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7th March 2014, 16:56 | #24441 | Link |
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Wowee!!!
Looks very good. It's very useful for folks with 6bit+FRC (and lower) panels to be 100% sure they get perfect gamma curve that visually matches the original content. One of the fellows here even uses 5-bit for their projector... this build is very useful for him. EDIT: I've done more testing, LL definitely looks closer to the the original content gamma-wise. 4-bit is watchable now (amazing for only 16 shades of grey), whether on Gamma light it was not representing the original picture correctly. Can you please include 2-bit and 1-bit, or is it extremely unnecessary?
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 7th March 2014 at 17:46. |
7th March 2014, 18:57 | #24443 | Link | |
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chroma upscaling: lanczos 3 (AR), image upscaling: lanczos 3 (AR) image doubling: use NNEDI3 to double luma if scaling 2.0x 32 neurons use NNEDI3 to quadruple luma if scaling 3.0x 16 neurons image downscaling: camtull-rom (AR+LL) Basically doubling only kicks in on 960x540 and below and quadrupling only kicks in on 640x360 and below.
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MPC-HC/MPC-BE, Lav Filters, MadVR CPU: AMD Ryzen 5 1600, Video: AMD Radeon RX Vega 56 -> TCL S405 55", Audio: Audio-Technica M50S |
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7th March 2014, 19:13 | #24444 | Link | |
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Can't wait to test. On vacation for 2 weeks so no testing for me |
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7th March 2014, 20:41 | #24445 | Link | |
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7th March 2014, 20:51 | #24446 | Link | |||
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calibration options. The color and gamma options are completely unselected. Last edited by MistahBonzai; 7th March 2014 at 21:00. Reason: formating |
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7th March 2014, 21:09 | #24447 | Link |
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I think I finally got it so I am going to answer my own question. For quadrupling the first pass uses the neurons number from doubling and the second pass uses the neurons number from quadrupling. I used to think both passes use neurons from quadrupling so that's why I asked that why would the number of doubling neurons even matter for quadrupling.
That's a mouthful but please correct me if I am wrong. |
7th March 2014, 21:37 | #24449 | Link | |
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What does the task manager say about ZoomPlayer's CPU RAM consumption when it's frozen like that? From the 3 times I observed it this afternoon before downgrading to 87.4, cpu ram was 600mb, 800mb, 400mb. When the cpu ram was highest, zoomplayer's crash was worse and required task manger to end process. Otherwise with the lower spikes I could 'esc' back to windowed mode and then click the zoomplayer 'x' to close it after it settled its self down. The video appears to still continue playing, audio can still be heard. I can click the screen once it goes black and playback will pause as normal and then resume with another click. No madvr crash reporter pops up, nor does zplayer crash window. Just a screen that goes black during playback, apparently at random. This black screen, and very occasional white screen has never happened before in all my years of using zoomplayer and madvr. With 0.87.4 this does not occur. Last edited by JonnyRedHed; 7th March 2014 at 21:46. |
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7th March 2014, 22:07 | #24450 | Link |
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1600х1200@100MHz
Error Diffusion - option 2 enabled no dropped frames on (windowed/full-screen mode): MPEG1 640x480 30fps 104857kbps https://mega.co.nz/#!JF92jR6K!PlNXU3xJ01jO3D4cJBSFSn61aYl3zB-t3eZJdj9c0oo (the BEST test video) MPEG4 (H264 8bit) 960x720 29.917fps 2561kbps MPEG4 (H264 8bit) 1280x720 25fps 2698kbps MPEG4 (H264 10bit) 1280x720 60fps 6582kbps
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7th March 2014, 22:50 | #24451 | Link |
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Oh well..it most likely needed it anyway
You're not using Zoom Player per chance are you? That could explain how you were able to jack-up all the madVR settings and still thought they were being utilized... I was able to playback '4K' files without tweaking settings (didn't even have to set the primaries/gamut in madVR (DCI-P3). Zoom player seems to have a means of dynamically shifting playback filtering when overloaded. It's automagical Of course you have no idea what settings are really in play |
7th March 2014, 23:47 | #24452 | Link | ||
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I guess an extra "use LL" checkbox would be great if it does anything good to anyone in dynamic/color mode but that's a no-go to my eyes in mono-static. |
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7th March 2014, 23:49 | #24453 | Link | |
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No way its just Catalyst (stripped to the bone) does tricks on me I use ED1 with both options disabled. |
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7th March 2014, 23:57 | #24454 | Link | |
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Play you test 640x480/30 test video (the BEST test video) and play full screen (Alt + Enter)
At that point (after selecting NNEDI3 Luma and Chrome up-scaling) my HD-7850 is maxed out. How are you doing? Last edited by MistahBonzai; 8th March 2014 at 00:15. |
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8th March 2014, 00:03 | #24455 | Link |
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madshi, is madVR still using the "settings.bin" file or is it now working exclusively with the registry?
When installing the latest version, i forgot to copy over the "settings.bin" file and all my settings were there so I'm wondering.
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8th March 2014, 00:22 | #24457 | Link |
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Speaking of settings.bin, I don't think in doubt deinterlacing and debanding settings are stored in it, otherwise they are getting reset by new versions.
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PC: FX-8320 GTS250 HTPC: G1610 GTX650 PotPlayer/MPC-BE LAVFilters MadVR-Bicubic75AR/Lanczos4AR/Lanczos4AR LumaSharpen -Strength0.9-Pattern3-Clamp0.1-OffsetBias2.0 |
8th March 2014, 00:25 | #24458 | Link | |
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128 no drop GPU use 0~41~91% 32 no drop GPU use 0~41~91% Zoom Player: no drop GPU use 0~41~91% 256х4 no drop GPU use 0~41~91% --------------------------- Jink 8/Jink 8 / Catroom: drope 50-100 frames per sec. on 1600x1200@100MHz (1080p10bit60fps).
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Win7x64 Core i7 920 3.5GHz Noctua NH-D14/ArcticCooling MX-3 6(3x2)GB Transcend 1426MHz RoyalHD (64MB)[Solo6c][JPLAY]/HD7850DC22GD5V2[EIZOT965] Seasonic X-750 VelociRaptor WD4500HLHX/16TB_STORE Last edited by secvensor; 8th March 2014 at 00:29. |
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8th March 2014, 00:40 | #24459 | Link | |
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I suppose you are using Shiandow code with a decode gamma of 1/0.45. Use a decode gamma of 1/0.53, works much better with BT.709 content which most content is. And yes, even with 1/0.53 decoding gamma a tiny amout of dark parts will be darker then then the original. But a larger part of the image will be closer to linear. Example images(ordered dither): 3-bit linear light dither 8-bit linear light dither 1/0.45 and 1/0.53 decoding gamma applied to a BT.709 encoded gamma. Values normalised so that y values of 1 is 100% of linear light output, y at 0.6 is 60% bright as linear light output and so on... 0 on the x axis is black, 1 is white. Last edited by bacondither; 8th March 2014 at 00:44. |
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8th March 2014, 00:46 | #24460 | Link |
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Both are stored in settings bin, the only things which are not stored are things like "custom" debanding parameters, which is rather annoying. Though as mentioned, the settings.bin is ignored unless HKEY_CURRENT_USER\Software\madshi\madVR\Settings does not exist. That registry key always takes priority, if it exists and is newer.
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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