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Old 21st May 2015, 16:26   #30261  |  Link
MysteryX
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Quote:
Originally Posted by Anime Viewer View Post
Since you report it works fine with madVR alone, but not with SVP your problem sounds like its with SVP not madVR. I suggest you post on the SVP forum/contact the SVP group since the problem only occurs when you're running SVP.
SVP works fine. SVP's job is to provide 60 fps, period. With DirectX 9 rendering path, it works perfectly.

Somehow, the DirectX 11 rendering path isn't working with a source of 60fps. CPU is running only at 30-40% so it's not a CPU overload.

Last edited by MysteryX; 24th June 2015 at 06:08.
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Old 21st May 2015, 16:52   #30262  |  Link
XMonarchY
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WOW! My 2009 Samsung CCFL SPVA LCD HDTV can do 12bits, but only @ 23Hz because @ 60Hz I get all kinds of strange artifacts all over the screen! Yey! I don't see any dithering on desktop or anywhere else though, aside from madVR.
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Old 21st May 2015, 17:03   #30263  |  Link
huhn
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Quote:
Originally Posted by XMonarchY View Post
WOW! My 2009 Samsung CCFL SPVA LCD HDTV can do 12bits, but only @ 23Hz because @ 60Hz I get all kinds of strange artifacts all over the screen! Yey! I don't see any dithering on desktop or anywhere else though, aside from madVR.
it can handle 12 bit input like nearly all TVs...
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Old 21st May 2015, 17:35   #30264  |  Link
michkrol
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Quote:
Originally Posted by MysteryX View Post
SVP works fine. SVP's job is to provide 60 fps, period. With DirectX 9 rendering path, it works perfectly.

Somehow, the DirectX 11 rendering path isn't working with a source of 60fps. CPU is running only at 30-40% so it's not a CPU overload.
Both SVP and 60p content works for me with DX11, using Geforce 750Ti, Win8.1 x64 and drivers v352.86.

Check with some "true" 60p files (not SVP), to see if your problem is limited to SVP or all high framerate content.
Check SVP content with some light setting in madVR, even all bilinear scaling to make sure it's not some performance problem.
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Old 21st May 2015, 17:43   #30265  |  Link
XMonarchY
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Originally Posted by huhn View Post
it can handle 12 bit input like nearly all TVs...
Its all the way from 2009 though! Still, image quality at 12bit + Ordered dithering is much better than with 8bit + ED dithering! All transitions are SO SMOOTH!
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Old 21st May 2015, 17:45   #30266  |  Link
MSL_DK
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Quote:
Originally Posted by huhn View Post
it can handle 12 bit input like nearly all TVs...
Is it possible to measure the actual output through ArgyllCMS?
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Old 21st May 2015, 17:48   #30267  |  Link
XMonarchY
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I wonder if I need a new 3DLUT for 12bit...
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Old 21st May 2015, 18:15   #30268  |  Link
Telion
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Originally Posted by x7007 View Post
Why splitter source? I registered the Lav Splitter, no Lav Splitter Source
Quote:
Originally Posted by XMonarchY View Post
What is the difference between LAV Splitter and LAV Splitter Source?
http://forum.doom9.org/showpost.php?...ostcount=10241
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Old 21st May 2015, 18:17   #30269  |  Link
huhn
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Originally Posted by MSL_DK View Post
Is it possible to measure the actual output through ArgyllCMS?
i don't think so.
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Old 21st May 2015, 18:44   #30270  |  Link
leeperry
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Quote:
Originally Posted by MSL_DK View Post
Is it possible to measure the actual output through ArgyllCMS?
Code:
dispcal -R -yl
Quote:
for -R "raw":
The apparent VideoLUT entry number of significant bits.
Better than nothing

Last edited by leeperry; 21st May 2015 at 18:48.
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Old 21st May 2015, 19:59   #30271  |  Link
6ari8
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Originally Posted by 6ari8 View Post
Anyone else getting a black screen in "D3D11 exclusive (10 bit)" mode in Windows 10TP with the new 352.84 Nvidia drivers? It's fine when using 8 bit but 10 bit gives a black screen.

I was using the Windows 8.1 350.12 drivers before this and had no issues...
Quote:
Originally Posted by huhn View Post
i get a picture with 10 bit d3d11.
using a 760 and 352.84 on windows 10 10074
8 bit crashed my system after exit.
I'm not sure what was wrong before, but my issue with the 352.84 drivers has been fixed with build 10122. Maybe you should give it a shot.
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Old 21st May 2015, 20:10   #30272  |  Link
yok833
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Quote:
Originally Posted by XMonarchY View Post
WOW! My 2009 Samsung CCFL SPVA LCD HDTV can do 12bits, but only @ 23Hz because @ 60Hz I get all kinds of strange artifacts all over the screen! Yey! I don't see any dithering on desktop or anywhere else though, aside from madVR.
Strange, with my panasonic plasma ST50 I can only output 12 bit when I am @23hz too.... 8 bit is the only option available in the nvidia control panel when I am @ 60hz????
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Old 21st May 2015, 20:12   #30273  |  Link
MSL_DK
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Quote:
Originally Posted by leeperry View Post
Code:
dispcal -R -yl
Better than nothing
Thanks

dispcal.exe -dmadvr -Yp -R -yl -P 1,0,10,10

Code:
C:\ProgramData\Argyll_V1.7.0\bin>dispcal.exe -dmadvr -Yp -R -yl -P 1,0,10,10
Uncalibrated response:
Black level = 0.0423 cd/m^2
50%   level = 27.48 cd/m^2
White level = 127.53 cd/m^2
Aprox. gamma = 2.21
Contrast ratio = 3016:1
White chromaticity coordinates 0.3135, 0.3330
White    Correlated Color Temperature = 6431K, DE 2K to locus =  6.6
White Correlated Daylight Temperature = 6430K, DE 2K to locus =  2.4
White        Visual Color Temperature = 6200K, DE 2K to locus =  6.3
White     Visual Daylight Temperature = 6350K, DE 2K to locus =  2.3
Effective Video LUT entry depth seems to be 12 bits
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Old 21st May 2015, 20:57   #30274  |  Link
x7007
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How to fix black screen madvr with potplayer x64 ? D3D11 FSE
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Old 21st May 2015, 21:42   #30275  |  Link
6233638
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Quote:
Originally Posted by XMonarchY View Post
WOW! My 2009 Samsung CCFL SPVA LCD HDTV can do 12bits, but only @ 23Hz because @ 60Hz I get all kinds of strange artifacts all over the screen! Yey! I don't see any dithering on desktop or anywhere else though, aside from madVR.
Try a new HDMI cable.
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Old 21st May 2015, 21:55   #30276  |  Link
MysteryX
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Quote:
Originally Posted by michkrol View Post
Both SVP and 60p content works for me with DX11, using Geforce 750Ti, Win8.1 x64 and drivers v352.86.

Check with some "true" 60p files (not SVP), to see if your problem is limited to SVP or all high framerate content.
Check SVP content with some light setting in madVR, even all bilinear scaling to make sure it's not some performance problem.
I downloaded a 60fps video from YouTube and it skips back and forth with DirectX 11. SVP is off.

It's a fresh install and I'm still using the default madVR settings and rendering times are 2ms.

Here's a screenshot of the stats.

Last edited by MysteryX; 24th June 2015 at 06:08.
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Old 21st May 2015, 22:05   #30277  |  Link
MysteryX
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Quote:
Originally Posted by MysteryX View Post
I downloaded a 60fps video from YouTube and it skips back and forth with DirectX 11. SVP is off.

It's a fresh install and I'm still using the default madVR settings and rendering times are 2ms.

Here's a screenshot of the stats.
Ah... turns out it was "somewhat" working because I was running on the Intel HD 4000!

If I configure it to run on the Radeon HD 7670M, then all it does is a black screen just like before.

Last edited by MysteryX; 24th June 2015 at 06:08.
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Old 21st May 2015, 22:47   #30278  |  Link
XMonarchY
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Originally Posted by 6233638 View Post
Try a new HDMI cable.
Eh? AFAIK the display determines the HDMI version, unless it is HDMI 2.0, but even that may not be true...
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Old 21st May 2015, 22:49   #30279  |  Link
XMonarchY
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Originally Posted by yok833 View Post
Strange, with my panasonic plasma ST50 I can only output 12 bit when I am @23hz too.... 8 bit is the only option available in the nvidia control panel when I am @ 60hz????
Most of the time, LCD's still use the same er...hard to explain, but even when 23Hz is selected, the actual refresh is still 60Hz-kind-of, UNLESS your TV has a 48Hz / 72Hz / 96Hz mode. I think that may be reason why my TV does 12bit at 23Hz, since it uses 48Hz mode for 23Hz refresh rate. Does your TV also support 48Hz or 72Hz? These 48Hz and 72Hz make eradicate judder COMPLETELY or at least supposed to...
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Old 21st May 2015, 22:53   #30280  |  Link
nevcairiel
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Originally Posted by XMonarchY View Post
Eh? AFAIK the display determines the HDMI version, unless it is HDMI 2.0, but even that may not be true...
If you use a low-speed HDMI cable, it may be a limiting factor on which combinations of resolution, refresh rate and bitdepth are available.
There is two types of HDMI cables, "standard" and "high speed".
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