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7th January 2015, 14:54 | #27962 | Link |
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How should I configure devices - calibration and devices - color & gamma settings if I am using Samsung S24D590PL display with color profile from this review (direct link to .icm file)?
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7th January 2015, 16:51 | #27963 | Link |
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there are multiply ways to do this
option 1 (low quality): load the icm in windows color management. (there is a well known bug in windows where calibrations are not loaded at all the work around is a different program or run the windows calibration program 1 time picture(just press next and down't change anything)) in madVR: set calibration to: "this display is already calibrated" don't check "disable GPU gamma ramps" optional set color & gamma to pure power curve 2.4. option 2 /high quality): create a 3d lut from the icm and load it with madVR. set madVR to "calibrate this display by using external 3DLUT files" load the file in bt 709. check "disable GPU gamma ramps" i crated two 3d lut from the icm file samsung_s24d590pl.icm for you: http://www.file-upload.net/download-...3d-lut.7z.html i can't check them because i don't have that screen. one is bt 709 gamma 2.2 an old standard the other one is a bt 1886 3d LUT the new way to do it. |
7th January 2015, 17:50 | #27964 | Link | |
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7th January 2015, 18:17 | #27965 | Link | |
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7th January 2015, 20:30 | #27967 | Link |
Soul Architect
Join Date: Apr 2014
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I'm jus thinking about something. Why do the video profiles have to be configured manually? Thinking about it, it could be auto-configured pretty easily.
Let's say I'm running with SVP and madVR has 16.6ms to render each frame. What I would manually do is open each resolution of video (288p, 360p, 480p, 720p, 1080p) in Widescreen, press CTRL+J and create a profile that brings the rendering time as close to 16.6ms as possible. madVR could do these tests and build these profiles itself. or... perhaps even better, it could try various settings until it gets close to its maximum allowed rendering time, and cache these results. If there are dropped frames, it would automatically lower the settings, if rendering time gets lower, it would automatically higher the settings. Is something like this in the road-map?
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FrameRateConverter | AvisynthShader | AvsFilterNet | Natural Grounding Player with Yin Media Encoder, 432hz Player, Powerliminals Player and Audio Video Muxer Last edited by MysteryX; 24th June 2015 at 06:19. |
7th January 2015, 22:21 | #27969 | Link | |
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Quote:
Last edited by ikarad; 7th January 2015 at 22:25. |
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7th January 2015, 22:48 | #27970 | Link | |
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Most likely madVR needs to be made G-Sync/FreeSync aware for this to work. In the past madshi said he had no intention on working on this. Maybe he will change his mind considering that's where the PC monitor market seems to be heading full steam. |
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7th January 2015, 23:09 | #27971 | Link |
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There are two fullscreen exclusive modes in madVR, just like there are two different windowed modes.
I recall the old fullscreen mode being like the regular windowed mode, so a 24fps film would send 24 fps to the display (as reported by fraps), regardless of your monitor refresh rate, while the new presentation mode will send a number of frames corresponding to whatever your refresh rate is - and thus g-sync can't really do anything but run at the max refresh rate. That is what I was referring to. But yes I'm not entirely sure it would work either. |
7th January 2015, 23:13 | #27972 | Link |
Suptitle, MediaPlayer.NET
Join Date: Nov 2001
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Does anyone have any programming documentations in regards to G-sync / freesync? In particular, I'm looking for a way to automatically detect if it's enabled, and what its lower limit is (30Hz at the moment for both I was told, but I'd hate to hardcode that into a player).
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8th January 2015, 04:33 | #27973 | Link | |
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Interestingly MPDN does not flicker when using G-sync with any of its D3D modes (9, 10, or 11). |
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8th January 2015, 09:40 | #27974 | Link | |
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I want to create a BT.1886 3D LUT, should I follow this tutorial to create it ? I just have to start from part 4 and change the source profile in part 5.2 for my icm profile, the output encoding to 0-255 and the gamma mapping to 2.25 absolute in part 5.5. Then load the new 3D LUT in BT.709 in madVR, right ? Thanks for your help.
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iiyama prolite xb2483hsu 1080p60 Gamma=2.25 - Intel Core i3-2100 3.10GHz - AMD Radeon HD 6850, RGB 4:4:4 Full range - MPC-HC + XYSubFilter + madVR |
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8th January 2015, 09:54 | #27975 | Link | |
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and you have to leave output at 16-235 madVR thinks every 3d lut is 16-235. dispcalgui 2.6 shouldn't even give you an option to change this any more. if you want to use bt 1886 leave gamma at 2.4. gamma should be changed based on your room lightning. "correct" is 2.2 and for dark rooms 2.4 is recommended. bt 1886 is very complicated just leave it at 2.4. not sure if your ICM has any information for your black point so not sure if it has any effect or just results in gamma 2.4. and yes you add it in bt 709 and don't forget to check disable GPU gamma ramp. |
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8th January 2015, 13:10 | #27976 | Link | ||||
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Good to hear! Quote:
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Last edited by madshi; 8th January 2015 at 13:13. |
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8th January 2015, 13:16 | #27977 | Link |
Registered Developer
Join Date: Sep 2006
Posts: 9,140
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madVR v0.87.13 released
http://madshi.net/madVR.zip Code:
* madTPG: added "madVR_Find" API * madTPG: fixed "madVR_GetVersion" API * added OSD API stretch option |
8th January 2015, 22:39 | #27979 | Link |
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Join Date: Apr 2010
Posts: 235
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Madshi, any chance to ask Light Illusion to include remote madtpg control as you have done with Calman please?
Thanks
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__________________ System: Intel Core i5-6500, 16GB RAM, GTX1060, 75" Sony ZD9, Focal speakers, OS Win10 Pro, Playback: madvr/JRiver |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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