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17th May 2007, 16:43 | #2861 | Link |
Junglist
Join Date: May 2003
Location: Belarus, Minsk
Posts: 298
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Well,.. guys,.. i'm currently adding support for x264farm to MeGUI, as far as i'm not so good C# programmer.. i have few questions on using profiles,.. can anybody contact me via e-mail or iCQ ? ...
it seems like new encoder-Property works (i've been working for 3 days already..).. i'm not sure if Job addition does(didn't try that).. and i think i have settings properly made ... and commandline generation.. now i need(or want) to add "ProfileControl" to show up x264Configuration itself.. and then get some needed params.. BUT.. i'm currently lost in those lines(looked throug code): Code:
profileHandler = new ProfilesControlHandler<VideoCodecSettings, VideoInfo>("Video", mainForm, profileControl1, x264codecHandler.EditSettings, Empty.Getter, x264codecHandler.Getter, x264codecHandler.Setter); x264codecHandler = new SingleConfigurerHandler<VideoCodecSettings, VideoInfo, VideoCodec, VideoEncoderType>(profileHandler, CodecManager.X264); ProfilesControlHandler<VideoCodecSettings, VideoInfo> profileHandler = new ProfilesControlHandler<VideoCodecSettings, VideoInfo>( "Video", mainForm, profileControl1, CodecManager.X264, Empty.Getter, new SettingsGetter<AviSynthSettings>(settingsProvider.GetCurrentSettings), new SettingsSetter<AviSynthSettings>(settingsProvider.LoadSettings)); SingleConfigurerHandler<AviSynthSettings, Empty, int, int> configurerHandler = new SingleConfigurerHandler<AviSynthSettings, Empty, int, int>(profileHandler, settingsProvider); configurerHandler.ProfileChanged += new SelectedProfileChangedEvent(ProfileChanged); help.
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Rule Number 6: Concentrate!!! (c)Hercules, Disney "I like to build planes.... in the air" (c) some ADV. tutorials How to Setup agent-based encoding with x264farm (the easy way) |
17th May 2007, 16:59 | #2862 | Link |
clueless n00b
Join Date: Oct 2001
Location: somewhere over the rainbow
Posts: 10,579
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@berrinam: could it be that you didn't close all bugs/feature requests that you recently implemented?
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17th May 2007, 18:25 | #2864 | Link |
Registered User
Join Date: Sep 2004
Posts: 44
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Instead of sitting around and waiting for autoupdate to work, you could just manually download it from x264.nl. It looks like it's broken; it's not going to fix itself if you wait long enough.
Also, I wish I could help you, SpAwN_gUy, but keep it up! |
17th May 2007, 19:28 | #2865 | Link | |
sidekick
Join Date: Apr 2004
Location: old Europe
Posts: 610
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Quote:
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19th May 2007, 23:05 | #2868 | Link |
clueless n00b
Join Date: Oct 2001
Location: somewhere over the rainbow
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I have a serious problem with all those people abusing this thread for all kinds of non development related stuff. Get back to topic or familiarize yourself with rule 16.
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20th May 2007, 15:55 | #2869 | Link | |
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Join Date: May 2007
Posts: 98
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Newest build will not load ANY video-related AVS files.. Tried numerous times... brings up a "protected memory" error
VirtualDub Mod loads the same AVS files just fine. http://forum.doom9.org/showthread.php?t=125971 This is pretty serious, as it means I can no longer use MeGUI to encode basically anything, and I don't completely know how to go back and fix this... HELP! --------------------------------------------------------------- EDIT: I don't know if this was entirely necessary... Quote:
Last edited by homerpez; 21st May 2007 at 01:46. |
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24th May 2007, 08:23 | #2870 | Link |
clueless n00b
Join Date: Oct 2001
Location: somewhere over the rainbow
Posts: 10,579
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@Lolitka: this would be a topic for the development forum at the bottom.
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29th May 2007, 16:31 | #2872 | Link | |
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Join Date: May 2005
Posts: 6
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hope noone'll get mad when I post this in this thread (know this is the development-thread so, but since the problem was brought up here, hope it's ok guys)
Quote:
Although, if i disabled "Open Preview after Avisynth script selection" the error won't happen, and I succesfully managed to encode several videoclips after that. So: Open MeGUI -> Tools -> Settings -> uncheck "Open Preview after Avisynth script selection" -> Save Hope it works for you too =) |
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2nd June 2007, 00:01 | #2873 | Link |
Registered User
Join Date: Apr 2004
Posts: 287
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Not so much a bug as a huge performance hit...
When encoding audio in MeGUI the GUI is updated several dozen (or more) times a second. This results in MeGUI taking a huge proportion of CPU time to keep the gui updated. The code should be altered so that the screen is only refreshed once a second (or thereabouts). For people on single cores (or people using multithreaded audio encoders), it'll vastly increase encoding speed for audio. At the moment MeGUI is taking up 60-70% of one of my cores due to the frequent GUI updates.
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Nothing to see here... Last edited by Mutant_Fruit; 4th June 2007 at 14:53. Reason: Typo |
4th June 2007, 16:12 | #2876 | Link |
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Join Date: Apr 2004
Posts: 287
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Ok, i've worked up a quick workaround. The way the code is structured doesn't lend itself well to doing delayed GUI updates, so this is more of a hack than a full solution. However, it may be the best solution as it involves the minimum amount of code change.
If one of the full-time dev's has a better solution, let me know.
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Nothing to see here... |
5th June 2007, 23:42 | #2877 | Link |
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Join Date: Dec 2002
Posts: 68
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Has anyone looked at compiling this with mono lately? It appears that mono supports .NET 2.0 and part of 3.0 now
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6th June 2007, 01:42 | #2878 | Link |
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Join Date: Apr 2004
Posts: 287
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It won't run on mono as it uses methods which aren't suppoted as of yet. Secondly, the necessary 3rd party libs don't exist on linux/macos x yet, so the advantage of being able to run MeGUI is nil as you won't be able to do anything useful with it Basically, you need Avisynth 3, which ain't out yet.
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Nothing to see here... |
9th June 2007, 16:03 | #2879 | Link | |
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Posts: 287
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Quote:
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Nothing to see here... |
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9th June 2007, 17:53 | #2880 | Link |
phjbdpcrjlj2sb3h
Join Date: Sep 2005
Location: Western Australia
Posts: 1,691
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There are sadly only three devs (berrinam - the main one, sharktooth, and doom9). All three have put up signs saying "no time sorry", so sadly you might be waiting a long while. On the other hand, I am interested in putting up an alternate update mirror again
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Tags |
development, megui, not a help thread |
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