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6th April 2013, 02:50 | #18201 | Link | |||||
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Going a little to what nev said, while it's not logically correct to put smooth motion as a "performance" table, for now I don't have any better option. Most people don't see the judder because they never saw without judder to begin with. I personally can't live without smooth motion now, it hurts just to watch a 24p video on YouTube. Quote:
Oh yeah, forgot to put this together: Minimum would be able to play Lowest and Low, Preferred for Mid and High, and Recommended for Highest. Now this one I'll use in my guide to give the readers some sort of reference to what they will be able to play or not. Of course, this is fairly accurate but not accurate enough to use as a shopping guide, so don't do that. If you all have any opinions on this as well I would gladly hear them.
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madVR scaling algorithms chart - based on performance x quality | KCP - A (cute) quality-oriented codec pack |
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6th April 2013, 04:32 | #18202 | Link | |
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People use many ways to fight against judder when showing video with different refresh rate from the display. Ideally the best one should be motion interpolation, with which the motion areas of the missing frames are compensated and looks as if they did exist. However, it is quite difficult to find a decent interpolation method which can run in real-time on most machine and is safe enough to always catch the correct motion so that there is no garbage resulted from failure in motion estimation. SVP is a good implementation, but still far from being always correct. madVR's smooth motion does not even interpolate the missing motion, but is just a weighted blending if my interpretation is not wrong. Blending is just a trick to your eyes. By trick it means if you are not awared you can enjoy it, but if your eyes are sensitive enough to catch it, and if your mind can realise it ( or in other words, not well-trained to be cheated ), you will not have fun with the magic. And the trick is sometimes quite easy to be revealled by certain sort of contents. It is not artefacts free. So it really depends on the person, the video, and something related to the trick show. It deserves a try, but should not be recommanded to be always on for everyone whose hardwares can handle it, neither in a performance table nor in a quality table. Last edited by 06_taro; 6th April 2013 at 04:42. |
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6th April 2013, 04:55 | #18203 | Link | |||
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madVR scaling algorithms chart - based on performance x quality | KCP - A (cute) quality-oriented codec pack |
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6th April 2013, 08:02 | #18204 | Link | |
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@madshi: would that make sense to add an automatic filename tag that would use the MPEG1 alignment if the content is SD and the filename ends by .mpg/.m1v/.mpeg? And/or possibly ask ffdshow what kind of codec the file is using? I've got quite a bunch of 360*288/720*576 MPEG1 files, are these properly aligned atm? Sounds good, I'll try! I just can't decide myself to pull the trigger on a 650Ti/660 when I know that its stock fan will be hell noisy and warranty will go bye-bye once my dead silent Zalman VF1000(modded with a 5V 120mm) will be installed....but yeah, Jinc3AR PQ is amazing Last edited by leeperry; 6th April 2013 at 08:10. |
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6th April 2013, 08:08 | #18205 | Link |
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Use LAV Video, it'll tell madVR automatically about the right chroma position (but it only works if there is no ffdshow in between LAV or madVR, because ffdshow doesn't forward this information)
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LAV Filters - open source ffmpeg based media splitter and decoders |
6th April 2013, 10:12 | #18206 | Link |
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It's not the same goal. Smooth motion's purpose is to remove the stutter/judder that occurs *because* of frame rate/refresh rate mismatch between the source and the display. Motion interpolation's purpose is to make it look like the video has been shot at a high frame rate in the first place. These two approaches are very different. The first one is generally considered a noble goal, while the second one is much more debatable because it is a deliberate alteration of the original content.
Last edited by e-t172; 6th April 2013 at 10:14. |
6th April 2013, 18:58 | #18208 | Link | |||
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Edit: of course this is in theory, I have no idea what limitations exist in madvr. Also I want to expand on my previous post. Many (if not say most) people have 60 frames as their monitor framerate. Most of the anime is 24 frames per second. Obviously there should be judder due to framerate mismatch, BUT Due to the nature of the content, that have kind of "juddery" motion to begin with, it is a lot harder to notice, than the blurred frames made by slow motion. Quote:
But if you say you can't live without smooth motion while watching anime... well then I waste my time here, this is beyond my comprehension. Quote:
P.S. Sorry i added some replies over time, just don't want to make multiple posts. Last edited by Keiyakusha; 6th April 2013 at 19:32. |
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6th April 2013, 19:54 | #18209 | Link | |
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6th April 2013, 20:31 | #18210 | Link | ||||
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madVR scaling algorithms chart - based on performance x quality | KCP - A (cute) quality-oriented codec pack |
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7th April 2013, 00:20 | #18213 | Link |
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I have smooth motion at the auto setting and for some reason, it activates when I use 75Hz with 25fps content as well as 72Hz with 24fps content but not 59.94Hz with 29.97 content. That is just downright strange. Is there any point to this when I switch between the appropriate refresh rates anyway?
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7th April 2013, 01:07 | #18214 | Link | |
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madVR scaling algorithms chart - based on performance x quality | KCP - A (cute) quality-oriented codec pack |
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7th April 2013, 03:56 | #18216 | Link |
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Yesterday I posted one issue in MPC-BE thread about the garbaged window title bar text like the following screenshot.
Yet it has been confirmed that such issue only happens when madVR is used. It just works fine if the video mixer renderer is EVR-CP. Something wrong between MPC-BE and madVR ? |
7th April 2013, 04:06 | #18217 | Link | |
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I've experimented with SVPflow before, and while it was overall sharper than madVR's method in motion, all its different modes produced horrible artifacts on the hard lines of anime during panning scenes. Using madVR smooth motion, I haven't see any artifacts at all, with only a hint of added motion blur. Overall I'd say madVR's 'optimal timeline' 'vsync adaptive' smooth motion implementation is far superior and a poor comparison to normal frame rate conversion or deinterlacing blending. |
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7th April 2013, 07:49 | #18220 | Link |
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Never witnessed that. A friend of mine said totally the opposite, that MPC-HC instead is the buggy one.
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madVR scaling algorithms chart - based on performance x quality | KCP - A (cute) quality-oriented codec pack |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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