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17th May 2016, 17:31 | #38041 | Link | |
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17th May 2016, 17:34 | #38042 | Link | |
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my r9 270 has an pretty good looking clock too but it doesn't match the audio clock what so ever. |
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17th May 2016, 22:54 | #38044 | Link | |
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The chart below was made some time ago to compare the different algorithms. I have no idea if it is still accurate today. It compares each algorithm using its default settings:
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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17th May 2016, 23:41 | #38046 | Link |
QB the Slayer
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When I made the switch to Windows 10, I also made the switch to an x64 workflow (since AMD now has that nice Custom Resolution section). There was a nice little boost in performance and I could bump a setting or two up. Now was that a Windows thing or an x64 thing? If I get a chance late tonight I will test this since I'm considering going back to using Re-Clock.
QB
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18th May 2016, 02:03 | #38049 | Link | |
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~33 to ~36 on 720 doubled and down to 1080, i could see needing to turn something lower if you're close to the edge
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Windows 10 // i7-8700k + GTX 1080 SLI // MPC-BE x64 + LAV + XySubFilter Last edited by zvans18; 18th May 2016 at 03:31. |
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18th May 2016, 07:41 | #38050 | Link | |
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My HTPC : i9 10900K | nVidia RTX 4070 Super | TV : Samsung 75Q9FN QLED |
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18th May 2016, 08:03 | #38051 | Link | |
QB the Slayer
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Both workflows were able to keep up without dropped frames. So in conclusion, with the playback pushing the GPU to the very edge, there is no difference between x86 and x64 workflows. One caveat, this does not take into consideration decoding of any 4k files. I understand that x64 helps in that regard, but madVR does not benefit from it from what I see. QB
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18th May 2016, 10:05 | #38052 | Link |
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Do you have some printscreens / pictures with madVR stats in both cases showing clock deviation?
For me the situation was different: - x64 w/o ReClock, 1 frame drop every 19.48 minutes - x86 w/. ReClock, 1 frame drop every 4.xx hours for a 23.976 1080p blu-ray rip on a FullHD TV 60Hz with SVP in the middle interpolating to 59.94. |
18th May 2016, 11:41 | #38053 | Link |
QB the Slayer
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I was talking about actual dropped frames, not the estimated dropped frames based on the screen refresh rate and clock deviation...
Plus, that has nothing to do with what I was testing. I have an AMD card and can set custom resolutions and you can fine tune very close to the deviation. I will always have "hours" or more without dropped frames due to this, with or without ReClock. I was testing performance of madVR with x86 and x64 setups. If you don't have the tools to do custom resolutions (CRU, built in driver tools, custom monitor drivers, etc etc etc) then you will need to either need to use ReClock (limited to x86) or use SmoothMotion if you are concerned about the "dropped/repeated frames" estimate. QB
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Last edited by QBhd; 18th May 2016 at 11:48. |
18th May 2016, 16:32 | #38054 | Link |
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how do you screw up the HDR metadata when you rip an UHD blu ray disc?
isnt the metadata baked into the video file? if madvr doesnt detect hdr and wcg should mean that the metadata is lost right? Last edited by Patrik G; 18th May 2016 at 16:34. |
18th May 2016, 20:25 | #38057 | Link |
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No, you can use any directshow player. Lav expose couple of info that maybe other filters won't for madvr (3d, hdr, etc), so it's a safe bet to go for lav.
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Ryzen 5 2600,Asus Prime b450-Plus,16GB,MSI GTX 1060 Gaming X 6GB(v398.18),Win10 LTSC 1809,MPC-BEx64+LAV+MadVR,Yamaha RX-A870,LG OLED77G2(2160p@23/24/25/29/30/50/59/60Hz) | madvr config |
18th May 2016, 21:25 | #38058 | Link | |
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However LAV has been integrated into MPC-HC and MPC-BE so you do not need to install anything else.
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madVR options explained |
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18th May 2016, 21:33 | #38059 | Link |
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Hello everyone
Any developer here ? I have a player project, and would need to use mvrInterfaces but from the .NET library I would mostly appreciate any help here, as I'm not a c++ developper (mvrInterfaces.h in c++). (I tryed to compile it, adding CLR option, I could add it to my project but can't use the dll afterward). Last edited by castaway; 18th May 2016 at 21:37. |
18th May 2016, 22:03 | #38060 | Link | |
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mpc-be internal filter can't deal with ordered chapter while lavfilter can. lavfilter can't deal with very exotic PS2 videos that are using a "special" type of PCM. the audio is ignored in this case while mpc-be internal filter can play them with audio. these are just things i know the list should be way longer. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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