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13th April 2013, 10:46 | #18341 | Link | |
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Yes you do, especially with Anti-Ringing enabled. Use Lanczos 3 taps instead and look to change your Chroma to Bicubic 75 both settings without Anti-Ringing enabled if need be. |
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13th April 2013, 11:11 | #18342 | Link |
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Well Playback on these settings was smooth and i even had antiringing on with lanczos. But i didnt notice any difference between this and EVR. I had one process of x86 with madVR and the x64 with eVR at the same time, and freezed the same frame and alternate the windows on fullscreen, but i couldnt notice any difference
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13th April 2013, 11:15 | #18343 | Link | ||
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The important thing here is that when configured in madVR a pure power law is applied to pixel values, but luminance ≠ pixel value. Instead, luminance = a*(pixel value)+b. The resulting luminance follows a black-compensated curve, even though the pixel values follow a pure power curve. Quote:
Last edited by e-t172; 13th April 2013 at 11:18. |
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13th April 2013, 11:46 | #18345 | Link |
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Well the point is that the difference in quality should be significant so that you can notice it live as youre watching the video, and note examine a frame in detail to see the better results. Anyway how can a capture a full screen so i can post it, and analyze the differences. I'm using mpc but i think saving an image, it saves it at native resolution and not the upscaled fullscreen image.
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13th April 2013, 12:53 | #18346 | Link | |
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You can use Print Screen and paste the copied image in a image editor, Paint will do. Save in .png of course.
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madVR scaling algorithms chart - based on performance x quality | KCP - A (cute) quality-oriented codec pack |
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13th April 2013, 14:08 | #18347 | Link | ||||||||||||||||||
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Anyway, there's really not much I can do. It's pretty clear that the vsync scanline information your GPU/driver reports are very unreliable. Games are not using that information, but madVR needs it. Quote:
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My personal opinion is that video decoding should ideally be done via CPU and then all video image algorithms should run on the GPU. And that's a solution which is absolutely possible with madVR to achieve. The current integrated GPUs are still relatively slow. But their performance is increasing much faster compared to the increase in CPU performance. So a few years from now GPU performance will probably be multiple times that of today. So in the long run the design chosen for madVR will play out to be the right one. Maybe someday I'll offer to run some parts of madVR on the CPU instead of the GPU, but in order to do that I'd have to rewrite every algorithm for the CPU. So it would be a LOT of work. So if it ever comes it will be a long time from now. Quote:
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Maybe some day I'll provide a collection of test samples which demonstrate where madVR beats EVR noticeably. It's a bit difficult, though, because if I use Hollywood movie samples for that, I could run into legal trouble. madVR also has some other advantages over EVR. E.g. if your display can only do 60Hz, but doesn't support 24Hz, then only madVR allows smooth playback (without 3:2 pulldown judder) of Blu-Ray movies on your display. EVR can't do that. Or madVR has a better seeking behaviour. Or madVR has a built in refresh rate switcher. Or madVR has the best IVTC algorithm built in that is available in the HTPC world (as far as I know). Don't see frame drops here with my Intel HD4000 GPU. Which queues are near empty when those frame drops occur? Have you tried in fullscreen exclusive mode? Last edited by madshi; 13th April 2013 at 14:14. |
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13th April 2013, 14:50 | #18348 | Link |
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Well there's surely room for improvement, considering almost all of my 25p-inside-25i streams cause MadVR to activate deinterlacing - it's fortunate that my GPU handles this properly. I don't think I've ever seen MadVR activate IVTC automatically, unless I'm just misunderstanding the OSD.
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TV Setup: LG OLED55B7V; Onkyo TX-NR515; ODroid N2+; CoreElec 9.2.7 Last edited by DragonQ; 13th April 2013 at 14:54. |
13th April 2013, 14:51 | #18349 | Link |
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The ones in GPUs are rather limted, you can be lucky if it handles 3:2 properly, any other cadence will most like just not work - and not to mention that it doesn't decimate after the IVTC, so you can't get 24p out of a telecined 29.97 fps movie.
So yes, much better. The only thing missing is auto-detection, so i don't need to manually force it.
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LAV Filters - open source ffmpeg based media splitter and decoders |
13th April 2013, 15:20 | #18351 | Link |
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MadVR crashes
Every video file I open right now causes madVR to crash. I have sent a few reports through the bug reporting screen that comes up every time madVR crashes. I am using a mpc-hc fork from JanWillem32, the latest mpc-hc x86 build with SSE2 instruction set. See his development folder for the builds:
http://www.mediafire.com/?xwsoo403c53hv Other than that, I use the latest versions of madFlac + LAV Filters + AC3 Filter to play my videos. I used to have Haali on the list, but LAV Filters got Ordered Chapters support for MKV files, so I dropped Haali and uninstalled it. Setup looks like this: all set to "prefer" This is why I'm using JanWillem32's builds: I recently switched to Windows 8 Pro 64 bit and just installed my good old madVR setup for mpc-hc and it didn't work as I started the first file. (This means I haven't got the chance to do settings for madVR, since I always started a video file to access madVR settings) |
13th April 2013, 15:38 | #18352 | Link | ||
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(1) automatic detection when deinterlacing is needed (2) film vs video mode detection For (1) madVR simply uses the video stream flags at the moment, which is somewhat unreliable. For (2) there's no code in madVR at all yet. I plan to write new algorithms for (1) and (2) in the future to do everything automatically with hopefully near perfect reliability. Of course the new algorithms will eat additional CPU and/or GPU resources. Quote:
Exactly. Oh well, probably support for mixed video + film content will also need to be added which could be quite difficult. <sigh> |
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13th April 2013, 15:40 | #18353 | Link | |
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13th April 2013, 15:50 | #18355 | Link | |
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Last edited by mark0077; 13th April 2013 at 15:54. |
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13th April 2013, 15:58 | #18356 | Link | ||
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13th April 2013, 15:58 | #18357 | Link | |
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look http://i.imgur.com/zixIBqG.jpg edit the problem does not happen with exclusive fullscreen mode. edit2 fullscreen windowed mode with 4 backbuffer queue Problem Solved.. LoL http://i.imgur.com/We2Ptmi.jpg Last edited by daltonm; 13th April 2013 at 17:38. |
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13th April 2013, 16:00 | #18358 | Link |
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I'll try to compile JanWillem32's source code, though that'd take a few hours since I have to install visual studio and all that stuff. If you madshi have the right tools to compile his code I'd recommend you try it, would take less time and you'd experience it all by yourself:
his git: https://github.com/JanWillem32/mpc-hc edit: just read your post, if it isn't madVR then I'm sorry for the trouble I'll try to use an older version from JanWillem32. |
13th April 2013, 17:09 | #18359 | Link |
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I use the ICL3 and either madVR or LAV crashes when I press Alt + F4 in exclusive or windowed mode sometimes. I'm not sure I can replicate the scenario at will but I may be able to get a crash report if I keep using the debug varsion of madVR for some time.
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13th April 2013, 19:23 | #18360 | Link | |
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Sorry, how do I tell which queues are near empty? Changing back buffer queue from 8 to 4 did not help. Reducing CPU and GPU queues all way down to 4 seems to reduce # of dropped frames, but not eliminate them. Increasing CPU and GPU queues to max causes more drooped frames.
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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