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19th February 2011, 21:43 | #5621 | Link | ||
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I've personally never touched it or needed it, and it's probably the same for most Reclock users. |
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19th February 2011, 21:47 | #5622 | Link | |
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Inverse Telecine is not deinterlacing it all. Its for video processed by Telecine, its a process to convert film content into video content. Motion and Vector Adaptive are two deinterlacing algorithms, which to describe would go out of scope for this post. Vector Adaptive is the better quality, but will also use more performance.
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LAV Filters - open source ffmpeg based media splitter and decoders Last edited by nevcairiel; 19th February 2011 at 21:55. |
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19th February 2011, 22:01 | #5623 | Link | |
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I use inverse telecine filter for intrelaced japan anime. If I told wrong things, told me. Last edited by ikarad; 19th February 2011 at 22:03. |
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19th February 2011, 22:06 | #5624 | Link | ||
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Hehe... |
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19th February 2011, 22:07 | #5625 | Link | |
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19th February 2011, 23:32 | #5626 | Link |
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Which graphic card do you have? If it's a Nvidia it might be the culprit. The current drivers cause high DPC latency times... I'm currently getting some with my computer. It might be the reason for the lock ups I'm getting with madVR...
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19th February 2011, 23:47 | #5627 | Link |
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I'm using AMD HD5750 with Catalyst 10.12 drivers so I guess it's not the same issue.
yesgrey, do your high DPC latency times happen only when using madVR or also in other "games" using the 3D engine? |
20th February 2011, 00:04 | #5628 | Link | |
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But the high DPC latency times I'm getting are even with the computer idle. Using madVR does not make it worse when watching something, only when I try right clicking to get the menu and the lockups happen they go wild! |
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20th February 2011, 01:22 | #5629 | Link |
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[QUOTE=yesgrey;1479284]I don't play "games" anymore, only madVR.
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__________________ System: Intel Core i5-6500, 16GB RAM, GTX1060, 75" Sony ZD9, Focal speakers, OS Win10 Pro, Playback: madvr/JRiver |
20th February 2011, 07:27 | #5630 | Link | |
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1. I don't disagree with what you are saying at all...but: 2. Actually, the answer to most of that is yes. Reclock does detect monitors. You can force it it, or let it choose automatically. It will change refresh rate when coupled with Powerstrip. It might not be the best place for all this stuff, but most of what you stated is in place. 3. Reclock manages, by hook or by crook. But it's not perfect. Sometimes I get literally perfect playback. Other times I don't - I don't know why, it's not repeatable. However I'm not using exclusive (it won't work for an interlaced res). Feel free to make it all perfect I'll buy you a beer - I've already offered more than once! |
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20th February 2011, 09:03 | #5631 | Link | |
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I don't like beer. Which is weird, being german. I prefer a cold coke. |
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20th February 2011, 11:29 | #5634 | Link | |
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That said, there are other parts of the playback chain where the refresh rate management may make sense, including the Video Render, Decoder or the Player itself. I'd argue that the Player may make the most sense as it owns the whole direct show playback thread. Of course that means the player need to monitor and influence what is happening! |
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20th February 2011, 12:07 | #5635 | Link | ||
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As an example, just suppose madVR v1.1 would add black frame insertion as a new feature. If that happens, madVR will have to output very high refresh rates (as high as possible). If the media player would be in control of refresh rates, it would not activate the necessary high refresh rates - unless it would get new controls for madVR v1.1. So basically the media player would need to add controls to disable/enable black frame insertion, and then forward these controls to madVR. Which means that with the release of madVR v1.1, all media players which support madVR would have to be updated to add the new controls and to allow the higher refresh rates needed for black frame insertion. Does this really make sense? I don't think so. (Just to be safe: I'm not saying that madVR v1.1 will add black frame insertion. I've no idea whether I'll ever implement such a feature.) |
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20th February 2011, 13:48 | #5636 | Link | |
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The following params are passed to the VBS: Code:
' The 7 parameters received by this script are explained below: ' ' (1) contains the event name that just occurred: ' - "GREEN" : tray icon just got green (all is fine). Parameter ' - "YELLOW" : tray icon just got yellow. We should make what is necessary ' to change the monitor refresh rate ' - "STOP" : playback just stopped ' - "QUIT" : ReClock is about to quit ' ' Parameters (2), (3), (8) and (9) apply only with "GREEN" and "YELLOW" events. Otherwise they contain "-" ' ' (2) contains the type of media file currently played : ' - "CINEMA" : frame rate of source file is around 24 fps ' - "PAL" : frame rate of source file is around 25 fps ' - "NTSC" : frame rate of source file is around 30 fps ' - "CUSTOM" : frame rate of source file does not fall in previous categories ' ' (3) contains the current sound playback mode (apply only with GREEN/YELLOW event): ' - "PCM" : PCM mode ' - "SPDIF" : AC3 passthrough SPDIF ' ' (4) contains the current monitor selected for playback (1=primary, 2=secondary, etc...) ' ' (5) contains the total monitor count detected in the system ' ' (6) contains the current resolution of your monitor (WIDTHxHEIGHT) ' ' (7) contains the current refresh rate of your monitor (in Hz) ' ' (8) contains the original playback rate of the file (in fps multiplied by 1000) ' ' (9) contains the current playback rate of the file (in fps multiplied by 1000) ' ' (10) contains the filename of the current media file So, yeah, you can do it using this method. But technically speaking, REclock is not doing it. Reclock is only triggering the event by calling the VBS. Up to you (the user) what to do with it. And for some reason, the myth has perpetuated that Reclock requires Powerstrip to do this. Completely not true, you can call any "display changer" from the script. |
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20th February 2011, 14:17 | #5637 | Link |
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I've just tried madvr, disabled exclusive mode, it seemed to be fine, but it's using my processor considerably more than any of the other renderers were, is there a way to tone it down? I know it's a super high quality renderer, but I'm only trying it out because practically all the others renderers available to me have been problematic.
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20th February 2011, 15:05 | #5639 | Link | ||
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20th February 2011, 15:27 | #5640 | Link | |
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Sometimes I think it would be cool if there was a service interface available to players/renderers for display management. The Windows API and accompanying abstractions are lacking. A well-defined interface that could encapsulate the monitor management, such that all players/renderers could rely on the service, might really simplify the players and set the stage for local/remote multi-mon support. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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