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1st January 2013, 13:37 | #16681 | Link | ||
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1st January 2013, 13:47 | #16682 | Link | |
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Also, I've noticed that if I install the LAV Filters then the highlights start getting displayed. This happens even though I haven't configured either MPC-HC or madVR to use them. Does anyone know what is going on? |
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1st January 2013, 22:36 | #16683 | Link |
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Madshi !
Grateful thanks for your awesome software.I'm using 85.4 right now,with Spline 4 taps,HD 4770,Catalyst 12.4,XP32.And it's working perfectly. PS: Madshi,there's a Intel Media SDK 2012 available.Is there something that needs to be updated (I have the Intel MPEG2 decoder enabled)? Last edited by Guest; 1st January 2013 at 23:32. Reason: rule 13 |
2nd January 2013, 00:19 | #16684 | Link |
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Hey people. For those who remember me, I made a graphic based on madVR algorithms to help make a range between the "Lowest" and "Highest" (previously "Ultra", heavy word). You can see it below.
Thanks for madshi and 6233638 help, I've made the one above with the most accuracy possible based on their respective quality x performance range. "Low" is also madVR default now. Now there's something different, again, I'm not making those graphic out of nothing, but because we want to implement it in KCP pack. Thus, now I'm looking for a graphic that can give people a decent reference on what their hardware can play, look below. It's far from accurate especially the GPU section. I want to improve it but it's based on research and I'm limited to my own hardware. That's why I want everyone to contribute a little by giving me some feedback in what they are or not able to play without problems. Those who have less powerful GPUs are the one I'm looking for. Far as I know, even a GTX 260 can play the "Highest" without problems, but even still, if there's a GPU even less powerful that can still play something at some range, I'd like to know. Anything is appreciated. Oh yeah, thanks madshi for your response regarding buffers and flush settings, I missed that for some reason. I still want to know about the overlay bug thing, you said you would look up into it. Just to add more, it seems that it also changes my video brightness when it's enabled (making it somewhat more bright), and it seems it's not something normal. Not to mention it disable some effects in Windows 8 (like the little shadow effect in the windows). I tried to make some samples but I can't get them with overlay enabled. Remember that I'm using Intel GMA HD4500 (is overlay even compatible with it?) If anyone can help (or teach me like the last time), I'll appreciate it as well.
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madVR scaling algorithms chart - based on performance x quality | KCP - A (cute) quality-oriented codec pack |
2nd January 2013, 01:25 | #16685 | Link |
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CPU clock, VRAM, RAM, RAM speed have little (if any) influence on which preset should be chosen.
Things like GPU architecture, number of processing units on the GPU, GPU clock, GPU shader clock, GPU memory speed, GPU memory bus length etc are the parameters that matters the most, but how much each of those things affect the performance depends on the GPU manufacturer/architecture... There's no way to create a table like the one you are trying to...The only viable approach is doing some sort of specific GPU benchmark. Edit:Quoted the wrong table :P Last edited by shimaflarex; 2nd January 2013 at 01:38. |
2nd January 2013, 01:45 | #16686 | Link | |||
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Again, that is only possible not only with benchmarking but with old or simply not really powerful GPUs.
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madVR scaling algorithms chart - based on performance x quality | KCP - A (cute) quality-oriented codec pack |
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2nd January 2013, 02:04 | #16687 | Link | |
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fyi, I have a 2.4Ghz 4-core CPU, 4GB of RAM, with a 512MB video card, and it is unable to use your "Low" preset. Last edited by shimaflarex; 2nd January 2013 at 02:15. |
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2nd January 2013, 02:07 | #16688 | Link | ||
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Hey madshi,
first of all I wanted to thank you for your great and continuous work on the best renderer out there. I really appreciate your efforts! However, I'm having issues with madVR on one of my setups (on a lot of other desktop and HTPC's I did build there are no problems, so I doubt it is the configuration), which is an i3 2120 with the HD2000 IGPu, 8GB ram on a H77 PantherPoint Mainboard, running Windows Server 2008 R2. Furthermore I use the latest version of MPC-BE and LAV Splitter + Decoders for playback. I think the OS could be the problem here, but I'm not sure and would appreciate any hint or tip coming from your side (or any other user who had similar issues or ideas about this). 1. Even though it's not true, the madVR menu shows that 2 instances of the player (in my case MPC-BE): Quote:
Here is a part of the error log: Quote:
If you have any questions about my system please feel free to ask! Kind regards, Last edited by ralle_h; 2nd January 2013 at 03:17. |
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2nd January 2013, 02:17 | #16689 | Link |
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It highly dependent on the content type, maybe you should make separate tables.
CPU indeed does not matter if you do not use DXVA modes, but it is kind of tricky if you do `~ Also putting CPU into levels is even harder than GPU due to architecture changes ~~. Last edited by baii; 2nd January 2013 at 02:19. |
2nd January 2013, 03:45 | #16691 | Link |
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I run Jinc3 AR/Jinc3 AR/Lanczos4 AR LL on my 450. No frame drops. That's with DXVA CB in LAV filters and MC18 on an i5-2400s.
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2nd January 2013, 04:40 | #16692 | Link |
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And then it get more complicated as this setup is fine... till you get 1080/60i material and with HW Deinterlacing it pushed it over the edge. I had to move up to the GTX660 to get all formats I have playing with Jinc3 AR (it was the AR that pushed it too hard on the 60i stuff).
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2nd January 2013, 04:41 | #16693 | Link |
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Except that I've done 1080/60i on that setup. No frame drops. Perfectly smooth. Obviously deinterlacing with madVR.
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2nd January 2013, 05:36 | #16694 | Link |
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So, while I've been looking at GTX 680s and GTX 690s this weekend I decided to reformat my other desktop build that has an old GeForce 9500GT card and installed the latest builds of MPC-HC, LAV Filters, and madVR and set chroma upscaling to Bicubic 75 with AR and image upscaling to Jinc 3 without AR. Previously I was restricted to having AR disabled and using Lanczos 3 for image upscaling in order to not drop frames.
Three questions: 1) What is benefit in buying a high-end GTX 6xx card now vs buying a much cheaper GTX 4xx or 5xx series since those would certainly be able to play videos at max settings if my 9500 GT can. 2) Why do some users report having frame drops with a GTX 4xx or GTX 5xx with max settings? 3) What should I be looking for in a GPU with respect to madVR's processing/scaling/etc. needs? I've seen many benchmarks and read gaming forums in which some people say a variety of different things in a graphics card are equally important and others say that some things are more important than others when looking for a graphics card. |
2nd January 2013, 06:12 | #16695 | Link |
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Newer card have support for newer directx features for games, also they tend to be more power efficient.
4xx or 5xx doesn't have real meaning, it is the second letter of the card model that determine if it is a high end card. Also contents and setting have alot to do with frame drop. Everyone is playing different content in different setups. |
2nd January 2013, 06:16 | #16696 | Link | |||||||||
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When people said to me that making a graph would be difficult, I believed in them, but I'm starting to think even a reference one would be impossible too. Quote:
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madVR scaling algorithms chart - based on performance x quality | KCP - A (cute) quality-oriented codec pack |
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2nd January 2013, 06:36 | #16697 | Link |
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@Niyawa
Minimum VRAM should be based on the user's desktop resolution, and will always be the same for all the presets except lowest (Bilinear). If you want a basic guideline, it should be something like the following for optimal performance: 1366x768: 256MB VRAM 1600x900: 384MB VRAM 1920x1080: 512MB VRAM 2560x1440: 786MB VRAM As for VRAM bandwidth, 15GB/s is around the bare minimum needed for playback, but you probably want 20GB/s+ to give a bit of performance headroom. That said, if you want to automatically pick madVR settings presets for a user, it can't be done with a simple chart like you have. You either will to build a GPU database, and/or calculate theoretical Pixel Fillrate, Texel Fillrate, and Memory Bandwidth values on the fly. Shader performance determines 99% of madVR performance, yet you've left it out of your chart entirely. Alternatively, you could wait for madshi to release an updated madVR benchmark, and create a DB that way. Also keep in mind that pushing the limits of what a GPU is capable of with 24fps video is a bad idea, since it will result in completely unwatchable 60fps with constant dropped frames. For example, there are still a minority of anime Blu-rays which are released as 1080i, which result in 24fps / 60fps VFR. Without doing the above, a codec pack should only be deciding if a user needs to use Bilinear-only, instead of the madVR defaults, to help ensure reliable playback on install. For other more intensive & high-quality madVR presets, it would be best to have the user manually toggle them in the codec pack's settings app after install. At that point, if they don't work well, it would be the user's fault. |
2nd January 2013, 08:02 | #16698 | Link | |
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If it still does not cause any frame dropping with Jinc3+AR mode, it means the Fermi core's efficiency is much better than the Tesla core's. Or the different per-pixel-adaptive deinterlacing algorithms are performed on these two GPUs. Your GTS450 : 783 MHz 192 core + 128-bit DDR5-3600 My GTX260+ : 680 MHz 216 core + 384-bit DDR3-2000 Last edited by pie1394; 2nd January 2013 at 08:06. |
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2nd January 2013, 08:12 | #16699 | Link |
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Madshi, can overlay's transition to windowed mode fullscreen be improved? The windowed image tends to stick on screen for a bit, with the enlarged image sometimes shifting back and forward a few frames before playing normally whilst the windowed image is still visable in the top left corner. FSE mode when enabled provides a much smoother transition without any issues. On HD3000/4000 7 x64.
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2nd January 2013, 10:09 | #16700 | Link | ||||
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Hell, I have to agree with basically most of what you said. For now I should put the graph in On-Hold then. We'll get around that when madVR is close to 1.x and the pack is more user-friendly. But thanks cyber and everyone, you guys have been a big help. Don't mind if I come here again with some more things to discuss, you all are everything I got.
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madVR scaling algorithms chart - based on performance x quality | KCP - A (cute) quality-oriented codec pack |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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