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Old 15th February 2010, 15:23   #801  |  Link
help_me!
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edit See below

Last edited by help_me!; 15th February 2010 at 15:32.
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Old 15th February 2010, 15:28   #802  |  Link
help_me!
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Forget it guys!!

This was the problem:

Quote:
Originally Posted by horvathd View Post
Maybe you have the same problem I did. Check these posts: http://forum.doom9.org/showthread.ph...25#post1371125


edit I feel stupid for wasting your time! I will be more careful from now and on! Thanks to all who helped me.

Last edited by help_me!; 15th February 2010 at 15:32.
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Old 15th February 2010, 21:16   #803  |  Link
mikey1984
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Any of u guys have problem with megui adding "work tasks" to que twice?

I mean, when i add two x264 passes to ques, 1st then 2nd, then i go to que view, and both jobs are added twice, 1st,2nd,1st,2nd....

Kinda bizzare, and i noticed it happening after last core update to 3.3.5... anyone else with such problem?

EDIT:
After some looking around, i noticed, that while using bitrate calculator and applying its calculations to already pre-saved x264 profiles, it automaticaly changes my "2 pass 1st pass" and "2pass 2nd pass" x264 modes in those presets into "Automated 2 pass", thus it gets added "twice" to work que.

Any way to fix this issue? Seems like there is some problem within bitrate calc.

Last edited by mikey1984; 15th February 2010 at 21:41.
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Old 15th February 2010, 22:53   #804  |  Link
Fr4nz
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Hi Zathor,

in case you didn't knew this: syntax for --nal-hrd parameter has been changed in latest revisions. See here.
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Old 15th February 2010, 23:01   #805  |  Link
Zathor
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Quote:
Originally Posted by mikey1984 View Post
After some looking around, i noticed, that while using bitrate calculator and applying its calculations to already pre-saved x264 profiles, it automaticaly changes my "2 pass 1st pass" and "2pass 2nd pass" x264 modes in those presets into "Automated 2 pass", thus it gets added "twice" to work que.
Thanks, the change in 0.3.3.5 has been too agressive. I will fix it with the next dev (which is likely the stable) build.

Quote:
Originally Posted by Fr4nz View Post
Hi Zathor,

in case you didn't knew this: syntax for --nal-hrd parameter has been changed in latest revisions. See here.
Ok, I will change it in one of the next builds. I think I will push out a stable build first still with x264 1376 and change the nal-hrd handling with the first dev build.
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Old 16th February 2010, 08:57   #806  |  Link
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I don't suppose you'd be willing to push out the x264.nl or techouse r1376. The Jeeb's and Komisar builds never play well with my equipment. I can't be the only one.
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Old 16th February 2010, 11:13   #807  |  Link
help_me!
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FYI this clip: http://www.massmirror.com/4931a8e5af...7bae78fb7.html crashes x264_64 from the very first moment of encoding.

Tried the x264 build from both stable and dev. servers.

I eventually encoded it from CLI with a x264.nl 32bit build. As it was the only video that failed from the 30 or so clips I encoded successfully yesterday night, I didn't bother researching the cause. Perhaps a vfw4x264 issue? I uploaded it in case anyone wants to experiment with it.

edit From the very few tests I did, I don't think that settings matter at all but I tried CRF only encodes..

Last edited by help_me!; 16th February 2010 at 11:15.
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Old 16th February 2010, 11:15   #808  |  Link
Zathor
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Quote:
Originally Posted by Lyle_JP View Post
I don't suppose you'd be willing to push out the x264.nl or techouse r1376. The Jeeb's and Komisar builds never play well with my equipment. I can't be the only one.
The problem is that the x264.nl build has no nal-hrd support and therefore a patched one has to be used. This will change sometime in the future as soon as the support for nal-hrd will be implemented in the default x264 builds.
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Old 16th February 2010, 11:19   #809  |  Link
Fr4nz
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Quote:
Originally Posted by Zathor View Post
The problem is that the x264.nl build has no nal-hrd support and therefore a patched one has to be used. This will change sometime in the future as soon as the support for nal-hrd will be implemented in the default x264 builds.
After some testing, latest Komisar patched build seems to work well Zathor (keeping in mind that NAL-HRD parameter has a different syntax!), so you could include it in development version of MeGUI without problems...
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Old 16th February 2010, 20:37   #810  |  Link
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I guess I should have asked this a while back as I've been doing it manually in the past.

When there are updates for the x264 builds, when updating, does that only update the 32-bit version? Or does it also update the 64-bit, as I know the 64-bit doesn't always get updated at the same time as the 32-bit.

So just thought I would ask, even though I generally manually dl the 64-bit.
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Old 16th February 2010, 20:52   #811  |  Link
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Quote:
Originally Posted by SacredCultivator View Post
I guess I should have asked this a while back as I've been doing it manually in the past.

When there are updates for the x264 builds, when updating, does that only update the 32-bit version? Or does it also update the 64-bit, as I know the 64-bit doesn't always get updated at the same time as the 32-bit.

So just thought I would ask, even though I generally manually dl the 64-bit.
no need to update manually unless you want to use a special build both 32-bit and 64-bit builds always get updated together just use the ones included and save yourself the trouble plus you never know what x264 switches might change
Code:
avs4x264.exe
vfw4x264.exe
x264.exe
x264_64.exe

Last edited by MuLTiTaSK; 16th February 2010 at 21:10.
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Old 16th February 2010, 21:03   #812  |  Link
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@MuLTiTaSK: Ahh, thanks for the response, again, I just wasn't sure, so I always did it manually just to be 100% sure that I had the latest 64-bit build. But now that you mention it updates both, shall leave it up to that, thanks.
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Old 17th February 2010, 06:24   #813  |  Link
Hiritsuki
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I think this problem is megui dev server update new a method for x64 suport
I'd useing Windows7 x64 and mgui update dev server no problem
x86 maybe wrong in this way
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Old 17th February 2010, 12:32   #814  |  Link
quantum5uicid3
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heres new preset with bluray and avchd updated for new hrd switch. i added a "max compatibility (Dxva)" with level 4.1 and vbv 40000 too. if it don't work with all cards support avc acceleration plz post.

http://www.mediafire.com/?zeyydehngrm
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Old 18th February 2010, 06:15   #815  |  Link
[ReX]
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There's a new version of AVI-Mux GUI, 1.17.8.3.

Quote:
Contains fixes for a couple of problems: reading certain DTS files, reading certain AAC files, settings dialog was cropped when the system font size was larger than normal, should not require compatibility mode setting on Vista and Windows 7 anymore. It's partially migrated from C-string functions to STL. This is NOT PROPERLY TESTED, I just want to release it, otherwise I'd never get it out. Maybe you want to test...
http://www.alexander-noe.com/video/a...I-1.17.8.3.zip
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Old 18th February 2010, 15:38   #816  |  Link
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can I use x264 64bit and avisynth 32bit using megui?
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Old 18th February 2010, 16:03   #817  |  Link
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It does that automatically, ninja_racoon.
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Old 18th February 2010, 23:20   #818  |  Link
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Quote:
Originally Posted by quantum5uicid3 View Post
heres new preset with bluray and avchd updated for new hrd switch. i added a "max compatibility (Dxva)" with level 4.1 and vbv 40000 too. if it don't work with all cards support avc acceleration plz post.
http://www.mediafire.com/?zeyydehngrm
What is the "new" hrd sw ? The "vbr" following hrd has no (-), but is that it?

Also, the post referenced above by @Fr4nz indicates x264 build 1442 for the new sw.
The current dev build is 1400 , so we should not use the new presets yet, right ?.
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Last edited by rapscallion; 18th February 2010 at 23:32.
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Old 19th February 2010, 05:02   #819  |  Link
quantum5uicid3
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that's it

yeah, im using komisar1442. it should be the standard going forward.
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Old 20th February 2010, 06:19   #820  |  Link
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How do I turnoff the subtitles getting hardsubbed in megui?
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