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4th January 2020, 13:07 | #2561 | Link | |
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Quote:
Like the questions are related with MeGUI please read that thread: https://forum.doom9.org/showthread.p...77#post1894677 (I leave the post here because the links are broken in the other thread)
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BeHappy, AviSynth audio transcoder. |
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14th January 2020, 07:49 | #2563 | Link | |
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The build I use normally is from STvG from Nov 2019, and HEVC seeking works with this build. The meatwad build does not include the fix for seeking, it is unusable for HEVC sources. |
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15th January 2020, 16:30 | #2565 | Link |
German doom9/Gleitz SuMo
Join Date: Oct 2001
Location: Germany, rural Altmark
Posts: 6,782
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If just any other "train" supported playlists like d2v indexing across a set of VOB segments ... but neither FFMS2 nor L-SMASH Works do. So you need to extract a PGC as continuous file (e.g. using PGCDemux or any DVD ripper with "PGC VOB" output or M2V video demux).
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26th January 2020, 04:00 | #2569 | Link |
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Join Date: Oct 2018
Posts: 16
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Is it possible to repair error like this?
https://i.imgur.com/F9Bn5JC.png |
26th January 2020, 11:53 | #2570 | Link | |
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Location: Kinnarps Chair
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Quote:
I'll probably implement it in BestAudioSource some day.
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VapourSynth - proving that scripting languages and video processing isn't dead yet |
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4th April 2020, 20:16 | #2573 | Link |
gMKVExtractGUI author
Join Date: Aug 2003
Location: Greece / Thessaloniki
Posts: 251
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FFMS2 latest x64 build
Hey people, since no one seems to have the time for providing a new build for our beloved FFMS2 lib, I decided to make the best out of the COVID quarantine and try to have a go for it.
It was not easy, especially for someone who doesn't compile C/C++ open source cross platform projects often, like me. :P But at last I managed to have a fully working (and quite a speedy one) x64 build! ffms2-0628fe6-win64-20200404.7z I only needed a x64 one, if I manage to find the time I'll provide with a x86 one, but this is one time expensive process, so don't get your hopes up. Enjoy people! Build details for the next one who tries to do that: FFMpeg branch master, commit: a6e56d12a413013d3a4b39f670e5495805965a67 April 3, 2020 Build tools:
Build instructions:
ZLib branch master, commit: cacf7f1d4e3d44d871b605da3b647f07d718623f Jan 15, 2017 (zlib 1.2.11) Build tools:
FFMS2 branch master, commit: 0628fe69f014c398d1c5d15d99934a88a4a65c3b Mar 30, 2020 Build tools:
MSVC Project changes:
Links that helped me fill the blanks: http://ffmpeg.org/platform.html#Windows https://ffmpeg.zeranoe.com/forum/vie...php?f=5&t=7497 Last edited by gpower2; 4th April 2020 at 23:41. |
5th April 2020, 10:20 | #2578 | Link |
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Yes, except when it's not. It mostly depends on the container and a bit on the codec.
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VapourSynth - proving that scripting languages and video processing isn't dead yet |
5th April 2020, 15:37 | #2579 | Link | |
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No, except when it is.
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 5th April 2020 at 18:43. |
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11th April 2020, 02:27 | #2580 | Link | ||
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Quote:
video test: https://drive.google.com/file/d/1Gze...ew?usp=sharing log: Quote:
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