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18th October 2003, 18:10 | #11 | Link | ||
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Quote:
Also I haven't seen any documentation on what the difference is between "FS Square" mode and "FS Sine" mode, but if I had to guess I would pick FS Sine, because that seems to say that the RMS value is being computed from a Fourier series based on sine wave computations, which is how it should be done. As far as Sound Forge goes, I'm reasonably confident that you should use the RMS value you get without the equal loudness contour. Since the RMS value is a definite, fixed value for the file, the differences we see in values between all methods must come from algorithm differences in the way each is computed. I would say that from your file, it appears as if Cool Edit's FS Sine, Total RMS Power is the closest algorithm to Sound Forge's RMS without equal loudness contour. Because of that, I would say your appropriate DialNorm setting is -19 dBFS. If you or anyone else has appropriate documentation from CoolEdit on an explaination of their reported RMS parameters, I'd be able to make a more educated recommendation as to which value to use. Also keep in mind that the true setting of dialnorm is the LAeq level -- using RMS is our low-budget, attainable, close approximation. --------------------------------------------------------------------- Edit: I went and looked at the help file for Sound Forge and found this regarding the equal loudness contour: Quote:
Also in view of that, I would then change my recommendation for your DialNorm level. Since Total RMS Power, FS Sine from CoolEdit is -19 dB, while RMS, equal loudness contour enabled level from Sound Forge is -21 dB, you could use either with confidence or use their average of -20 dB. A +/- 1 dB error will not make a very (if any) audible difference in the resulting AC3, and indeed the error imposed by using RMS instead of true LAeq could be more than this anyway.
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- SomeJoe Last edited by SomeJoe; 21st October 2003 at 22:22. |
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