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Old 2nd March 2019, 18:39   #55101  |  Link
SamuriHL
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Originally Posted by tp4tissue View Post
Right now, on Live tonemap

I can enable all of the above setting with the exception of NGU- Medium. I have to use NGU- Low on chroma.


Overall, though, I made an image comparison yesterday, of NGU low chroma vs NGU Very High chroma,

The difference is very small. I am not be able to spot it at all by eye,

I was only able to find the difference by using Beyond Compare 4 image compare tool.
Like I said, I've not really tested in quite a few builds. He's cranked them out sometimes 3-4 builds in a day lately while working on the dynamic tone mapping. Which is amazing. Once my measurements are done, I'm going to set it up the way I want and benchmark it on BvS without using measurements. That should give a fairly good estimation of what's going on.
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Old 2nd March 2019, 18:49   #55102  |  Link
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Oh that's quite the slideshow I got going on. LMAO 42ms for the live algo with medium NGU AA and error diffusion 2.
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Old 2nd March 2019, 19:01   #55103  |  Link
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Originally Posted by SamuriHL View Post
Oh that's quite the slideshow I got going on. LMAO 42ms for the live algo with medium NGU AA and error diffusion 2.

Yea, that matches my performance stats.


These are the chroma difference images I took

I really don't think breaking a sweat over NGU chroma is worth it.

Not against buying m0ar GPU, but chroma wouldn't be the big ticket reason for it.


Nearest neighbor vs NGU Very High

https://imgur.com/b7INySV

NGU low vs NGU Very High

https://imgur.com/wF5QuB7
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Old 2nd March 2019, 20:06   #55104  |  Link
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Which is why I keep it on NGU low to gain back some performance. The measurement files really help quite a bit.
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Old 2nd March 2019, 20:14   #55105  |  Link
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Originally Posted by SamuriHL View Post
My ideal settings would be:

NGU AA med
error diffusion 2, use color checked
no trade performance options

That's how I'd like to run madvr for my personal taste.
This is exactly how I run madVR on my 1080ti

With D3D11 copyback, with the live algo latest test build, I get around 35ms rendering. This goes down to 25ms with D3D11 native, but I need copyback for black bars detection and UHD Bluray menus with jRiver.

That's with 16/9 content (Pacific Rim) as a worst case scenario, so it would be less taxing in wide screen.

I can run NGU chroma AA high in native, but frankly NGU med is fine.

By the way, we have the same ancient CPU
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Old 2nd March 2019, 20:20   #55106  |  Link
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Show off. :P
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Old 2nd March 2019, 21:54   #55107  |  Link
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Upscaling refinement doesn't work on 1.85:1 movies, works only on 2.35:1, 2.39:1 and 2.40:1 movies...Is that normal?

Last edited by Siso; 2nd March 2019 at 22:03.
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Old 2nd March 2019, 23:07   #55108  |  Link
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just make a screen of the OSD where it works and one where it doesn't and i should be able to tell you why.
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Old 2nd March 2019, 23:21   #55109  |  Link
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Is there a Preliminary manual , for the new madvr Test build HDR settings ??
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Old 2nd March 2019, 23:22   #55110  |  Link
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No. They are test settings. They won't make it into the final build. They are for figuring out what the proper settings are for each option.
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Old 2nd March 2019, 23:42   #55111  |  Link
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Originally Posted by SamuriHL View Post
No. They are test settings. They won't make it into the final build. They are for figuring out what the proper settings are for each option.
What was changed in this version that adds so Many ms to the processing time.
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Old 3rd March 2019, 00:35   #55112  |  Link
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Has anyone used the "HDR" boolean with profiles? I'm trying to have a profile group under Devices -> Display called "Bit Depth", using two profiles (HDR, SDR) to assign Properties -> Display Bit Depth depending on what's being played. "Auto" for HDR, and 8 bit for SDR. It's as simple as can be:

if (HDR) "HDR"
else "SDR"

Problem is, madVR will always use the SDR profile, and therefore won't switch the TV into HDR mode. As some you might know, for a while now, setting the native display bit depth in madVR to anything other than 10 bit or Auto won't trigger HDR. At least with Nvidia cards. What I'm trying to achieve here is to only have HDR content use 10 bit or Auto, and SDR use 8 bit. All this is with the video card output set to 8 bit RGB full, of course.
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Old 3rd March 2019, 00:48   #55113  |  Link
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Fullscreen Window 8bit?

Hey guys,

When I enable "use fullscreen window" in Kodi DSPlayer and press ctrl+j to get the madvr osd, I see D3D11 full screen windowed (8bit) but when I don't select "use fullscreen window" it says D3D11 exclusive (10bit).

Can I please kindly ask what the differences are with this?

Does this mean that my video is outputting in 8bit rather than 10bit? If so then I guess this is not good as I use tone mapping for my 4K projector with Kodi DSPLAYER and madVR and most my movie viewing are 10bit 4K HDR movies..

Can someone please explain this to me and how it works? The reason I use the "use fullscreen window option2 is because my windows desktop is set to 3840 x 1620p as is my Kodi DSPLAYER resolution so that my Kodi GUI can remain as scope within my 2.39:1 screen. My movies are not tampered with as they play 3840 x 2160p as can be seen in the attached pictures but just wondered why it now says 8bit where as before always used to say 10bit? Is there a way to force it too always play 10bit when a 4K movie or HDR movie playing? Thank you.. Please see attached images for reference.. Many thanks..
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Last edited by mkohman; 3rd March 2019 at 00:50.
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Old 3rd March 2019, 00:49   #55114  |  Link
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Originally Posted by VBB View Post
Has anyone used the "HDR" boolean with profiles? I'm trying to have a profile group under Devices -> Display called "Bit Depth", using two profiles (HDR, SDR) to assign Properties -> Display Bit Depth depending on what's being played. "Auto" for HDR, and 8 bit for SDR. It's as simple as can be:

if (HDR) "HDR"
else "SDR"

Problem is, madVR will always use the SDR profile, and therefore won't switch the TV into HDR mode. As some you might know, for a while now, setting the native display bit depth in madVR to anything other than 10 bit or Auto won't trigger HDR. At least with Nvidia cards. What I'm trying to achieve here is to only have HDR content use 10 bit or Auto, and SDR use 8 bit. All this is with the video card output set to 8 bit RGB full, of course.
If the video card is set to 8bits full, you can’t set the bit depth im madVR to 10bits or auto or you’ll get lots of banding. The bit depth is not related to the bit depth of the content, it related to the bit depth of the output. So in your case it should be 8bits.

If you really want/need to use 10bits output, then you need to set the driver to 12bits, which causes its own range of issues.
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Old 3rd March 2019, 01:04   #55115  |  Link
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Quote:
Originally Posted by tp4tissue View Post
Only if you're always upscaling..



If you have 1080p to 1080p or 4k to 4k, it's not useful.



Only use it for 1080p to 4k
Disagree, I love my SSIM 2D downscaled NGU sharp supersampling upscale. No need for any other image sharpening. Lots more pop to the picture and it looks natural.. Kinda intensive though...but what else, am I gonna do on a 1080 image besides set NGU for chroma.
See how it looks to you.
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Old 3rd March 2019, 01:11   #55116  |  Link
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Originally Posted by Manni View Post
If the video card is set to 8bits full, you can’t set the bit depth im madVR to 10bits or auto or you’ll get lots of banding. The bit depth is not related to the bit depth of the content, it related to the bit depth of the output. So in your case it should be 8bits.

If you really want/need to use 10bits output, then you need to set the driver to 12bits, which causes its own range of issues.
Since I have an LG OLED, I have no choice but to use 8-bit Nvidia output, because 12-bit causes banding. This is a known issue with the OLEDs. Might not be a problem if Nvidia let us output 10-bit, but we can't do that.

I don't see any banding when I use 10-bit in madVR with my 8-bit Nvidia output, but I know it's not ideal. I do want everything to be 8-bit, but when madVR is set to 8-bit, the display won't switch into HDR mode. This used to work a while ago. Not sure if newer versions of madVR or Nvidia drivers are to blame.

That's why I'd like to use the HDR boolean, but it doesn't seem to work properly.
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Old 3rd March 2019, 01:24   #55117  |  Link
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Disagree, I love my SSIM 2D downscaled NGU sharp supersampling upscale. No need for any other image sharpening. Lots more pop to the picture and it looks natural.. Kinda intensive though...but what else, am I gonna do on a 1080 image besides set NGU for chroma.
See how it looks to you.
You're killing the rainforest ryrynz.. Do you want the rainforest to die ?
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Old 3rd March 2019, 01:26   #55118  |  Link
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You're killing the rainforest ryrynz.. Do you want the rainforest to die ?
It's what.. An extra 100 watts max? We'll be okay.
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Old 3rd March 2019, 01:29   #55119  |  Link
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Originally Posted by tp4tissue View Post
What was changed in this version that adds so Many ms to the processing time.
Lots of things. They're working on figuring out how best to identify scene changes for dynamic hdr. I doubt madshi has put much effort into optimizing it yet. They're just seeing what looks good right now. That's the trade-off for using test builds. It's also why I disable the dynamic hdr code and just use measurements.
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Old 3rd March 2019, 03:20   #55120  |  Link
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If the video card is set to 8bits full, you can’t set the bit depth im madVR to 10bits or auto or you’ll get lots of banding.
are you 100 % certain of this?

i tested this countless times in the past.
the end device has nothing todo with this if the GPU driver respect the 8 bit setting the banding has to be created at the GPU side.

@mkohman upload the images somewhere else plz and a link to them is enough.
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