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Old 27th October 2020, 20:12   #1  |  Link
real.finder
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avs/avs+ Universal Plugins Folders

in case someone want/love use old Avisynth (like avs 2.57) for some reason he/she will note that new plugins/scripts make that old avs not work! so here my solution

https://github.com/realfinder/UniversalPluginsFolders

it's more than just Plugins pack, it use some codes and methods to load only compatible scripts/plugins base on avs and OS versions mean it will work even for winxp using x86 plugins folder (either with or without changes since there are some people still use sse cpus and for that they need to at least replace some dlls or do more work using SysInfo to make the loading scripts load sse plugins only in these systems) this pack done using SysInfo plugin by Groucho2004 (for x86 only) and RT_Stats by StainlessS (for both x64 and x86)

and this pack also useful even for avs+ users since avs+ has different behavior than non-plus one that make it load all the dlls in autoload folder(s) whatever they used in production or not and that can made some problems if there are many plugins in the plugins folder like the one here https://forum.doom9.org/showthread.p...87#post1814887

note: there are only "plugins" while there are "plugins64" and "plugins64+", the "plugins" is Universal for both avs and avs+ in x86, I did it like this since my main x86 one still SEt mt one using Official avs 2.6 install, while x64 is done using avs+ Official install with uncheck the x86 one after installing the Official avs 2.6 install using same install folder (Avisynth not Avisynth+)

edit: note2: it's better to not overwrite the old plugins folders

note3: it will not always be uptodate, so update the plugins/scripts in it if you can
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Last edited by real.finder; 5th November 2020 at 06:25.
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Old 27th October 2020, 22:25   #2  |  Link
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Many thanks ! That is what I am trying to achieve too, keeping Avisynth plugins updated and handy for the 3 main Avisynth versions.
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Old 1st November 2020, 15:03   #3  |  Link
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Many Thanks from me too

I hope better than what I implemented as AvsInit script with MACHINE directory [works fine but a little clumsy].
Note, I think there is a typo in your post (threw me a little bit),
Quote:
and this pack also useful even for avs+ users sine avs+ has different behavior than non-plus one
Presume "since".

I have not had time to look at it yet, but I will, so thanks again.

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Last edited by StainlessS; 1st November 2020 at 15:05.
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Old 1st November 2020, 15:45   #4  |  Link
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Quote:
Originally Posted by StainlessS View Post
Many Thanks from me too

I hope better than what I implemented as AvsInit script with MACHINE directory [works fine but a little clumsy].
Note, I think there is a typo in your post (threw me a little bit),

Presume "since".

I have not had time to look at it yet, but I will, so thanks again.

Wherever do you get the time for everything, you are like a one man whirlwind, only Pintef could compete.
typo fixed
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Old 11th November 2020, 07:45   #5  |  Link
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did small update for how vsLGhost will used, since it use array I did just make it load the dll if avs+ is 3.6 now I make load an avsi that use int_array (don't know if it documented but I noted it in the avs+ 3.6 error messages when I first did the "avsi load dll" idea since I did some typos back then, I did plan to test it but didn't till this day )
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Last edited by real.finder; 11th November 2020 at 07:57.
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