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21st October 2012, 17:34 | #14941 | Link | |
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This is on the default clock (1111Mhz) on the default BIOS. I don't use the LN2 bios right now since it always has all power stages on = more power usage (no problem) = more heat (problem). This card has a lot of OC potential but I don't need it yet. I think the main reason that it uses so much is my 2560x1440 resolution. It's ~80% more than the average 1080p. BTW: It uses 1750-1850 MiB VRAM, and I have desktop composition in full screen disabled. I want maxium quality for my videos. Off-topic question: I use MPC-HC with the default subtitle renderer. However, it's slow so I set it to buffer 60 frames and disabled 'round power of two'. This sometimes causes flickering with certain complex animated subtitles. But when I set it to render real time, it does lag the video when there is some really complex animation going on. Is there any way to fix this? CPU is an i7 3820, 24GB ram and it's around 5-10% when playing stuff. I refuse to use xy-VSFilter because it renders the subs at video resolution which is only 720p and I want sharp, crisp subs (a big difference between 720p subs and 1440p subs). Is there any way to let it use more of my CPU so that it doesn't lag? I tried some multi-threaded version but results are the same. |
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21st October 2012, 17:53 | #14942 | Link | |
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What is the source of the complexity? As I understand madVR works for the most part with the GPU which is separate from the AMD64 cpu architecture. (Just curious) |
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21st October 2012, 17:59 | #14943 | Link | |
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On a quick check EVR seems to behave identical? These files are not really native interlaced video content. Probably they were originally 50i, then converted to 60i by using field blending. With true native interlaced content, every interlaced field is from a different time, so there's motion between every field. With both of your samples, there are always 2 fields which are from the same time. So it's almost progressive. However, one of those fields has another field blended it. Basically the content is terrible. Please double check whether you get better results with EVR, but I don't think so.
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21st October 2012, 18:01 | #14944 | Link | |
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Pixel shaders are only a small part of madVR, unfortunately. I wish I could write pixel shaders all day instead of fighting with DirectShow, Direct3D, MSVC++ and all sorts of other things. |
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21st October 2012, 18:03 | #14945 | Link | |
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21st October 2012, 18:18 | #14946 | Link | |
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21st October 2012, 18:52 | #14948 | Link | |||
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Update: GPU usage is anywhere between 20%-60% on a 720p video with Jinc3 AR. I guess it depends on the video's complexity. Off-topic question again: Is there any way for ReClock to just read the media speed instead of interrupting the audio when it's measuring stuff and applying it. Last edited by MasterMeNL; 21st October 2012 at 19:26. Reason: Update Added |
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21st October 2012, 20:00 | #14949 | Link | |
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For what it's worth, I've just checked by downloading Kill Bill off iPlayer, opening it in madVR, and comparing that to the Blu-ray, and those files are also being wrongly detected as SMPTE-C. (colour is obviously wrong) It's an 832x468 25fps FLV.
I'd be surprised if there's anything below 720p at 25/50fps that is not supposed to be EBU/PAL. (or possibly BT.709) Quote:
Can you clarify this? ReClock should not be "interrupting the audio". Last edited by 6233638; 21st October 2012 at 20:07. |
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21st October 2012, 20:30 | #14950 | Link | |
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I deactivated the portion of reclock that change the fps since it bothered me too much and only kept it for the WASAPI audio. As far as I know, it's not possible to avoid this little interruption but it would be great if there was a way. |
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21st October 2012, 21:23 | #14951 | Link | |
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When I initially reported the problem I was using exactly such "simple" shortcuts - Ctrl+J and Ctrl+R to show and reset the OSD stats. I was just about planning to add a new one (toggle the different deinterlacing states) when I discovered that none of the shortcuts worked with Girder. btw can you tell me more about how you hook the keyboard events? which process is actually doing it? madHcCtrl.exe or the madVR.ax itself and which "window" inside of them? I'm asking this because Girder has the ability to "target" a specific window (found by window Name and/or ClassName and/or executable name) not only the foreground one and it's possible that there might be a solution that doesn't require you to change anything.
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Z370M Pro4 | i3-8100 | 16GB RAM | 256GB SSD + 40TB NAS NVIDIA GTX 1060 6GB (385.28) | LG OLED65B7V Win 10 64bit 1803 + Zoom Player v14 Last edited by pankov; 21st October 2012 at 21:26. |
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21st October 2012, 21:36 | #14952 | Link | |||
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21st October 2012, 21:38 | #14953 | Link | |
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I have madVR set up with both the "delay playback start" options enabled though. I'm not sure if that will affect it, but I suggest trying that. ReClock is set up like this for me: I'm going straight from my PC to the display using HDMI though, and am not trying to bitstream. (bitstreaming is detrimental to audio playback on a PC) It seems like this discussion belongs in the ReClock forums rather than madVR though. |
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21st October 2012, 21:50 | #14954 | Link | |
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http://www.mediafire.com/file/2j7403jel8zdxst/madVR_-_log_(Girder_-_keyboard).rar I've opened it myself and found the problem madVR gets Ctrl+Shift+J instead of Ctrl+J. This reminded me that I've configured a capital J in Girder. When I changed it to the small letter it started working. I guess this is not something you can fix on your end but you never stop to surprise me so I wait for your conclusion.
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21st October 2012, 22:19 | #14955 | Link | |
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I also have both delay options enabled in madvr(it doesn't change a thing), my pc hooked to my tv via hdmi(dvi to hdmi to be exact) and not trying to bitstream the audio. Since my TV only support 60Hz and most of the stuff I watch is 23.976, I never bothered asking in the reclock forum since it wouldn't change much for me anyway. |
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22nd October 2012, 01:41 | #14956 | Link | ||
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Hopefully, madshi will polish the PS script capabilities with the usual excellence he has now used us to, allowing before/after scaling processing, automatic rules based on resolution/frame rate and N-1 frames access(which would allow all kinds of temporal manipulations) BTW, chambolle made a script that cuts the picture in 6 zones so you can finetune their respective convergence in order to "fix" a misconverged projector(anything with 3 discrete panels is misconverged to some extent) for instance(HR also provides this feature). Really cool stuff when you have a semi-busted display! Seb.26 improved it by adding even more zones but I can't find it atm. Needless to say that I'm eagerly looking forward PS scripts support in mVR(any rough ETA please? ), so I can do levels conversion/mirroring/hardcore deinterlacing/super resolution upscale and what-not in full blown 32fp \o/ yesgrey3 also repeatedly told me that post-processing should preferably be applied on a color corrected picture and not prior to gamut mapping, so PS scripts support would pretty much kill all birds with one stone Quote:
OK, thank you for the detailed explanation. I thought it might have had to do with jitter and so, but CUVID LAV + mVR truly make up for a stunning duo! And processing jitter doesn't seem to be as much of an issue with video as it can be with audio. PS: bah, now I crave a new GPU so I can use jinc3 AR for 720p to 1080p luma upscale...my 96SP 8800GS only allows jinc3 AR for chroma and lanczos/spline AR for luma. This said, lanczos3 AR looks quite good and maybe you'll manage to optimize jinc3 AR for luma at some point Last edited by leeperry; 22nd October 2012 at 04:44. |
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22nd October 2012, 06:18 | #14958 | Link |
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@SamKook
Reclock's DirectShow Frame-rate detection is extremely fragile (it uses a special source filter to automatically build a temporary Directshow graph at the beginning of playback). Certain combinations of splitters, decoders, and transform filters will cause it to stop working. When Reclock's DirectShow Frame-rate detection breaks, it falls back to Built-in Estimator which takes a few seconds of playback to determine the frame-rate. It would be nice if James @ Slysoft would fix this, but it seems he's finished doing improvements to Reclock. If you set a default frame-rate like '23.976' instead of 'unknown' in Reclock, you should be able to prevent an initialization pop/gap when the estimator and your default frame-rate match. Depending on your audio hardware, if you set Reclock's 'Sound pre-buffer' low enough, you may also be able to reduce or eliminate the initialization pop/gap effect. Last edited by cyberbeing; 22nd October 2012 at 06:25. |
22nd October 2012, 06:59 | #14959 | Link |
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I took over your settings except for the buffer and a few other options and assuming a 23.976 frame rate did it.
It assumes 23.976 and after a few seconds it has measured the frame rate which is 99% of the time 23.976 fps so nothing changes. Thanks a lot for your info. I'm really surprised by this forum, it's very active and a lot of helpful people in here. I've been following this for a long time but I only started posting yesterday. Great stuff! |
22nd October 2012, 07:00 | #14960 | Link | |||
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I wouldn't expect speed improvements for Jinc3 AR. It might even get a little slower, after some more tweaks to the AR algorithm. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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