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Old 20th May 2020, 17:02   #481  |  Link
Boulder
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I was now able to read some more and I think the function is not exactly what I've been thinking of. I've thought of something more like a hard limiter, i.e. if a pixel value in a hbd clip changes by 300 and my limit is 180, allow the change but limit it to 180. The function, at least by the original dither_tools description, discards the change.

Something like what StainlessS does here: https://forum.doom9.org/showthread.p...97#post1870697 but with the possibility to utilize the greater range for hbd clips (65536 vs 256 possible values).
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Old 20th May 2020, 17:20   #482  |  Link
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I was now able to read some more and I think the function is not exactly what I've been thinking of. I've thought of something more like a hard limiter, i.e. if a pixel value in a hbd clip changes by 300 and my limit is 180, allow the change but limit it to 180. The function, at least by the original dither_tools description, discards the change.

Something like what StainlessS does here: https://forum.doom9.org/showthread.p...97#post1870697 but with the possibility to utilize the greater range for hbd clips (65536 vs 256 possible values).
so you need StainlessS script port of Kassandro LimitChange with HBD support?
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Old 20th May 2020, 18:07   #483  |  Link
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script port of Kassandro LimitChange with HBD support?
Sounds right up your strasse RF.
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Old 20th May 2020, 18:41   #484  |  Link
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Yes, that would be it. It would be a good all-round solution to any occasion
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Old 20th May 2020, 18:44   #485  |  Link
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Yes, that would be it. It would be a good all-round solution to any occasion
done with new LRemoveDust (with HBD) in op

note: I added LimitChange in Zs_RF_Shared.avsi as sh_LimitChange (with HBD)
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Old 20th May 2020, 20:22   #486  |  Link
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done with new LRemoveDust (with HBD) in op

note: I added LimitChange in Zs_RF_Shared.avsi as sh_LimitChange (with HBD)
Thank you so much
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Old 21st May 2020, 08:42   #487  |  Link
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added DFMDeRainbow

it has new mt paramter and use_Flux5framesT

note: use r6 minideen, don't ask me why it not work with last minideen, ask here https://forum.doom9.org/showthread.p...14#post1911914 also since minideen don't work with Y8 it's not work in full speed
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Old 21st May 2020, 13:34   #488  |  Link
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real.finder,

For Deblock_QED 2020.04.06 with an 8 bit clip, I get an error message:
mt_LutSpa does not have an argument "scale_inputs".
Am I missing something?

Cheers.
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Old 21st May 2020, 13:45   #489  |  Link
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real.finder,

For Deblock_QED 2020.04.06 with an 8 bit clip, I get an error message:
mt_LutSpa does not have an argument "scale_inputs".
Am I missing something?

Cheers.
last update of https://github.com/pinterf/masktools/releases
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Old 21st May 2020, 14:14   #490  |  Link
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Ah.... I looked at the minimum version specified in the changelog in the Deblock_QED script and thought I was good.

Thanks.
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Old 21st May 2020, 14:36   #491  |  Link
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Ah.... I looked at the minimum version specified in the changelog in the Deblock_QED script and thought I was good.

Thanks.
I didn't update any minimum version specified in the changelogs recently

maybe later, anyway for now anyone can help me with this by pull requests or any other way
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Old 26th May 2020, 12:25   #492  |  Link
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new script added

Santiag

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some fixes for SangNom (SangNom2 "order" parameter is different from SangNom), new aath bool (I think you should set it to true)

note: you need asd-g SangNom2 for avs 2.6 and avs+

new supported color formats (HBD depends on the plugins), new lumaonly bool and SantiagUV, some speedup

it should work with any avs, but of course you will get more speed and color formats supported with avs 2.6 and for even more in avs+
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Last edited by real.finder; 26th May 2020 at 12:30.
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Old 28th May 2020, 13:48   #493  |  Link
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some beta updates in https://github.com/realfinder/AVS-Stuff/tree/Community
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Old 28th May 2020, 14:20   #494  |  Link
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Thanks for putting all those scripts up on github, there are so many brilliant minds on this forum that posts really valuable scripts, but often many of those often get "lost" in 100+ pages threads.
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Old 29th May 2020, 09:16   #495  |  Link
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Please oh please, write in the comments what they do. Some are provided, some not.

I can't have memory of 10+ years of Doom9 threads

P.S: Out of curiosity, why did you remove the neo_xxx dll and replaced the older ones?
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Last edited by tormento; 29th May 2020 at 09:23.
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Old 29th May 2020, 17:56   #496  |  Link
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Please oh please, write in the comments what they do. Some are provided, some not.

I can't have memory of 10+ years of Doom9 threads
you mean neo_* things? they should be modern and faster but since MeteorRain like ignore my feedbacks I will not post any more feedbacks in case any bug or issue happen, I just added support for them since kedautinh12 ask for them, in case you don't have them old ones are used/needed

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P.S: Out of curiosity, why did you remove the neo_xxx dll and replaced the older ones?
I didn't get what you mean by that
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Old 30th May 2020, 00:10   #497  |  Link
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you mean neo_* things? they should be modern and faster but since MeteorRain like ignore my feedbacks I will not post any more feedbacks in case any bug or issue happen, I just added support for them since kedautinh12 ask for them, in case you don't have them old ones are used/needed
He just feedback, i think he very busy, let's waiting for him
https://forum.doom9.org/showthread.p...36#post1914136

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Old 2nd June 2020, 01:56   #498  |  Link
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Author of TemporalDegrain2 offline very long, can you mod it with add neo_dfttest and neo_fft3d??
https://forum.doom9.org/showthread.php?t=175798
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Old 2nd June 2020, 11:12   #499  |  Link
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I didn't get what you mean by that
You removed from newest versions of your scripts in favor of the plain vanilla plugins.
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Old 2nd June 2020, 11:25   #500  |  Link
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Author of TemporalDegrain2 offline very long, can you mod it with add neo_dfttest and neo_fft3d??
https://forum.doom9.org/showthread.php?t=175798
I don't think I will, I already did edit many scripts so anyone else maybe will do it

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You removed from newest versions of your scripts in favor of the plain vanilla plugins.
when? where? I didn't added neo_ things (Except for f3kdb) to them before that, anyway most new things are optional even the Asd-g ones, because I didn't drop 2.5 support in most scripts and also there are people like manolito around
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