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Old 7th June 2022, 08:24   #1  |  Link
tormento
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Quality on CUDA IVTC and inverse pulldown

I have never worked with bad anime sources, so I need your help.

I have bought the BD box of Stand alone complex and it shows up it's both interlaced and pulldown. Sample here.

Good ol' pal FranceBB suggested me the lines
Code:
tfm(mode=1,pp=5,slow=2,micmatching=2,clip2=tdeint(mode=2,type=3))
tdecimate()
and it works fine but I have a very old CPU and gave a try to DG tools with
Code:
DGTelecide(mode=1, pthresh=3.5)
DGDecimate()
and they work really fine and fast too.

My eyes are not trained to get quality issues and my brain not educated to work with old anime material.

Can you help me to tweak and discern?
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Old 7th June 2022, 09:34   #2  |  Link
takla
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You could also try this (ffmpeg only, no AVS)

Code:
ffmpeg -y -benchmark -i INPUT.mkv -c:v ffv1 -vf "fieldmatch=order=tff:combmatch=full, yadif=deint=interlaced, decimate" -an OUTPUT.mkv
It will tell you your speed

Last edited by takla; 7th June 2022 at 11:35.
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Old 7th June 2022, 11:59   #3  |  Link
ReinerSchweinlin
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Quote:
Originally Posted by tormento View Post
I have never worked with bad anime sources, so I need your help.

I have bought the BD box of Stand alone complex and it shows up it's both interlaced and pulldown. Sample here.
...?
The download says 6.6 GB - you might want to consider to only provide a small sample of a few seconds
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Old 7th June 2022, 12:27   #4  |  Link
tormento
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Quote:
Originally Posted by takla View Post
It will tell you your speed
My request was between 2 different methods, not a third one
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Old 7th June 2022, 12:28   #5  |  Link
tormento
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Quote:
Originally Posted by ReinerSchweinlin View Post
The download says 6.6 GB - you might want to consider to only provide a small sample of a few seconds
Here, with a very nice horizontal panning at the very beginning.
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Old 11th June 2022, 09:24   #6  |  Link
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*bump*
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Old 12th June 2022, 11:47   #7  |  Link
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Everytime I work with interlaced content I'm reminded again why I never bother: Quality won't ever reach that point where I think to myself "That looks good and was worth the time"...

From rainbowing to missaligned fields, it is always the same issues.
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