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31st October 2013, 15:14 | #20661 | Link | |||
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@6233638
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As I stated, I like the sharper look even if it has visible aliasing. Quote:
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I care for aliasing less than what I care for sharpness and lack of artifacts. And currently Jinc3/4+AR giving me artifacts and soft image at any chroma resolution. In my post I have attached the sample videos so that people can judge for themselves. I can attach a 720p and 1080p versions if anyone cares. |
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31st October 2013, 16:30 | #20662 | Link |
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All three versions (480p, 720p, 1080p) are up for download in my big post:
http://forum.doom9.org/showthread.ph...58#post1650858 EDIT: After doing some more comprehensive video viewing and Upscaling comparisons. I conclude (yet again) that: 1. No movie is ever going to reach the clarity and uniformity of the patterns in the test charts (already stated by 6233638). 2. The difference between Upscalers in real video content is so minute (even between Bilinear and Jinc), that worrying about the smallest detail in the test pattern is ridiculous and ignorantly a time wasting hobby. In which, the upscaler settings should be "set it and forget it" type of tweak. If your machine is strong enough just leave it at Jinc3+AR or Lanczos3+AR and forget it. Last edited by James Freeman; 31st October 2013 at 20:37. |
31st October 2013, 20:41 | #20664 | Link |
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Using a PC monitor?
PC 0-255 PC -> TV through DVI/VGA cable? PC 0-255 PC -> TV through an HDMI cable? TV 16-235 Nvidia or ATI? Use your TV as a PC monitor? OR connect once in a while to watch some movies? Last edited by James Freeman; 31st October 2013 at 20:47. |
1st November 2013, 01:05 | #20669 | Link |
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Well I could agree that 16-235 does not really have any raison d'être anymore, but it's still the standard for video (for better or for worse), so of course it should be a driver option since most projectors and HDTVs do expect 16-235.
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1st November 2013, 08:02 | #20670 | Link |
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6233638: I meant while using avgDif and maxDif. For instance is there any video that looks noticeably better at 2.0/4.0/4.0 then 2.0/4.0/2.0? I've found some that look much worse but none that necessarily look better, just less detail.
Ever since re-installing windows 7 I'm having an issue switching from a 50 or 72hz display to a 60hz display. The composition rate is detected as 24 or 25 hz by madvr and there's a lot of dropped frames. The only thing that fixes it is to switch to another video renderer, which plays fine, then switching back to madvr. Things that haven't worked; opening multiple madvr sessions, closing and reopening the player, reinstalling madvr, resetting madvr defaults. This used to happen rarely on old windows 7 installation but now it happens every time. Does anyone else experience this? Any other ideas to try?
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PC: FX-8320 GTS250 HTPC: G1610 GTX650 PotPlayer/MPC-BE LAVFilters MadVR-Bicubic75AR/Lanczos4AR/Lanczos4AR LumaSharpen -Strength0.9-Pattern3-Clamp0.1-OffsetBias2.0 Last edited by turbojet; 1st November 2013 at 08:20. |
1st November 2013, 11:19 | #20671 | Link | |
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I set to 0-255 by altering the INF before install. Does this no longer work for the newer drivers also? |
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1st November 2013, 16:21 | #20672 | Link | |
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Apparently its more complicated than that. The Nvidia Range changes does not work with my setup (3770K, GTX660, v327.23). Some findings: * Choosing resolutions from the "Ultra HD,HD,SD" section is fixed to 16-235 signal. But it will still include all the information without clipping it (only squeezing it to 16-235). * Choosing resolutions from the "PC" section will send 0-255. This is what we want, but sometimes not all wanted resolutions are available here. We can create custom resolution to force it to PC range 0-255. HDMI can send 2 types digital formats YCbCr444 and RGB. They are both lossless. RGB behaves like a VGA cable would (255,255,255). YCbCr sends Chroma and Luma separately (video signal). Digital Format (RGB, YCbCr444) & Resolution Section (HD, PC) Together will determine the behavior and range of the HDMI signal. 1. UHD,HD,SD Resolutions + RGB format. This option will send 0-255 signal to the TV, but squeeze all the information to 16-235 range*. So the actual TV black point is at 0, but the signal blacks are at 16 and will look brighter (no BTB & WTW). Not a useful option, In fact this is what we are complaining about. * Unless you switch to 0-255 mode with madNvLevelsTweaker, then it becomes Full RGB signal like DVI/VGA. 2. UHD,HD,SD Resolutions + YCbCr444 format. This option will send 0-255 signal to the TV, and not squeeze anything. The actual black point is at 16 and white is at 235, so the picture looks good. It will treat 0-15 as BTB & 235-255 as WTW. So the picture looks perfect (like a standalone Blu-Ray Player would) and no information is lost. Use your TVs Brightness & Contrast controls to calibrate the clipping points. 3. PC Resolutions, are always in 0-255 range like with DVI/VGA. But you'll need a custom resolution if your desired resolution is not apparent in the PC resolutions section. Note: Most PC monitors only want to see RGB format (not YCbCr444) through the HDMI interface. So you'll be forced to create Custom Resolution (if non existent in the PC section) to send 0-255 through HDMI. But, most TVs will like the YCbCr444 format signal more, as it exactly what a Blu-Ray/DVD player would send. Hope this help. I also hope I'm right this time. Last edited by James Freeman; 1st November 2013 at 20:16. |
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1st November 2013, 17:14 | #20673 | Link |
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To force PC levels (0-255), there is a level tweaker included in the MadVr folder. It doesn't work anymore for you? On my config, it seems I have no problem with that.
And I think that madshi has always advised to output RGB and not YCbCr. Last edited by Werewolfy; 1st November 2013 at 17:16. |
1st November 2013, 18:10 | #20674 | Link | ||
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YCbCr has native Luma of 16-235, which we does not need to be converted and dithered to 0-255 with MadVR. A TV (not a PC monitor) natively supports YCbCr through HDMI, so why not use that? Setting YCbCr444 in Nvidia Contol Panel will output an HDMI signal exactly as a DVD/BR player would, without the need to convert to RGB 0-255 or do any signal processing to the video content. If one is connecting a PC through HDMI to watch a movie without leaving it as a permanent RGB monitor, a YCbCr with 16-235 range in MadVR and calibrated Brightness & Contrast is the way to go (IMO). If the TV is intended to replace a PC monitor, by all means go with RGB full range 0-255. On the other hand, why would anyone want to use RGB 16-235 for anything? Video (YCbCr) is 16-235, RGB is 0-255. What RGB 16-235 is for, beats me. Last edited by James Freeman; 1st November 2013 at 20:43. |
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1st November 2013, 22:36 | #20675 | Link | |
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1st November 2013, 23:37 | #20676 | Link | ||||||||||||
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Those artifacts you're seeing in that test pattern, nobody has ever reported or seen them yet. Neither in another test pattern, nor in a movie. So I doubt it's a common issue. Probably nothing to worry about. Quote:
Look here for a comparison with a real movie (Monsters AG Blu-Ray) which shows why many users prefer Jinc: http://www.avsforum.com/t/1442663/which-hd-would-be-sufficient-for-madvr/120#post_23643869 Differences can be very small. Of course the bigger the scaling factor, the bigger the difference. Try some SD anime content, then look at jaggies in curved/diagonal hair lines. That sometimes shows the differences in aliasing rather clearly. Quote:
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There's one exception: When using hardware overlay, depending on GPU, driver, OS and renderer, it might eventually be possible to output untouched YCbCr. But e.g. AMD does not even support hardware overlay. And most renderers don't use hardware overlay at all. And I kinda doubt that the GPU drivers really support untouched YCbCr output properly. Computer monitors usually expect RGB 0-255 by default. However, consumer eletronic TVs and projectors are different. If you feed them with RGB, they usually expect 16-235 by default. Some TVs can be switched to expect RGB 0-255, but not all support this. |
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2nd November 2013, 00:45 | #20677 | Link | |
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Anyway, I finally have a fully working rig with a 0.04cd/m² black and 3500:1 CR 4:4:4 A-MVA Sammy LCD TV, it simply looks out of this world with J3AR scaling and FRC I would have prefered that you add a TOTL denoiser for upscaled SD instead of debanding as the latter would appear to always kill small details, but I reckon that some videos can look quite posterized sometimes so be it...I'm sure we'll all find a good use for it on otherwise hopeless videos and I'll keep looking for a denoising PS script. OK got it, I've installed W7 in a VM, it looks quite good so I'll keep testing....at least no crazy tiles, skydrive integration and all that bs I'm really not ready to deal with. Last edited by leeperry; 2nd November 2013 at 10:03. |
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2nd November 2013, 06:49 | #20678 | Link | ||
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Madvr could resolve the issue by restarting composition when display and composition rates do not match. Is this something that sounds reasonable?
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2nd November 2013, 09:55 | #20679 | Link | |
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Like you say from my findings something some thing is going wrong somewhere but I'm not saying its the fault of madVR. I'm was just trying to point out to people that sometimes these issues are totally non madVR related. That still leaves the question of how you want the pattern in question to look. Some people say you want black at bar 16, white at 235 while I've seen others say you want black at 16 and white at about 20% over 235 (around 242). The calibration videos included say you want white right up to 254 if you can (see from 20:30 in this video http://revision3.com/hdnation/calibratepart2#rev3Player). Everything I have heard agree you want black at 16 but there is a large difference in opinions at where you want white to be. That is why I included ps3 info I get. By playing with my setting (TV, gfx card and madVR) I can achieve all three of those situations without setting anything custom in madVR or making the picture washed out as a result. But to be honest I don't know which is the best. I can see the idea that black at 16, white at 235 is the spec. At the same time white over 235 means a larger color scale and can result in less white clipping. |
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2nd November 2013, 11:11 | #20680 | Link | |
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It works fine, since I've put all the ressources in a default pool instead of a managed one. Only the drawText call fails, so I'll have to handle font rendering on my own it seems. I guess that madVR uses a IDirect3DDevice9Ex ? Last edited by sebdelsol; 2nd November 2013 at 11:23. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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