2017, 19:20 | #123 | Link |
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Yes I do the same if mediainfo reports Separated Fields.
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5th October 2017, 17:57 | #124 | Link | |
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I was fiddling around with the old FFMpegsource2 script (changing the function name to avoid conflicts) in order to enable audio by default, and I also set rffmode=1 as the default, but I discovered for progressive h264 it causes ffms2/ffms2000 to output half the source frame rate. For the sources I tested, Info() said the frame rate was 24000/2002 instead of 24000/1001 (with one exception where it reported 1.#inf (1/0) as the frame rate). rffmode=0 fixed the problem. |
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5th October 2017, 18:07 | #126 | Link |
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Yes, it was removed.
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VapourSynth - proving that scripting languages and video processing isn't dead yet |
6th October 2017, 10:54 | #128 | Link |
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I guess I'll make one in a bit. Should have lots of interesting new bugs to find as well by now...
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VapourSynth - proving that scripting languages and video processing isn't dead yet |
6th October 2017, 22:18 | #130 | Link |
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Me too, especially file extensions h264, h265 and ts.
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7th October 2017, 06:16 | #131 | Link |
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I have been using FFMS2000 in VapourSynth until I found out recently that it is not reliable for MKV sources.
Luckily, L-SMASH replacement proved to be 100% deterministic so that's what I'm going to use further. |
10th October 2017, 16:01 | #132 | Link |
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The only huge problem for me with newer versions of FFMS is broken seeking on VC-1 (each frame is detected as keyframe?!)
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23rd October 2017, 13:05 | #133 | Link |
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New build
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VapourSynth - proving that scripting languages and video processing isn't dead yet |
30th October 2017, 12:53 | #134 | Link |
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Great! This version fixes crashing on some .aac audio files!
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29th November 2017, 17:50 | #136 | Link |
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Hi to all,
I am new here, but I have used avisynth for a couple of years now and coded some filters for it. So in the past it was possible to load DPX image files (10Bit per channel) into avisynth via FFImageSource, that doesn’t work anymore with FFMS2000 and avisynth+. I have tried to load them via FFVideoSource and that works, but the output is RGB32 instead of RGBP10 or other higher bit depth formats. Also FFMS2000 seems not to support DNG files. Is it possible to find some solutions for this problems? |
30th November 2017, 14:06 | #137 | Link | |
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Did DNG ever work in any FFMS2 version?
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VapourSynth - proving that scripting languages and video processing isn't dead yet |
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30th November 2017, 15:51 | #138 | Link |
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I have tried to open the DPX files directly in VirtualDub Mod, it seems to work, they are interpreted as RGBA64.
If I encode them as ffv1 in mkv container, I can load that mkv into VirtualDub, same result RGBA64. But when I open the DPX files through FFMS2000 they are interpreted as RGB32. Here is a file: https://www.file-upload.net/download...74533.DPX.html I'll try to found out, which version it was, that could open them via FFImageSource(). No, DNG was never supported by FFmpeg. I found that out recently. I still hope that it may happen too. Last edited by AKBabel; 30th November 2017 at 15:54. |
30th November 2017, 16:44 | #139 | Link | |
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The version where FFImageSource could open DPX is 2.17.0.0 (obviously it returns RGB32). When trying to open DPX with FFImageSource from FFMS2000, it returns the Error: FFVideoSource does not have a named argument ''utf8'' |
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30th November 2017, 16:45 | #140 | Link | |
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VapourSynth - proving that scripting languages and video processing isn't dead yet |
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